It is totally irrelevant what class you take. This whole issue is no exclusive gobbo annoyance.Ghostweed wrote: U can strightly implement that if one meets Gobo he get kill and drop imidiately, why try to fight anyway?
Bravo Devs bravo
20% slowdown if you jumping in combat?
Re: 20% slowdown if you jumping in combat?
Dying is no option.
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Re: 20% slowdown if you jumping in combat?
No its not, as other classes have selfdefence or their are not as squishy as gobo. Jumping is vital for kiting (RDPS) but on Order side u got SW with selfpunt, RKD, 100ft snare and BW with disarm, RKD, 100ft root. On destro u got Shamy with...hmm puddle after spec and 60 sec CD CC(thats it) and on SH u got selfpunt, 100ft snare and pet KD.
Anyway I see this change as one of the series of: Run Away! OP - nerf it, pounce not enough!
Anyway I see this change as one of the series of: Run Away! OP - nerf it, pounce not enough!
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- magter3001
- Posts: 1284
Re: 20% slowdown if you jumping in combat?
Gobbos got the run away tactic and SH got the run away ability they can use at will... if anything this was a nerf to anyone who doesn't have a charge or run away.Sulorie wrote:It is totally irrelevant what class you take. This whole issue is no exclusive gobbo annoyance.Ghostweed wrote: U can strightly implement that if one meets Gobo he get kill and drop imidiately, why try to fight anyway?
Bravo Devs bravo

Agrot 35/40 Aggychopp 32/40
Grelin of Magnus/Badlands
Grelin of Magnus/Badlands

Re: 20% slowdown if you jumping in combat?
http://www.twitch.tv/rubmycrit1/v/43505772Sulorie wrote: annoyance.

Seriously, i have to admit that i don't even notice a difference in fights.
Re: 20% slowdown if you jumping in combat?
I could ask "Do you see jump warping?" and you couldn't answer it with this video.Luth wrote:http://www.twitch.tv/rubmycrit1/v/43505772Sulorie wrote: annoyance.
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Seriously, i have to admit that i don't even notice a difference in fights.
Have a target slightly out of melee range, chasing you, I bet you will notice it.
Dying is no option.
Re: 20% slowdown if you jumping in combat?
played yesterday whole night and didnt even notice any snare... much sniff about nothing...
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)
- Smooshie (Destro)
- geraldtarrant
- Posts: 254
Re: 20% slowdown if you jumping in combat?
Not really.Torquemadra wrote:
IKR, if we hadnt added the snare but told people we had the same people would be here crying and sprouting the same hyperbole. If you cant make a "jump over obstacles" due to a 5 or 10% snare then the problem is you and nothing else.
This change makes jumping/kiting through obstacles less proftable than before, not impossible.
It removes skill gap between good and bad players who can/cant use terrain in proper way, and such "improvements" should be avoided at any cost.
Devs should try to introduce other fix of this issue, than making game more friendly for those who cant play/think in more strategical way
Muschroom / Gloom / Iznoogood
Orz Guild
Nr1 Sorc Preaseason1 Solo, Nr1 Sorc Season3 Group
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Orz Guild
Nr1 Sorc Preaseason1 Solo, Nr1 Sorc Season3 Group
Retired
Re: 20% slowdown if you jumping in combat?
I actually just posted the link for entertainment because he is really doing it a lot and also often for no reason.Sulorie wrote:I could ask "Do you see jump warping?" and you couldn't answer it with this video.Luth wrote:http://www.twitch.tv/rubmycrit1/v/43505772Sulorie wrote: annoyance.
![]()
Seriously, i have to admit that i don't even notice a difference in fights.
Have a target slightly out of melee range, chasing you, I bet you will notice it.
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- peterthepan3
- Posts: 6509
Re: 20% slowdown if you jumping in combat?
Seks playstyle is that of a jumping gnome; nothing more and nothing insidious about it 


Re: 20% slowdown if you jumping in combat?
Was deliberately jumping around yesterday to see how punishing it is and its barely noticeable, again idk what all the whining is about and tbh idk if it even fixes the bunnyhopping problem.
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