At risk of going off topic, yes, it is high risk/reward, but it isnt really something you have to "manage". You build rage automatically when you go into combat, and hit 1 button to drop it if you are under focus. Just because pugs dont know how to drop rage that doesnt make it very complicated or skill based. It works, mainly because as you say they have to be in melee range, and all melee have some amount of risk/reward with their class, so adding a little to that goes a long way. But its still not something you have to actively manage, in the way that we/wh do, or even wps/doks manage their mechanic (though the latter also has too easy of job managing it, at least in t4).TenTonHammer wrote:The choppa slayer mechianic is he true example of high risk and high reward where they have to put and keep themselves in the danger zone and furthermore really dont want to blow there rage or their damage becomes eh, while also having to stay in melee range making them eaisy prey for rdps and AoE. vs BW/Sorc who kinda just stand by a healer, in the backlines and then any reprocussions from there mechanic are meaninglessSizer wrote: The slayer/choppa mechanic (which is also too easy to manage imo, but based on other threads it doesnt look like people are interested in changing it) is fine for now, but I dont think it would fit for bws/sorcs. Besides melee and ranged being so different, it would just be boring to have 4 classes with the same mechanic.
The bw/sorc mechanic is on another level just because theyre ranged, and its literally ignoreble, even when under focus, so it is a good idea to discuss it first. But that doesnt mean other mechanics are 100% perfect.
Pretty sure the whole discussion is based around a game without TB (correct me if im wrong here). And people might not remember that far back, but t4 bws/sorcs without anyone having TB was a joke. Yea, im sure someone will come in with videos of their "pro" group wiping bomb warbands with melee trains back then, but that wasnt the norm. Even not talking about bombing, pre-TB they still vastly outclassed the other 4 rdps, it wasnt even close.Soulcheg wrote:What for? Only for reason "hmm, what will we do, dunno, it's soo boring, hmm, i know, let's nerf somthn! How about a bright wizard, let's think about something absolutely stupid and whine for 50 pages, so the main god of the whiners, let's call him A. - finally give up and implement it!"Tklees wrote: What most of us would like to see change is the mechanic involving more risk for being at full combustion other than a random hit to health every 2-3 casts.
If you want bigger risk - you shoul give the bigger reward. Cause there is no reward now for 100 combustion, it's absolutely vital for class to keep high combustion, 'cause with 0-50 comb it's just a laughable damage, You won't solve anything with just making more vitality debuff, or reducing damage, or crit chance - this would literally kill the class, which is built all about crit damage and high combustion, and can't defence himself versus any melee in the metagame.
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So simply put, the reward is already there. The risk isnt. And please, stop with the stuff about how surviving is so hard on them. Surviving on any rdps is difficult vs melee trains. Its not like bws/sorcs dont have cc/detaunts/ect., and its not like they cant kite while doing damage.