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Warband Parties

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Landaren
Posts: 226

Warband Parties

Post#1 » Wed Dec 23, 2015 7:53 pm

After reading the bug tracker, it appears warband parties are now separate from one another in terms of rewards.

Scoring the killing blow has now become even more important then ever, this troubles me a bit.

It demeans healers, who will never be able to score a killing blow while supporting a warband.
The party with the "best" dps will reap a lot of rewards while the rest of the warband simple tags along getting scraps here and there.

My biggest fear is that the actual formation of a warband will be diminished, and people will not even bother to join in for open rvr.

Also, this effect has been extended to SC's. So fire up your pre-mades boys, because random queing just got a whole lot shittier. Ive been in plenty of SC's where our group has scored 40 of the 45 death blows, so those 40 kills will now ONLY be awarded to our group.

How does everyone else feel about this change?

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Pumatouch
Posts: 180

Re: Warband Parties

Post#2 » Mon Feb 15, 2016 12:42 pm

Landaren wrote:How does everyone else feel about this change?
I might be a few months late here, but this is real. Groups are forming to run alongside half-full warbands to steal from their effort, instead of joining in and filling it up. There is a loss of coordination due to this speculation; basically folks can take advantage and prey on other's effort.
With all the possible due respect to the great crew, this is an unacceptable setup. Considering a break till it gets changed.
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Lileldys
Posts: 666

Re: Warband Parties

Post#3 » Mon Feb 15, 2016 12:46 pm

Guild up, make a balanced WB...

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Scrilian
Posts: 1570

Re: Warband Parties

Post#4 » Mon Feb 15, 2016 1:00 pm

Lileldys wrote:Guild up, make a balanced WB...
Don't you tell me that there is no competition between tanks and healers to get invited to the Dreamhouse-Echosta group in warband for a chance to snatch up any purples that drop from the mountain-sized piles of burnt destros corpses along the way? :o
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Lileldys
Posts: 666

Re: Warband Parties

Post#5 » Mon Feb 15, 2016 1:16 pm

Scrilian wrote:
Lileldys wrote:Guild up, make a balanced WB...
Don't you tell me that there is no competition between tanks and healers to get invited to the Dreamhouse-Echosta group in warband for a chance to snatch up any purples that drop from the mountain-sized piles of burnt destros corpses along the way? :o
We haven't seen a purple drop in a week or two.
Also they're not in the same group, As i said, balanced WBs :P

Cimba
Posts: 376

Re: Warband Parties

Post#6 » Mon Feb 15, 2016 4:06 pm

I think it's a necessary change for scenarios because lets face it: Premades carry the randoms in a scenario. At least when it comes to killing people.

In WBs however I would like to have the option to turn it off so that everyone in the WB can roll on every kill. Maybe it should be turned of by default and you can change it back if you want.

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Pixie126
Posts: 156

Re: Warband Parties

Post#7 » Mon Feb 15, 2016 5:49 pm

Noticing this a lot this weekend as my husband and I played a lot. I main a healer and my second is a tank. Not exactly killing specialists. I don't care much for the items that drop, usually are for some other class I don't run, so I just greed or pass and let others fight over them. Rolling on the few medallions that pop is insane. Oh, luck for the win!? How in the Hades am I supposed to get the amount of medallions to buy my gear? There are no loot rolls, nothing for locking a zone to help alleviate the paucity of medallions. I can't even get the influence rewards because the xp gain is too fast. At least in live we received loot from taking a keep, and this included medallions. At this rate, I will be in green gear until I have been playing in Tier 3 so long, Tier 4 opens.
Sorry about the rant. My feelings combined with the stress of listening to my significant other all weekend.
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