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DoK/WP with book/chalice...

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TenTonHammer
Posts: 3806

Re: DoK/WP with book/chalice...

Post#251 » Mon Feb 22, 2016 6:03 pm

hence the dok will have to move more to the frontlines inorder to be near there teamates?
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Tesq
Posts: 5713

Re: DoK/WP with book/chalice...

Post#252 » Mon Feb 22, 2016 6:04 pm

you suppose not to kite unless the situation is desperate and it's suppose to be a wb kiting not a party, which make 2,5 sec plenty of time to use an g-heals and anyway while kiting you usually hot ppl and use st heal not g-heal heals, if you are using aoe heals you are not kinting you are taking massive damage everywhere and so you are fighting ---> so tank in first line are not doing their job.
Also for the very same reason there are g-abosrb, st flash heals, shammy/am pots etc which you would have all if have a WB which the game is balanced (suppose to balanced ) around.
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Penril
Posts: 4441

Re: DoK/WP with book/chalice...

Post#253 » Mon Feb 22, 2016 6:35 pm

Tesq wrote:you suppose not to kite unless the situation is desperate and it's suppose to be a wb kiting not a party, which make 2,5 sec plenty of time to use an g-heals and anyway while kiting you usually hot ppl and use st heal not g-heal heals, if you are using aoe heals you are not kinting you are taking massive damage everywhere and so you are fighting ---> so tank in first line are not doing their job.
Also for the very same reason there are g-abosrb, st flash heals, shammy/am pots etc which you would have all if have a WB which the game is balanced (suppose to balanced ) around.
It has already been said several times that RoR will be balanced for 6v6 and up. If 6v6 is balanced, 24v24 will be balanced as a result as well.

AoE snares, roots and staggers give your healers ample time to stop and cast group heals. Specially if your cast time is 1.5 instead of 2.5. Yes Tesq: Group heals can be cast while kiting (obviously easier for Dok/WP).

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Tesq
Posts: 5713

Re: DoK/WP with book/chalice...

Post#254 » Mon Feb 22, 2016 8:36 pm

i hardly see how nerf dok/wp heal would make game balanced more around 6vs 6 lol

When in 6vs6 you dont heal aoe you mostly heal st, appart from when you face higer number which is not 6vs6 anymore and so get back g-heals balance where they suppose to be balanced

--->wb vs wb please.

Then this is actually not true, if in future the population will move primary to guild wb you will start to recive more concern in that side of the game, as a simple fact that for the moment there are more 6men group play rather than guild wb this do not mean in future would not be different and with raising number of ppl (server just got new cap some days ago) this will mostly happen.
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Nameless
Posts: 1410

Re: DoK/WP with book/chalice...

Post#255 » Mon Feb 22, 2016 8:42 pm

the thing is that guard help alot so gheal could cover most of the damage, even focused st damage hence double dok/wp are decent comps even for 6v6 /not best!/.
Not perfect but common while you will NEVER - EVER see double backline healers and super rarely rp/zealot + sham/am
Mostly harmless

K8P & Norn - guild Orz

Penril
Posts: 4441

Re: DoK/WP with book/chalice...

Post#256 » Mon Feb 22, 2016 8:52 pm

Tesq wrote:i hardly see how nerf dok/wp heal would make game balanced more around 6vs 6 lol

When in 6vs6 you dont heal aoe you mostly heal st, appart from when you face higer number which is not 6vs6 anymore and so get back g-heals balance where they suppose to be balanced

--->wb vs wb please.

Then this is actually not true, if in future the population will move primary to guild wb you will start to recive more concern in that side of the game, as a simple fact that for the moment there are more 6men group play rather than guild wb this do not mean in future would not be different and with raising number of ppl (server just got new cap some days ago) this will mostly happen.
The idea is balancing a 6-man, in a way that any class can be viable in said 6-man. For example, BG/BO should be as viable as BO/Chosen or BG/Chosen (i think they are). This suggestion aims to balance the 6-man so a Shaman/Zealot would be as viable as, let's say, Dok/Dok (in a 6vX situation). Currently double Doks are kings for the reasons that have been already pointed out (fast group heals, group cleanse, more armor). If you fight a zerg, you can kite and spam group heals (while Shaman/Zealot need to cast each heal individually, or stop for 2.5 secs for a group heal). Reducing range on group heal would mean Doks are closer to the fight and therefore it is easier to catch them.

So either you choose a healer with great AoE heals, who is easier to catch but can still take some punishment (hell, some people like bloodi don't think it will be a nerf at all since most WPs/Doks can already facetank several enemies and heal just fine) OR you go for a cloth healer who will have a longer range on his group heals (compensated by longer cast times) and arent as tanky (possible exception: RP).

At least, this is how i would justify a range reduction on some of Dok/WP heals. You guys can disagree with this and that's ok. As for WB vs WB... You can either accept the fact that the game will be balanced from 6-man groups and up, or you can stay in denial. I honestly don't care that much as to try to convince you.

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Bozzax
Posts: 2635

Re: DoK/WP with book/chalice...

Post#257 » Mon Feb 22, 2016 8:57 pm

I still think reduce RF/SE on gear and making group cleanse less radii would be a more gentle way of bringing the healers in balance.

That would move DOKs/WPs into the space btw back line and the front line for max efficiency (higher risk) and make them less effective when they move away out of the risk zone (less resources and cleanse).

I fear anything more then this will be overkill and yes I play all 3 healer classes.

Lastly add AP-regen to all T1-T3 gear possibly combined with small well thought through fixes to zeal/rp/sham/am would go a long way.

Note: If group cleanse tactics are moved to 3pts spec we might even see melee healers healing.
Last edited by Bozzax on Mon Feb 22, 2016 9:03 pm, edited 1 time in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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Nameless
Posts: 1410

Re: DoK/WP with book/chalice...

Post#258 » Mon Feb 22, 2016 9:00 pm

strictly for 6v6 shaman + dok is better than anything else on destro side.
The problem begin when the damange is flying around and there is no time to gheal to keep all up.

Some balance could come from tweaking gheal on backline healers. For shamn/am to be high hp, low duratation \5 sec\ hot with initial tick. So u could cast that to cover some aoe damage and keep trowing ST heals and be mobile. Something unique but similar for zealot/rp aswell /may be insta gheal with 5 sec cd/. Just some change at gheal level cos currently ghealing is a big difference
Mostly harmless

K8P & Norn - guild Orz

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Tesq
Posts: 5713

Re: DoK/WP with book/chalice...

Post#259 » Mon Feb 22, 2016 9:10 pm

i'm not against the fact you want make class tradeable with each other in party composition that is something i want too.

but as you stated if there is an advantage over the fact that wp/dok are prefered to other healers is due to kite bigger numbers......
This alredy put the matter out of 6vs6 context which you claim is the balance aim.

IF want you balance 6vs6 you balance stuff in "6vs 6" not "6v 24".....

this make me not agree on your logic on touch dok/wp group heals for 6 vs 6 purpose.

They are not there for 6 vs 6 purpose they are there for wb vs wb fight. Simple as that IF they are used to kite bigger number and not in 6vs 6 than this mean you alredy have balance situation in 6vs as the purpose is to balance 6vs6 g-heal are not to touch so.
So why you wanna go ruin other axpect of the game cos 6 ppl can kite 24? kite do not make win in this game you need conquer zone, cap stuff... run from 24 ppl and actually doing nothing for win a fight is not something worth to be taken in consideration.

if 6vs6 is balanced it will not 24vs 24 for a very stupid reason

aoe hit x9 ppl not x 6 ppl, there is a over target value which make aoe play totally differently by group vs group play. G-heals are balanced around that that's why they cost so few and they are soo good.
Make all healer tradeable in every aspect of the game it's a thing which i hope can be done too. Nerf something for a wrong reason is another matter , and ask an aoe heal nerf for 6vs6 is a very very BAD reason.

You want to rebalance the whole game around 6vs 6 ? that a stupid try.... you need to "change" every aoe in the game... uh what ?! you not gona do it? so you are truly not balancing around group play sy.

You can't say cos something is better let's balancing around 6vs 6 and leave the rest as it is that's just bad attitude for the game sy.

EDIT. you want a solution to aoe problem? make shammy heal cast time 1,5 instead 2,5 and adjust the velue

dok/wp have st heal+hot at 0,5 sec while am/SH/ZEl/rune have 1 sec cast time, the proprotion si pretty clear it's either 0,5 more or 2x the cats time so make this proportion for zeal/shammy/am/run too, don't add very bad reason to actually touch something that work and it's need to keep wb alive under bomb.
If we talk about viability then just give other healer a easier to spam g-heal is the solution, not nerf dok/WP.
Last edited by Tesq on Mon Feb 22, 2016 9:22 pm, edited 4 times in total.
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Gobtar
Posts: 799

Re: DoK/WP with book/chalice...

Post#260 » Mon Feb 22, 2016 9:14 pm

Concerning Cloth healers:
I would like to see quicker cast times on Single Target big heals (and get rid of the set back) and group heals. The downside of playing a cloth healer is that you are wearing cloth, but have more potent heals, longer cast times/ AP detrement should not add salt to the wound.

"Gork'll fix it" et al should not be 55 APs ...the tactic that makes the heal better also increases the AP cost...that is fine but base 55 AP is abit much. Only reason why I would keep it 55 APs is allow it to bypass GCD...suddenly even Zealot might use it. Keep or remove the cast on the move, it still needs something like above.
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