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Shaman Discussion, more

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Fey
Posts: 959

Re: Shaman Discussion, more

Post#11 » Mon Feb 15, 2016 6:41 pm

IMO "Pass it On" is the reason "Destroy Confidence" exists. I tried out the tactic and it is indeed useless because it doesn't seem to proc off of DSU, which obviously is a path of Mork ability. As of right now it only procs off of direct heals, afaik. The game also puts, Greener n' Cleaner in the Mork tree, and so, Green Cleanin', should also proc Pass it On. The class is clearly built upon lower but sustained healing; with the ridiculous TTK that doesn't fit the meta of top tier 6v6.

If someone could speak to "Shrug it Off" and it's effectiveness please do so. I can't say I find it useful, frankly most of the time I forget it's on my hotbar.
Fley - Zealot Domoarigobbo - Shaman
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Nameless
Posts: 1422

Re: Shaman Discussion, more

Post#12 » Mon Feb 15, 2016 7:02 pm

pls pass it on is a joke. too random, too unreliable. The reason there are such monstrosity as 3ple shatter is run away.

Shrug it off is decent spell, esp at lvl 40 when comes the synergy with it aint done yet. There are some disadvantages of the spell like high ap cost, not procing sometimes at alg environment, getting bypassed by doing more than 25% hp dmg on your target. So i would like to see the cd of shrug it off to match the active time of the spell. 30/30 or 60/60 but prolly wont see it anytime soon
Mostly harmless

K8P & Norn - guild Orz

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Qwack
Posts: 165

Re: Shaman Discussion, more

Post#13 » Mon Feb 15, 2016 7:05 pm

Nameless wrote:shamans are at pretty okish state.
healing wise there is some ap issues but that will go away with sov gear /although i like to see restorative brust proc from healing/. Beside that the other major problems is not yet implemented aka kotbs 3ple shatter.

toying with mork buffer will be good but nothing mandatory to do atm.

for dps shamans cant say much. May be it will be good if devs look ere we go which is pretty useless atm and got 2 tactics connected to it. I would swap it with get smarter /which should be available at the code/ or changed to be at least bit usefull. But at his current state 40-80 dmg hit is quite meh
HEALING PROBLEMS: The AP issue is a conundrum. While Shamans are granted an AP tap, its costs 50 AP to use it. If your target doesn't have AP its a further waste of AP and GCD. If I recall correctly it can be blocked or disrupted too. Shatter is a big problem and yeah some kind of burst heal is necessary. As for Cleansing, that is another problem. So its apparent why Shamans are universally considered 3rd string healers and generally permitted in groups when the other two classes are not logged on.

HEALING FIX: AP will likely be worked out with gear. Nerf Shatter altogether (give it some other secondary ability so my own Knight won't cry). Let Shaman Cleansing clear it all out, but single target only. Maybe increase the timer somewhat so its not OP. Hey, its not like anyone is asking for Group Cleanse :).


DPS: Its not all horrible. The DPS is really about UTILITY first. That is debuffs, drains then hit the meager DPS rotation. Yes you give up some DPS for survivability, but that is the intended mechanic. What hurts is having to spend 6 points in a line that does not help your DPS spec. The AM does not suffer a DPS negative as much because it gets an entire extra insta-HoT.

DPS FIX: I maintain that Sticky Feetz and AMs MotM can be made an inherent ability and that will free up 6 points to be used for the proper spec and would require the least amount of coding verses recoding several abilities. Nothing is really changed. The classes are just unnerfed from wayward spec'ing. In balancing tween the Shaman and AM, let the Shaman have the same amount of HoTs too.

These suggestion are not unreasonable, incredible, frivolous nor onorous to undertake. I think this makes a good set of talking points derived from prior discussions.
Last edited by Qwack on Mon Feb 15, 2016 10:38 pm, edited 1 time in total.
Destro: [Agony] Qwack Shammy 80+, Krakkenn Chosen 79 and Mincer Choppa 70+
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TenTonHammer
Posts: 3806

Re: Shaman Discussion, more

Post#14 » Mon Feb 15, 2016 7:07 pm

Well here is the question

Do heal shammys even slot pass it on? Then class has pretty good tactics and they are pressed for slots

You have to run extra special mushrooms

Then you need to choose from:

Dat makes me dizzy
RUN AWAY
Ain't done yet
Get movin
Gork fixed it I think is also a semi viable option now that you can cast it on move

I'm not certian on the latter 3 as I play zelot not Shammy but still
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Nameless
Posts: 1422

Re: Shaman Discussion, more

Post#15 » Mon Feb 15, 2016 7:13 pm

shaman's cleanse is one of the best ingame. It clease 99% of all slows! which is vital for the class. It cleanse slayer, ib, almost all healdebuffs. Be glad what the class have, dont push it away...

at t4 when the melee trains become even better bws numbers at premades will drop and the fact that shamans cant cleanse them wont be such a massive problem. not to mention that good dok could cover that. I wont ever mention cleansing pockets, renown skills, etc.

The cleanse is fine

ps extra special mushrooms is not mandatory when shaman reach sov gear (even before that). Past certain point healing crit becomes less important esp for shamans that dont have additional benefit like zealots has by helping them proc heal increase and so on
Mostly harmless

K8P & Norn - guild Orz

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TenTonHammer
Posts: 3806

Re: Shaman Discussion, more

Post#16 » Mon Feb 15, 2016 7:30 pm

Yeah ha ha
that heal crit inc is my zelot mentality speaking
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Gachimuchi
Posts: 525

Re: Shaman Discussion, more

Post#17 » Tue Feb 16, 2016 4:19 am

TenTonHammer wrote:Well here is the question
Do heal shammys even slot pass it on? Then class has pretty good tactics and they are pressed for slots
ok i wrote a really long and well thought out response here but its gone so im going to condense it

no the tactic is useless nobody uses it, run away, green cleanin for an extra hot which synergises well with kit and extra special mushrooms because theres literally nothing else to slot for a heal spec (other than restorative burst but it only procs for direct heals and standing around casting direct heals doesn't benefit your health)

ap is hardly ever an issue if you dont tab target to the nearest tank get your ap drain blocked/disrupted and chose a mdps/rdps instead

heal shaman is about survivable and mobile heals but they don't really have the tools that either of the other options have which makes them less viable in 6mans where the surivability isn't utilized and therefore just wasted, in some specific comps or groups that don't pay attention to the welfare of their healers at it would probably be better than a zealot
zealot can keep a single target up through burst through flash of chaos shield and shield tactic and can keep a group up decently by himself through rituals aoe heal and aoe hot, the shield tactic and demonic fortitude also makes them less vulnerable to inc heal debuffs, also spam cleanse tactic
DoK can keep a group up by himself with lots of group heal/shield abilities and also has a group cleanse and also has an instant heal (has a 5 second cooldown)
a shaman's only aoe heal is gather round and for a single ally getting bursted if he doesn't have hots preapplied its shield -> hope shrug it off does something and they don't just die to one big hit and it doesn't proc-> use big heal and pray to mork
Last edited by Gachimuchi on Tue Feb 16, 2016 5:02 am, edited 1 time in total.
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Nameless
Posts: 1422

Re: Shaman Discussion, more

Post#18 » Tue Feb 16, 2016 5:00 am

for 6v6 shamans got aint done yet and insta ress which alongside with higher survavibility make them preferable choise over zealots. Shamans act better when the TTK is bigger. And at 6v6 the overall damage is more limited and controled so the class could excel.

Only real problem is the 3ple shatter but at 6v6 even that could be mitigated, even if that means limiting shamans healing tools.
Mostly harmless

K8P & Norn - guild Orz

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Sulorie
Posts: 7461

Re: Shaman Discussion, more

Post#19 » Tue Feb 16, 2016 5:17 am

As heal shaman you have no instant ress.
Dying is no option.

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Nameless
Posts: 1422

Re: Shaman Discussion, more

Post#20 » Tue Feb 16, 2016 5:46 am

ummm
Dat Makes Me Dizzy

quite good and unique tactic that got its useage at certain times
Mostly harmless

K8P & Norn - guild Orz

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