Shaman Discussion, more

Discuss Black Orc, Squig Herder, Choppa, and Shaman.
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Sulorie
Posts: 7461

Re: Shaman Discussion, more

Post#21 » Tue Feb 16, 2016 6:12 am

Nameless wrote:ummm
Dat Makes Me Dizzy

quite good and unique tactic that got its useage at certain times
I was well aware of this tactic but on a class with more good tactics than mastery slots, you have no slot for this.
It's a hardly viable tactic, which offers too little compared to m2 fast ress and healspam or normal ress to justify its price.
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Euan
Posts: 416

Re: Shaman Discussion, more

Post#22 » Tue Feb 16, 2016 7:35 am

What's wrong with Shaman is his dps game. His 2 other mastery trees need reworking.
Last edited by Euan on Tue Feb 16, 2016 7:48 am, edited 2 times in total.
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Sulorie
Posts: 7461

Re: Shaman Discussion, more

Post#23 » Tue Feb 16, 2016 7:37 am

Funny, when all 3 are used for dps spec.
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Euan
Posts: 416

Re: Shaman Discussion, more

Post#24 » Tue Feb 16, 2016 7:40 am

Because it's not worth investing higher in masteries and even using all 3 he's trash.
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Sulorie
Posts: 7461

Re: Shaman Discussion, more

Post#25 » Tue Feb 16, 2016 9:11 am

Fools dump points into trees to increase power, smart gits pick powerful skills/tactics and only spend left over points to increase their power.

While AM spec is pretty straight forward, a shaman has much more tactics than he could use and a tough choice.
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Ghostweed
Posts: 183

Re: Shaman Discussion, more

Post#26 » Tue Feb 16, 2016 9:47 am

@Jaycub

Ere we go is a really nice group utility. If u have speced in DPS tree and u have took Ere we goes again u can squeeze out extra 2000 (5x(200x2)) elemental dmg (usualy get mitigated to 2/3 of power) for ur party. Shaman alone can add extra 4000 (10x(200x2)) elemental dmg (many Order classes have ele resist really low) if timed correctly trought the Da Waagh is coming (oh I know, freaking bomb spec...great for Pragg tho :D). So per one Ere we go rotation (10sec) u can do extra 6k dmg (theoriticaly). Yeah u have to slot a tactic, but there arent not enough good tactics for shammy anyway (Run Away is a must, ofc u slot Divine Fury and then u can slot Ere we goes again for premade fun or Hurst it doesn it for solo).

I dont understand why shamy inc HD is bad, ..becasue it aint DOT??? I dont really get it. Please elaborate.

@Sulorie

no its not, due to the low cost and insta cast. Its really good for burst.
well in 3-2-1 setup u only miss 2 (from 12) proc (and only if u have Chalice DoK, with Zealot u get the Marks so even the Zealot can synergy with DPS Ere we go burst), so aint that bad (if u spec DPS, if u go other way then its bad ofc).
Also u are right about mastery trees, DPS shammy usualy goes for Sticky feetz, Gork Barbz and Silence (dont remember the name) - all 3 in different trees.
Gorrgfang da Shaman & Gokrok da Black Orc

Sulorie
Posts: 7461

Re: Shaman Discussion, more

Post#27 » Tue Feb 16, 2016 9:55 am

Ghostweed wrote: Also u are right about mastery trees, DPS shammy usualy goes for Sticky feetz, Gork Barbz and Silence (dont remember the name) - all 3 in different trees.
This exactly isn't how you build a dps shaman and stating that you don't have enough good tactics is plain wrong.
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Ghostweed
Posts: 183

Re: Shaman Discussion, more

Post#28 » Tue Feb 16, 2016 10:05 am

Sulorie wrote:
Ghostweed wrote: Also u are right about mastery trees, DPS shammy usualy goes for Sticky feetz, Gork Barbz and Silence (dont remember the name) - all 3 in different trees.
This exactly isn't how you build a dps shaman and stating that you don't have enough good tactics is plain wrong.
Yeah it isnt, true DPS stacks full mastery tree, full int and have to respec every time they go in sc/orvr and they have litteraly 3 skills to smash (Big waagh, Brain Bursta, Bunch of waaagh) and u sacrifice survability and utility by that.

Having SF, GB and Silence needs only lvl 40 RR 40 and it is a really universal, funny and annoying setup. Can u list good DPS tactics then if u say Im plain wrong? U got only 1 viable tactic setup: Divine Fury, Run Away, Morks is Watchin (not on T3 now) and Hurts, Dont it (or Ere we go again - can be extended by Get Movin on T4 if u drop RA).
Last edited by Ghostweed on Tue Feb 16, 2016 10:16 am, edited 1 time in total.
Gorrgfang da Shaman & Gokrok da Black Orc

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Sulorie
Posts: 7461

Re: Shaman Discussion, more

Post#29 » Tue Feb 16, 2016 10:15 am

http://waronlinebuilder.org/#career=sha ... 2:;0:0:0:0:

Git Outta Here! or Run Away! for mobility as last tactic. For healdebuff you group up with a SH, who has the same debuff type to perfectly cover both debuffs and dots.
This is the most optimal spec but not possible at this time.
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Ghostweed
Posts: 183

Re: Shaman Discussion, more

Post#30 » Tue Feb 16, 2016 10:21 am

Thats for RR 70, kinda long road ahead.

Anyway thx for proving that there arent many good DPS tactics (forgot about Git Outta here as its really situatiuonal and good Shaman should not get himself into position to use Eeeek! (Except for trolling and puntin stunties in lava or from the cliff :D)).

If u dont have SH around u go for Gork Barbz,... I dont really understand why so many ppl complain about it, when I use it the opposition usualy melts away.
Gorrgfang da Shaman & Gokrok da Black Orc

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