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Go for da soft Spot/Relentless Strike

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Sizer
Posts: 216

Re: Go for da soft Spot/Relentless Strike

Post#11 » Sat Jan 30, 2016 7:24 pm

Vdova wrote:
Tklees wrote:
Penril wrote:I tried it once on NB. Removed it immediately because it was incredibly unreliable. Probably something to do with my location...I wonder if NA has the same issues with this skill? If so, it must be a ping thing, and not much can be done about it. The only thing i can think of is making it usable from the sides of your target as well, but it might make the skill a tad too strong.
I am constantly hitting what looks like my opponents back but getting front damage on the WH. It is most certainly my ping. I wonder if the ping equation accounts for positioning and distance or just distance.
I never used NB, but I assume it would help to maintain certain multibutton classes playable(BG for example). Putting more action bars under one button doesnt seem to me "cheaty". Or does addon have any side effects?
Thats more or less the other problem with NB. People do use it for ability chains that give you no real advantage - it can letting you press 1 1 1 1 1 and use 5 different abilities in a row. Which is kind of lame, but its no real advantage to a normal player hitting 1 2 3 4 5 and using those same 5 abilities in a row.

Using NB for positionals does give an advantage, as the add on can tell if you are behind the target or not, and use abilities that do more damage based on position if you are behind them. Might not seem like a big deal if you dont play mdps, but it can be a significant advantage in some fights.
Aenea - SW / Aeneaa - AM
Sizer - Shaman / Artsupplies - Sorc

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Nexii
Posts: 11

Re: Go for da soft Spot/Relentless Strike

Post#12 » Sun Jan 31, 2016 10:05 am

Sizer wrote:
Thats more or less the other problem with NB. People do use it for ability chains that give you no real advantage - it can letting you press 1 1 1 1 1 and use 5 different abilities in a row. Which is kind of lame, but its no real advantage to a normal player hitting 1 2 3 4 5 and using those same 5 abilities in a row.
Your Right, but players can hammer one button faster than five.
Sizer wrote:
Using NB for positionals does give an advantage, as the add on can tell if you are behind the target or not, and use abilities that do more damage based on position if you are behind them. Might not seem like a big deal if you don't play mdps, but it can be a significant advantage in some fights.
And this is the flaw/cheaty side in my eyes, removes the opportunity for the more skilled players to excel, in an already skill limited game.

p.s sorry for off topic post

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Reesh
Posts: 645

Re: Go for da soft Spot/Relentless Strike

Post#13 » Sun Jan 31, 2016 10:58 am

For me it's also cheating and brain-dead. Just program out the addon and hit up to 3 buttons constantly, while its doing all the work for you as mdps. As said above it gives unfair advantage to mdpses and/or even tanks. It removes skills factor.
All it is required is a one good guildie to configure it, and then send to all others and bam! You've got a melee train that's doing everything that it should, even if some players at the point of doing doesn't have a clue what is going on.
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peterthepan3
Posts: 6509

Re: Go for da soft Spot/Relentless Strike

Post#14 » Sun Jan 31, 2016 11:41 am

...while aoe bombtarding is the pinnacle of skill, and isn't a brainless activity right?

I don't condone people using NB for positionals, given the complexity that arises due to desync/latency issues.
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Reesh
Posts: 645

Re: Go for da soft Spot/Relentless Strike

Post#15 » Sun Jan 31, 2016 12:16 pm

peterthepan3 wrote:...while aoe bombtarding is the pinnacle of skill, and isn't a brainless activity right?

I don't condone people using NB for positionals, given the complexity that arises due to desync/latency issues.
Someone died in RvR it seems. To be efficient in bombing you need good coordination, rotation and actually skill is involved. Maybe that's why I haven't seen you in doing it succesfully.

NB removes the rotation and skill, pressing one button over, and over, and over again. Player doesn't need to look if enemy is facing away, add is making the decision for him. From what I do remember even Aza was disgusted by NB, and from what I've seen in this thread, also by quite the number of people.
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Luth
Posts: 2840

Re: Go for da soft Spot/Relentless Strike

Post#16 » Sun Jan 31, 2016 1:05 pm

About nerfed buttons:

I think it's removal would go unnoticed by many knight/wp/slayer/bw players, while others, the ones who need to utilize a shitload more abilities to be somewhat efficient or have a stupid or more complex class mechanic (e.g. SM/BO - crap mechanic, engi/magus - dot dependency) would miss it more.
Particularly the SM/BO mechanic has, even with tools, only disadvantages.
Reesh wrote:To be efficient in bombing you need good coordination, rotation and actually skill is involved.
ofc... :roll:
Coordination gives you always an advantage, especially against pugs. Yes you can call a handful of AOE abilities a rotation but i don't know where the skill shall be here: AOE-pull -> AOE-snare -> AOE-damage -> rinse&repeat (i forgot to mention AOE-debuffs that run mainly in the background). Maybe the playerskill comes in, when an additional AOE-knockdown is woven into the groups "rotation", dunno...

I read this since 2008. Seems like this fairytale is never getting old.

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peterthepan3
Posts: 6509

Re: Go for da soft Spot/Relentless Strike

Post#17 » Sun Jan 31, 2016 2:06 pm

Reesh wrote:
peterthepan3 wrote:...while aoe bombtarding is the pinnacle of skill, and isn't a brainless activity right?

I don't condone people using NB for positionals, given the complexity that arises due to desync/latency issues.
Someone died in RvR it seems. To be efficient in bombing you need good coordination, rotation and actually skill is involved. Maybe that's why I haven't seen you in doing it succesfully.

NB removes the rotation and skill, pressing one button over, and over, and over again. Player doesn't need to look if enemy is facing away, add is making the decision for him. From what I do remember even Aza was disgusted by NB, and from what I've seen in this thread, also by quite the number of people.
..probably because we run as a 6man ST assist train. Bombing is easy as hell and does not require anywhere near the degree of coordination you make it out to need. If we're having personal digs then I'll be happy to indulge: don't queue up for scenarios any more, please (on behalf of all Order).

Ot: nb is bad. Not condoning it, but I can understand why people would use it for conditionals (nothing else) these two abilities should hit harder to warrant using.
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Bretin
Posts: 929

Re: Go for da soft Spot/Relentless Strike

Post#18 » Sun Jan 31, 2016 2:27 pm

Reesh wrote:To be efficient in bombing you need good coordination, rotation and actually skill is involved
Reesh wrote:NB removes the rotation and skill, pressing one button over, and over, and over again. Player doesn't need to look if enemy is facing away, add is making the decision for him. From what I do remember even Aza was disgusted by NB, and from what I've seen in this thread, also by quite the number of people.
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Azarael
Posts: 5332

Re: Go for da soft Spot/Relentless Strike

Post#19 » Sun Jan 31, 2016 2:31 pm

Reesh wrote:
peterthepan3 wrote:...while aoe bombtarding is the pinnacle of skill, and isn't a brainless activity right?

I don't condone people using NB for positionals, given the complexity that arises due to desync/latency issues.
Someone died in RvR it seems. To be efficient in bombing you need good coordination, rotation and actually skill is involved. Maybe that's why I haven't seen you in doing it succesfully.

NB removes the rotation and skill, pressing one button over, and over, and over again. Player doesn't need to look if enemy is facing away, add is making the decision for him. From what I do remember even Aza was disgusted by NB, and from what I've seen in this thread, also by quite the number of people.
I object to Nerfed Buttons not because of its pure macro abilities, but because of its conditionals. NB should not have the ability to make any choices for the player - period. If you can't hit a positional without using NB, then you don't deserve to.

If we can, in future, restrict the API to prevent NB conditionals from working, it is my sincere belief that we should.

Also, let's not delude ourselves. A bombing rotation accomplished through 1, 1, 1, 1, 1 or through multiple keys is still rote, not thought.

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Tklees
Posts: 675

Re: Go for da soft Spot/Relentless Strike

Post#20 » Sun Jan 31, 2016 3:01 pm

Azarael wrote:
Reesh wrote:
peterthepan3 wrote:...while aoe bombtarding is the pinnacle of skill, and isn't a brainless activity right?

I don't condone people using NB for positionals, given the complexity that arises due to desync/latency issues.
Someone died in RvR it seems. To be efficient in bombing you need good coordination, rotation and actually skill is involved. Maybe that's why I haven't seen you in doing it succesfully.

NB removes the rotation and skill, pressing one button over, and over, and over again. Player doesn't need to look if enemy is facing away, add is making the decision for him. From what I do remember even Aza was disgusted by NB, and from what I've seen in this thread, also by quite the number of people.
I object to Nerfed Buttons not because of its pure macro abilities, but because of its conditionals. NB should not have the ability to make any choices for the player - period. If you can't hit a positional without using NB, then you don't deserve to.

If we can, in future, restrict the API to prevent NB conditionals from working, it is my sincere belief that we should.

Also, let's not delude ourselves. A bombing rotation accomplished through 1, 1, 1, 1, 1 or through multiple keys is still rote, not thought.
Any rotation is rote. That is why its a rotation. Whether it's a dot load up, a "bombing" rotation (I honestly need an example here if someone cares to fill me in on an example of one), or a rotation like the a choppa or slayer.

What defines good play is ability choice, positioning, coordination, and knowledge of your enemy. The better you are at these things the more successful you will be
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