Post#155 » Wed Jan 27, 2016 7:16 pm
Sure, but the main purpose of Havoc and Rifleman is to provide long range firepower, a role which is fundamentally flawed on the Magus (in my own, honest, opinion) because it lacks the mechanics which makes single target damage viable on certain other spellcasters.
While there will often be a Chosen in most pushes, it is highly unlikely that there will be one present near the far-away target that you are trying to hit with Bolt of Change, meaning that the debuff suddenly becomes useful... especially if you are on the ramparts of the keep, firing downwards.
Not that I don't see your point though.
Another way of improving upon Havoc would be to take a long, hard, look at the tactics it offers.
Changer's blessing offers no real advantage since the amount of healing it offers is fairly low due to the low damage of Surging Violet Fire. You'd have to spend at least three tactic slots to make a build around that tactic and even then it'd be utterly pathetic compared to other life-leeching abilities.
Suggestion: Why not consider toning it down to 33-20% and slapping it onto Withered Soul? It'd give Havoc Magi a good alternative to Absorb Vitality and it wouldn't be powerful enough to render Absorb Vitality useless by comparison. It may pose a problem when paired with the 15% damage increase tactic, however... but this is the only suggestion that I could think of that doesn't involve nuking the tactic and replacing it with something brand spanking new, though if it had to be something new it'd probably be wise to create a mirror to one of the engineer tactics... like a damage over time on Flickering Red Fire and Surging Violet Fire.
Fiery Wind is a niche tactic which really doesn't do much but add an extra layer of annoyance to an enemy group. You might think that is enough, but thanks to the rather low damage of Surging Violet Fire and the relatively mediocre damage of Flickering Red Fire, it really does nothing to the enemy that a single HoT can't mitigate.
Suggestion: Change it to a 5 feet aoe that hits all targets? It may pose a problem with Havoc Magi being overpowered as all hell when an enemy is trying to push through a narrow corridor in a keep though. I suppose that the original Fiery Wind wouldn't be so bad if Changer's Blessing got changed into mirror of the minor DoT tactic that engineers get in the same tier though, so if that's the case then no changes would have to be made.
Aaaaand... the big finish: Tzeentch's Firestorm. It may deal way more damage now a days than it did back at launch but it is still a fundamentally crippled concept. The only reason why Bright Wizard and Sorcerer channelled AoEs are so good is because of the core mechanic behind their class. Remove that, and you turn the AoE into a joke. Feel free to disagree with me, but I firmly believe that Tzeentch's Firestorm needs some sort of secondary effect to make it worthwhile. What that effect would be without turning it into an overpowered mess though... well... that's a good question indeed. (Or maybe I'm just wrong. Who knows? Who cares?)
That's my rant o' the evening. I do hope that the ideas weren't too biased or dumb.