Changelog 25.02.2016

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Vdova
Posts: 555

Re: Changelog 25.02.2016

Post#51 » Thu Feb 25, 2016 5:59 pm

"Fixed a few Land of the Dead talismans to have the correct stats."

What does that mean? Is lotd open? Is lotd talismans purchasable from vendors? Do they drop from non-lotd NPCs?

Btw, great job guys. Its crazy how server progressed from nearly nothing, thru lvl 10 T1 endgame, T2 with 26 edgame up to now lvl 35, T3.
Vdova - Witch elf princess of suffer and despair

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Shevarash
Posts: 40

Re: Changelog 25.02.2016

Post#52 » Thu Feb 25, 2016 6:03 pm

great job again guys.
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Razid1987
Posts: 1295

Re: Changelog 25.02.2016

Post#53 » Thu Feb 25, 2016 6:04 pm

Vdova wrote:"Fixed a few Land of the Dead talismans to have the correct stats."

What does that mean? Is lotd open? Is lotd talismans purchasable from vendors? Do they drop from non-lotd NPCs?

Btw, great job guys. Its crazy how server progressed from nearly nothing, thru lvl 10 T1 endgame, T2 with 26 edgame up to now lvl 35, T3.
I saw one LotD talisman drop from ORvR in Avelorn yesterday.

Pilgrimus
Posts: 1

Re: Changelog 25.02.2016

Post#54 » Thu Feb 25, 2016 6:26 pm

Dana wrote:
[Public Quests]


- The public quest window is working now.
- The public quest counter is working now.
- Added in spawn coordinates for PQ chests for High Elf and Dwarf PQs in T1 to T3.

(we only post what should work 100%. We don't post work in progress changes).
Can we get a bit of clarification on the current status of PQs? Is T1 PQ the only one that is working? If there are other functional PQs, can you post the list of them,please.

Edit: NVM, found the answer in another thread/

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Carso
Posts: 136

Re: Changelog 25.02.2016

Post#55 » Thu Feb 25, 2016 6:32 pm

noisestorm wrote:
Genisaurus wrote:Our RNG tends to spit out chains of very close values on occasion, and the end result is that something might have a 1/1000 chance of dropping, but when you get 1 drop, you would likely get another 2 or 3 drops in a row.
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That explains why I have never seen a purple drop for me in 15 months of playing but in the last week I've had 3. Hopefully the fix won't make it impossible to get these again

bloodi
Suspended
Posts: 1725

Re: Changelog 25.02.2016

Post#56 » Thu Feb 25, 2016 6:46 pm

RyanMakara wrote:That's half the stats of the two-hand version, the overal stats are lower due to the 3% disrupt you gain.
I am the only one who finds this statment really weird?

Having an extra affix never mattered for the stats of the weapon, this is pretty clear if you check the previous tier, Bandit and brigand.

There is a weird disparity between those new weapons, they make no sense and most of them are missing half their stats.

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TenTonHammer
Posts: 3806

Re: Changelog 25.02.2016

Post#57 » Thu Feb 25, 2016 6:49 pm

i agree with bloodi it hardly seems like a fair trade off especially when compared to their previous tier predecessors
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sancra
Posts: 144

Re: Changelog 25.02.2016

Post#58 » Thu Feb 25, 2016 6:53 pm

Many thanks !
Keep continuing on this rythm =D

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bloodi
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Posts: 1725

Re: Changelog 25.02.2016

Post#59 » Thu Feb 25, 2016 6:56 pm

Torquemadra wrote:Read the whole thread
And? Ryan reply is after that and directly tells that its fine as it is, thats what i am replying to.

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Genisaurus
Former Staff
Posts: 1054

Re: Changelog 25.02.2016

Post#60 » Thu Feb 25, 2016 6:58 pm

bloodi wrote:
RyanMakara wrote:That's half the stats of the two-hand version, the overal stats are lower due to the 3% disrupt you gain.
I am the only one who finds this statment really weird?

Having an extra affix never mattered for the stats of the weapon, this is pretty clear if you check the previous tier, Bandit and brigand.

There is a weird disparity between those new weapons, they make no sense and most of them are missing half their stats.
There could be a lot of reasons, and we'll never really know why they're like that. We know for sure that Mythic had some kind of internal calculator for stat balance on gear. I.e. for every Item_Level, you're allowed X points from upgrades. raw stats are worth X1, evasion is worth X2, AP regen is worth X3, etc. Judging from the stats on all of the Boundless weapons, it's pretty clear that 1% disrupt was roughly equal to 16-18 stat points. Or maybe it was a sliding scale, and 3% = 32pts

It's really unlikely that in this case that That **** Packet Sniffer™ was recording bad data, as it was so wont to do. Usually, it would drop whole stats instead of, say, cutting them in half. Incidentally, anyone want to tell me what the 4th stat on Ruin gear was? (/s)

I'm also not personally sure where The Boundless weapons came from originally, I only know they were on the PvP drop list when I started working on loot. That is, in live they might have come from PQ bags, or they might been random PvE drops instead of PvP, and in both cases they would have had lower stats across the board than the PvP gear.

We'll get them buffed to a reasonable point in the near future, but right now we're generally working on T4 - and that means I have a lot of other items people care more about on my plate.

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