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Change buff/debuff caps from ability based to core

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Bretin
Posts: 929

Re: Change buff/debuff caps from ability based to core

Post#21 » Wed Jan 27, 2016 2:20 pm

Jaycub wrote:Engineer is already useless and it's buff is too because knights/BW etc... What are you talking about?
Acid Bomb provides an AoE resistance debuff which is double as high as the kotbs aura. Since the KotBS usually runs DT over a 13pt glory spec, while a dps focussed engi will go all out on grenadier for its large scale PvP, the resistance debuff of the engi will be around 130-150% higher. The damage is great and the class is by no means useless and offers a nice synergy when combined with a BW. It might have some issues no doubt but calling him useless after playing him 2 days before rerolling a bw is simply dumb.
Jaycub wrote:And TTK is horrible when 2 premades meet each other, game shouldn't be balanced around PUGs.
I doubt that you are qualified to talk about premade TTK. You are one of the biggest pen and paper warrior inside this community and i've never seen you running a 6 man group. If you really think the TTK is horrible, let's play a 6vs6 and talk about the TTK after.

I agree that classes should not be designed around pugs but this suggestion is by far more than a class balance suggestion. It's something that would change the whole combat system of WAR and therefor pugs are a huge factor which simply can't be overlooked. i understand that you and bozzax share one opinion and think this is a great change, both of you are the same kind but honestly you guys should start to play the game a bit more active and drop the pen for the next few months.
Jaycub wrote:And lowering the TTK favors premades much more than it does PUGs because it puts an emphasis on properly formed groups and makes it so a lone pug in a bad group comp has literally zero chance to do anything. This game has undermined skill at the singular player level since 5ever.
Again what do you know about premades and where does your evidence come from?

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Jaycub
Posts: 3130

Re: Change buff/debuff caps from ability based to core

Post#22 » Wed Jan 27, 2016 2:25 pm

Engineer corp debuff is hardly much more than a knight specced glory and is the same as BW if they slot the tactic? No one goes "oh lets get an engineer in the group for that fat corp debuff" because a knight/BW can already do it and the little extra acid bomb would add it not worth bring them unless you want the magnet.

Also I play NA, not yuroscum :^) so you wouldn't see our 6 man, even though it's obvious your nerds would beat us 6v6. Doesn't mean we don't run into other NA premades. The TTK against a 2-2-2 group is ridiculous.

You also don't need "street cred" to have a valid opinion on something familia
Last edited by Jaycub on Wed Jan 27, 2016 2:30 pm, edited 1 time in total.
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roadkillrobin
Posts: 2773

Re: Change buff/debuff caps from ability based to core

Post#23 » Wed Jan 27, 2016 2:29 pm

I think AoE debuffs should stack with single target ones. Aswell as i think ST buffs should stack with group buffs. But not ST+ST or AoE+AoE. Would open up so many classes tbh.
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Bretin
Posts: 929

Re: Change buff/debuff caps from ability based to core

Post#24 » Wed Jan 27, 2016 2:39 pm

Jaycub wrote:Engineer corp debuff is hardly much more than a knight specced glory and is the same as BW if they slot the tactic?
one does not simply read tooltipps. the tooltipp of Acid Bomb is double as high as the kotbs one! a kotbs goes for DT over pushing resistance auras tt dmg by wasting points into glory. and hell what BW would run resistance debuff in a bomb group? try to read and understand my post before replying with hurr durr.
Jaycub wrote:No one goes "oh lets get an engineer in the group for that fat corp debuff" because a knight/BW can already do it and the little extra acid bomb would add it not worth bring them unless you want the magnet.
i'd run an engi any time over a second BW if i'd bomb and the "little extra" you call it, is around 130-150% higher and THIS(!) benefits the main dps more than anything else and results in more dmg than having 2 bw's.
Jaycub wrote:Also I play NA, not yuroscum :^) so you wouldn't see our 6 man
jaja the last time you guys agreed for a 6vs6 you had 3 man, much premade very wow.
Jaycub wrote:The TTK against a 2-2-2 group is ridiculous.
*when your frontline is a clusterfuck.

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Jaycub
Posts: 3130

Re: Change buff/debuff caps from ability based to core

Post#25 » Wed Jan 27, 2016 2:43 pm

Of course you would run engineer in a bomb group. But you don't take an engineer for the 30-50% extra debuff that is what this thread is about right? debuffs and buffs?

Also we had 3 ppl online because it was 6 in the morning and no one wanted to be on, again NA guild. And that was all the way back to T2.

Don't you have some 6v6 video up where you guys fight an order guild for like 30 minutes?
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Bretin
Posts: 929

Re: Change buff/debuff caps from ability based to core

Post#26 » Wed Jan 27, 2016 2:51 pm

Jaycub wrote:Don't you have some 6v6 video up where you guys fight an order guild for like 30 minutes?
Oh yeah the one in T2 on a double marauder setup, without a healdebuff higher than 25% and a lvl 21? chosen when 26 was cap. that's very meaningful. we're in t3 now m8 and if we would have had a 50% healdebuff (choppa) and our BO back then, it would've been over in max 5 minutes ;) ... you can see that in the other 6vs6 video :roll:

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Jaycub
Posts: 3130

Re: Change buff/debuff caps from ability based to core

Post#27 » Wed Jan 27, 2016 2:56 pm

5 minutes is still crazy long time for a 6v6 to finish, not saying it's not typical but TTK needs to be lowered via nerfs to things like guard/detaunt/healing etc...
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Bretin
Posts: 929

Re: Change buff/debuff caps from ability based to core

Post#28 » Wed Jan 27, 2016 3:00 pm

honestly? go play a shooter

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Jaycub
Posts: 3130

Re: Change buff/debuff caps from ability based to core

Post#29 » Wed Jan 27, 2016 3:07 pm

That really showed me :^)

Long TTK in this game is due to mechanics that excuse bad play, and put proper group composition above all else which diminishes ones ability to showcase their own skill. Very rarely do I see plays where one player does something amazing on their own that changes the outcome of something. The best example I have ever seen was in a PUG match where a tank swapped parties at the last 10 seconds of the match to guard some dumb engineer who was going to feed the game winning kill to the other team but that group swap and guard saved the match. You can argue that this is a team game, but still when you think of almost any team game even RL sports people are allowed to stand out or carry which is just impossible to do in this game because of the aforementioned mechanics.

This is just my opinion of course, not saying this is the word of god or how the game should play. Just what I personally have a problem with. But you will probably just tell me that nothing I say matters because I don't play in a top eurosmell premade guild and don't stream :^)
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ThePollie
Banned
Posts: 411

Re: Change buff/debuff caps from ability based to core

Post#30 » Fri Jan 29, 2016 3:01 pm

Bretin wrote:great idea to buff the zerg and make braindead AoE bombing even better.

i vote NO(!)

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