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Tesq
Posts: 5713

Re: Current State of Classes and Abilities

Post#21 » Thu Oct 23, 2014 6:42 am

Azarael wrote:When you use Tooth of Tzeentch on Return of Reckoning, what specifically happens? Does it do straight damage, or does it do damage over time? I know it won't work as intended because there's no code to handle it, just wanted to know what it does right now.

What I mean by "morale" is whether or not you see the morale ability "Demolishing Strike" in your ability window. Some classes do have abilities there, but given that each of the existing morale abilities is on exactly one class (Divine Favor, Demolishing Strike, Mage Bolt, Sever Nerve and Point-Blank) I think it's safe to assume that the Chosen doesn't have a morale ability there.

For all intents and purposes, this guide is complete.
tooth should increase every "party" skill damage by X spiritual damage for 5 second (if not remember wrong ), It was never clear if it should work even on yourself but it never work for my exeprience even on other party member.
That should be what chosen had as offensive buff i suppose this is why kobs had the crit tactic but it never work at least for me, some chosen told me it was working but the same chosens tough that cripple strike stack with challenge so...idk.
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Grolar
Posts: 511

Re: Current State of Classes and Abilities

Post#22 » Thu Oct 23, 2014 8:45 am

I hope you guys do roll out what you've been working on with stat mechanics and combat. Can't wait :)
THUMP - "MEDIOCRE!!" ...Who's laughing now?

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exiledtyrant
Posts: 3

Re: Current State of Classes and Abilities

Post#23 » Fri Oct 24, 2014 2:18 am

Tesq wrote:
Azarael wrote:When you use Tooth of Tzeentch on Return of Reckoning, what specifically happens? Does it do straight damage, or does it do damage over time? I know it won't work as intended because there's no code to handle it, just wanted to know what it does right now.

What I mean by "morale" is whether or not you see the morale ability "Demolishing Strike" in your ability window. Some classes do have abilities there, but given that each of the existing morale abilities is on exactly one class (Divine Favor, Demolishing Strike, Mage Bolt, Sever Nerve and Point-Blank) I think it's safe to assume that the Chosen doesn't have a morale ability there.

For all intents and purposes, this guide is complete.
tooth should increase every "party" skill damage by X spiritual damage for 5 second (if not remember wrong ), It was never clear if it should work even on yourself but it never work for my exeprience even on other party member.
That should be what chosen had as offensive buff i suppose this is why kobs had the crit tactic but it never work at least for me, some chosen told me it was working but the same chosens tough that cripple strike stack with challenge so...idk.
I rolled a chosen today and Tooth looks like it's overidden by the auto attack. Instead of doing skill damage it just does whatever my auto attack is. I don't see any buff go off or any spirit damage. The descriptions says it should do flat spirit damage from the hit and then buff my party for 1 attack of X spirit damage. The base numbers look to be around the same as ravage spirit damage. I guess it's like doing a ravage and then buffing your party to do half a ravage in damage each.

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Azarael
Posts: 5332

Re: Current State of Classes and Abilities

Post#24 » Fri Oct 24, 2014 1:08 pm

Updated, Marauders are able to use Gift of Monstrosity as a spammable personal heal.

Clarified the current usage of Weapon DPS - it affects the auto attack but not regular skills with the exception of skills that channel in melee. All three of those skills (Divine Assault, Rend Soul and Convulsive Slashing) receive a bonus to each hit equal to your Weapon DPS multiplied by 3.

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Olitiv
Posts: 58

Re: Current State of Classes and Abilities

Post#25 » Sun Oct 26, 2014 6:59 pm

Nice overview
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Order: Olitiv, Foltest, Trizz, Thror, Thrain, Zoltan, Henselt, Iorvethie, Bosse, Cirdan
Destruction: Ariane, Ariana, Orthanc, Agrippa, Lurtz, Nilbog, Fenrir, Isengrim, Gruzog

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Azarael
Posts: 5332

Re: Current State of Classes and Abilities

Post#26 » Sat Nov 01, 2014 3:43 pm

Updated with the exception of:

- Blackguard (all)
- Witch Elf's Heart Render Toxin
- Sorceress' Word of Pain

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nalgol
Former Staff
Posts: 296

Re: Current State of Classes and Abilities

Post#27 » Sat Nov 01, 2014 4:55 pm

ahh nice no more gamebraking abillitys

tanks will get more usefull soon i got guard to work ^^
+ some ib love

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Azarael
Posts: 5332

Re: Current State of Classes and Abilities

Post#28 » Sat Nov 01, 2014 4:59 pm

Nice job. Guard is a really economical use of time since 6 classes have that one ability.

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Tesq
Posts: 5713

Re: Current State of Classes and Abilities

Post#29 » Sat Nov 01, 2014 11:08 pm

Mm guard incoming? would be cool have it for rvr event
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eisenhans
Suspended
Posts: 64

Re: Current State of Classes and Abilities

Post#30 » Sun Nov 02, 2014 5:23 pm

I'd like to add:
Slayer
Flurry

Only works with 2 1h weapons. It doesn't hit anything with a 2h weapon, but the animation is played.

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