[Bright Wizard] Combustion / Career Mechanic

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Sizer
Posts: 216

Re: [Bright Wizard] Combustion / Career Mechanic

Post#151 » Sun Jan 31, 2016 5:27 pm

TenTonHammer wrote:
Sizer wrote: The slayer/choppa mechanic (which is also too easy to manage imo, but based on other threads it doesnt look like people are interested in changing it) is fine for now, but I dont think it would fit for bws/sorcs. Besides melee and ranged being so different, it would just be boring to have 4 classes with the same mechanic.
The choppa slayer mechianic is he true example of high risk and high reward where they have to put and keep themselves in the danger zone and furthermore really dont want to blow there rage or their damage becomes eh, while also having to stay in melee range making them eaisy prey for rdps and AoE. vs BW/Sorc who kinda just stand by a healer, in the backlines and then any reprocussions from there mechanic are meaningless
At risk of going off topic, yes, it is high risk/reward, but it isnt really something you have to "manage". You build rage automatically when you go into combat, and hit 1 button to drop it if you are under focus. Just because pugs dont know how to drop rage that doesnt make it very complicated or skill based. It works, mainly because as you say they have to be in melee range, and all melee have some amount of risk/reward with their class, so adding a little to that goes a long way. But its still not something you have to actively manage, in the way that we/wh do, or even wps/doks manage their mechanic (though the latter also has too easy of job managing it, at least in t4).

The bw/sorc mechanic is on another level just because theyre ranged, and its literally ignoreble, even when under focus, so it is a good idea to discuss it first. But that doesnt mean other mechanics are 100% perfect.
Soulcheg wrote:
Tklees wrote: What most of us would like to see change is the mechanic involving more risk for being at full combustion other than a random hit to health every 2-3 casts.
What for? Only for reason "hmm, what will we do, dunno, it's soo boring, hmm, i know, let's nerf somthn! How about a bright wizard, let's think about something absolutely stupid and whine for 50 pages, so the main god of the whiners, let's call him A. - finally give up and implement it!"

If you want bigger risk - you shoul give the bigger reward. Cause there is no reward now for 100 combustion, it's absolutely vital for class to keep high combustion, 'cause with 0-50 comb it's just a laughable damage, You won't solve anything with just making more vitality debuff, or reducing damage, or crit chance - this would literally kill the class, which is built all about crit damage and high combustion, and can't defence himself versus any melee in the metagame.
Spoiler:
Seriously, how the hell you was chosen to balance moderating, you don't give a sh about balance.
Pretty sure the whole discussion is based around a game without TB (correct me if im wrong here). And people might not remember that far back, but t4 bws/sorcs without anyone having TB was a joke. Yea, im sure someone will come in with videos of their "pro" group wiping bomb warbands with melee trains back then, but that wasnt the norm. Even not talking about bombing, pre-TB they still vastly outclassed the other 4 rdps, it wasnt even close.

So simply put, the reward is already there. The risk isnt. And please, stop with the stuff about how surviving is so hard on them. Surviving on any rdps is difficult vs melee trains. Its not like bws/sorcs dont have cc/detaunts/ect., and its not like they cant kite while doing damage.
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Luth
Posts: 2840

Re: [Bright Wizard] Combustion / Career Mechanic

Post#152 » Sun Jan 31, 2016 5:29 pm

Those additional mods are here to force the extended ToS on the balancing forum; they are here to make sure all comments follow a certain standard of quality, not to judge if a suggestion is valuable or a good/bad idea in general.
This is what the discussion is for.

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Jaycub
Posts: 3130

Re: [Bright Wizard] Combustion / Career Mechanic

Post#153 » Sun Jan 31, 2016 5:50 pm

DefinitelyNotWingz wrote:Can someone link me the explanation of why BW needs to be adjusted?

So far BW and SW/sorc and SH are decent options for a ranged setup.
Whether engi/magus needs a buff is not topic of this thread.

High risk high reward is already real since BWs/sorcs have to be careful with casting when being attacked. Backlash is not covered by guard and the overall lower hp (9 per lvl instead of 12 on mdps) force you to focus on getting rid of the pressure before being able to apply pressure yourself again. While SW and SH can still do decent sustain dmg.

So why?




"Seriously, how the hell you was chosen to balance moderating, you don't give a sh about balance."

This would be interesting too. But I dont really want an answer, no need to talk about irreversible mistakes that were already made.
IDK I just made the thread to complain about the "non-mechanic" I guess, not really about balance but it turned into that fast :^) Would like to see the mechanic turned into something that required thought and gave reward for correct use of it. As it stands right now I don't think anyone would complain if it was just turned into a passive.
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Arbich
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Re: [Bright Wizard] Combustion / Career Mechanic

Post#154 » Mon Feb 01, 2016 11:10 am

Tklees wrote: 2. We disagree on the risk of playing rdps vs the risk of playing mdps it seems and I would love to take the time to convince you otherwise but I don't currently have it. So we can disagree there.
Please take the time to explain this. I am also very interested in your opinion.
I experience that most groups (if they are obedient to success) run in 2mdps,2heal,2tank.
Why did they do this, if there are other group-options with better risk-reward-ratio?
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Scrilian
Posts: 1570

Re: [Bright Wizard] Combustion / Career Mechanic

Post#155 » Mon Feb 01, 2016 11:27 am

There is no point in running BW based scen group, because you can't do nothing agains 2 aoe cleansing DoKs. Same must be for the sorcs and WPs, you just watch yourself get Backlash for 609 and see no dots appear on the target >_<
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Tklees
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Re: [Bright Wizard] Combustion / Career Mechanic

Post#156 » Mon Feb 01, 2016 11:31 am

Arbich wrote:
Tklees wrote: 2. We disagree on the risk of playing rdps vs the risk of playing mdps it seems and I would love to take the time to convince you otherwise but I don't currently have it. So we can disagree there.
Please take the time to explain this. I am also very interested in your opinion.
I experience that most groups (if they are obedient to success) run in 2mdps,2heal,2tank.
Why did they do this, if there are other group-options with better risk-reward-ratio?
In a group setup currently 2-2-2 is the meta you are correct. However the risk I am speaking about in my post is risk of damage, focus, etc. A properly positioned rdps is much safer from the enemies that create its greatest risk, the melee train, than the melee whose greatest risk is either in the melee pit with them, the melee train, or can target them, the rdps. Again I used the words properly positioned. An Rdps who gets caught with thier pants down too close to the melee train should expect only one result and its self evident. It's called prekiting and situational awareness.
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Jaycub
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Re: [Bright Wizard] Combustion / Career Mechanic

Post#157 » Mon Feb 01, 2016 12:45 pm

The problem with RDPS compared to MDPS has always been the same.

The current meta we are in rewards doing as much burst damage as quickly as possible becuase there are so many defensive and healing mechanics in the game that sustained damage over time has becomes worthless (why engineer and magus are in such a bad spot).

MDPS in general do more damage than RDPS in bursts, and on top of that their damage is not susceptible to pressure as everything they do is insta cast and auto attacks. RDPS have to kite away from any pressure to make sure they are free casting to have 100% damage. MDPS also generally all have heal debuffs (except WL... and if you remember they were considered the worst MDPS in T4 by many).

RDPS also do not synergize with guard very well, as the tank needs to stay within 30ft of them for guard to work, this means often times whenever their RDPS is pressured the tanks are pulling out of the front line to babysit them... your groups loses your tanks DPS and debuffs on the targets you may want to be hitting, and even worse it means you are folding and the fight is being brought to your backlines (healers) while the other teams healer are freecasting with 0 pressure.

MDPS also have AoE detaunt to deal with those pressure situations where they are out of guard range while RDPS can only keep 1 person detaunted.
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Ridduk
Posts: 333

Re: [Bright Wizard] Combustion / Career Mechanic

Post#158 » Mon Feb 01, 2016 1:32 pm

Tklees wrote:

In a group setup currently 2-2-2 is the meta you are correct. However the risk I am speaking about in my post is risk of damage, focus, etc. A properly positioned rdps is much safer from the enemies that create its greatest risk, the melee train, than the melee whose greatest risk is either in the melee pit with them, the melee train, or can target them, the rdps. Again I used the words properly positioned. An Rdps who gets caught with thier pants down too close to the melee train should expect only one result and its self evident. It's called prekiting and situational awareness.
Meh, you should roll a Sorc and come back and talk to us about your adventures in pounce and rkd land.

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Tklees
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Re: [Bright Wizard] Combustion / Career Mechanic

Post#159 » Mon Feb 01, 2016 1:56 pm

Ridduk wrote:
Tklees wrote:

In a group setup currently 2-2-2 is the meta you are correct. However the risk I am speaking about in my post is risk of damage, focus, etc. A properly positioned rdps is much safer from the enemies that create its greatest risk, the melee train, than the melee whose greatest risk is either in the melee pit with them, the melee train, or can target them, the rdps. Again I used the words properly positioned. An Rdps who gets caught with thier pants down too close to the melee train should expect only one result and its self evident. It's called prekiting and situational awareness.
Meh, you should roll a Sorc and come back and talk to us about your adventures in pounce and rkd land.
I am a proponent of the removal of RKD actually. My post history shows so. Check your facts. I also played a Sorc on live.
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Ridduk
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Re: [Bright Wizard] Combustion / Career Mechanic

Post#160 » Mon Feb 01, 2016 6:31 pm

Tklees wrote:
I am a proponent of the removal of RKD actually.
Ok....but its not going to happen.

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