TenTonHammer wrote:The problem with making quick incision no require a balance is that it is a no cooldown snare
meaning a SM/BO can keep a target pemenantly snared
Didnt read all I wrote apparently....
th3gatekeeper wrote:
1) Quick Incision - no longer requires Improved Balance and now leads into Improved Balance. This ability would need a 5 second ICD.
Need a 5 second ICD.... Or I guess not "I" but just a CD.
But I cant tell you how many times I am in improved balance, spamming the snare, being kited only to then get removed from the stance since its been longer than a few seconds. The big issue being ping... Its BRUTAL for people (like me) over in NA... So I MUST open with a snare everytime or I cant even hit players. On my Knight I never have an issue since I open with snare and can keep it up - being that its a 5 sec CD and 10 second debuff.
Its SO much more painful on my SM that requires improved to apply it, and when in the stance, spamming the ability, I drop out of the stance and lose VERY valuable time trying to apply it before realizing I cant and dropped from the stance....
Its not a L2P issue and the only thing that could fix it would be nerf buttons addon to auto-use an ability to put me back into improved balance but again, you have the world CD when using an ability and losing that ~1 second to get back into improved only puts the advantage back onto ranged.
Not to mention snare in Improved competes with debuff and parry increase which are two extremely valuable abilities and (again) because of ping issues and being melee it doesnt give me the option. Snare > anything because I cant rely on my screen to know if an when abilities can apply.
Again - its not an issue with my Knight since I can apply snare as opener regardless of situation and being kited. Which then allows me to appropriately play the class since even with ping, when snare is applied I can use my abilities.