[WITCH ELF] amelioration
Forum rules
Before posting in this forum, please read the Terms of Use.
Optional: Start your topic title with your class in brackets (e.g., [Shaman]). It helps others find your post faster.
Before posting in this forum, please read the Terms of Use.
Optional: Start your topic title with your class in brackets (e.g., [Shaman]). It helps others find your post faster.
Re: WITCH ELF amelioration
So what are our ideas for stealth reworks in terms of cooldowns/duration?
♂ ♂ ♂ <Lords of the Locker Room> ♂ ♂ ♂ <Old School> ♂ ♂ ♂
Ads
- Shadowgurke
- Posts: 618
Re: WITCH ELF amelioration
Don't touch a working formulaJaycub wrote:So what are our ideas for stealth reworks in terms of cooldowns/duration?

Re: WITCH ELF amelioration
currently there have been the following suggestions:
1. reduced cool down to 15 seconds along with duration of stealth to 15 seconds instead of the previous 30, as i stated could cause AP problems with buff out of stealth being up too often
2. extend stealth to 60 seconds with a 30 second cool down, this imo lowers the skill cap of making a choice quickly on who to target
Other suggestions
1. kisses/bullets in stealth
2. root break in stealth
3. return of FP working with Snap Shot/ Dagger Throw
1. reduced cool down to 15 seconds along with duration of stealth to 15 seconds instead of the previous 30, as i stated could cause AP problems with buff out of stealth being up too often
2. extend stealth to 60 seconds with a 30 second cool down, this imo lowers the skill cap of making a choice quickly on who to target
Other suggestions
1. kisses/bullets in stealth
2. root break in stealth
3. return of FP working with Snap Shot/ Dagger Throw
Tklees Chatoullier
Gagirbinn
Gagirbinn
Re: WITCH ELF amelioration
3. Additionally add a movement speed increase to stealth to fix the gap close problem?
Nemoel - dok
Knusperliesel - we -> renamed to Paranoia
Fiennez - wl
Knusperliesel - we -> renamed to Paranoia
Fiennez - wl
Re: WITCH ELF amelioration
Think of it this way. If you are attacking someone and they are a kiter such as a SH/SW and they get away from you after you pop on them, how does having speed in stealth help? It would only help get to a target quicker and I don't see a really big need for that.Nemoel wrote:3. Additionally add a movement speed increase to stealth to fix the gap close problem?
Tklees Chatoullier
Gagirbinn
Gagirbinn
Re: WITCH ELF amelioration
I feel the same way about a movement speed increase, unnecessary fluff buff.
As far as stealth goes personally 20 sec duration 20 sec cooldown is where I would like it to be at. I wonder tho if we even need to nerf the 30 sec duration if we are going to lower the CD. Duration seems like a total non factor in most cases, only place I can see it becoming broken is in CTF situations if the devs ever make winning a scenario more important than getting more frags :^)
As far as stealth goes personally 20 sec duration 20 sec cooldown is where I would like it to be at. I wonder tho if we even need to nerf the 30 sec duration if we are going to lower the CD. Duration seems like a total non factor in most cases, only place I can see it becoming broken is in CTF situations if the devs ever make winning a scenario more important than getting more frags :^)
♂ ♂ ♂ <Lords of the Locker Room> ♂ ♂ ♂ <Old School> ♂ ♂ ♂
Re: WITCH ELF amelioration
Tklees wrote:Think of it this way. If you are attacking someone and they are a kiter such as a SH/SW and they get away from you after you pop on them, how does having speed in stealth help? It would only help get to a target quicker and I don't see a really big need for that.Nemoel wrote:3. Additionally add a movement speed increase to stealth to fix the gap close problem?
Then i am for a longer stealth time. Don't minimize the 30 sec stealth time. That would make solo play even harder.
Enemies would laugh about WE/WH when they need to stay even closer to go in stealth to reach them.
Nemoel - dok
Knusperliesel - we -> renamed to Paranoia
Fiennez - wl
Knusperliesel - we -> renamed to Paranoia
Fiennez - wl
Ads
Re: WITCH ELF amelioration
none of what we are discussing is final or even on the table just yet. We are just generating suggestions for this pair of classes to improve quality of life while not upsetting game balance. As a few people have said 30 second duration is right on point and I truly think the cool down is fine as well.Nemoel wrote:Tklees wrote:Think of it this way. If you are attacking someone and they are a kiter such as a SH/SW and they get away from you after you pop on them, how does having speed in stealth help? It would only help get to a target quicker and I don't see a really big need for that.Nemoel wrote:3. Additionally add a movement speed increase to stealth to fix the gap close problem?
Then i am for a longer stealth time. Don't minimize the 30 sec stealth time. That would make solo play even harder.
The only true problem the pair face is a gap closer post stealth, which is solved by having a tank/group to assist dps to help snare your targets.
Only change so far discussed I see passing any kinda of scrutiny would be the bullets/kisses/root being usable in stealth and maybe the return of FP working with SS/DT
Tklees Chatoullier
Gagirbinn
Gagirbinn
Re: WITCH ELF amelioration
The biggest problem i see with stealth is that you go after an enemy and some idiots follow you, making your target retreat. If people only learnt to let the WH/WE get close to the target BEFORE they go after it too...
Who is online
Users browsing this forum: No registered users and 1 guest