magter3001 wrote:You should be ashamed of yourself (see I can do it too

) AoE detaunt does have an impact when the said tank has to swap guard. If one of your healers is getting pounded on, the tank will swap guard while you AoE detaunt the group, avoiding too much pressure put on yourself or your healers. (this is the survivability part)
in a 6vs6 you usually won't split the dps. if the healer is pressured by the train, the WP doesn't need to detaunt - since nobody would hit him in that case - even tho we assume that our tanks would double guard the healer to prevent a guard kick combined with a high spike. if the train leave the healer and go for the WP, he is guarded immediately so where exactly was the need of a detaunt?
magter3001 wrote:I have yet to meet such a Marauder. Are you implying that a Mara can kill a WH who is guarded and getting healed? Heck even if it's only 1 healer... that is not happening. That special mara would also be punted by the tank if he even get's the WH to half health, which is not happening btw.
yes i imply that and the "special marauder" was me back on the live server against the best group i've met so far in this game (ze germans who beat Orz - on a substitude setup

). The WH died 27 times in a 50 min 6vs6 and there was no counterplay. if the class won't receive a nerf (which is a different story) i neither see how this class gets countered on RoR. it's just sad to see that ppl are not able to realize how fcking broken this class really is. But w/e i don't wanna start the marauder discussion and keep this for a nerf thread once i've seen his t4 impact

...
back to our scenario: The IB/Kotbs could kick you one time and the marauder would have more than one tool to catch up after a punt. all of his abilities are on a pretty short cd and he could just start pressuring him again. if popping MA to go ham for a kill, i'd assume the mrd would be intelligent enough to press RD

. the WH is by far the easiest to kill target in the whole game and once he is pressured there is not much he can do. killing him through guard and heal on a marauder is not that big of a deal. sad but true story
magter3001 wrote:I am yet to see this... unless you're specifically trying to get your tanks to M4 as fast as possible... and even then it's a M4 morale vs two tactics you only need 16 points total to spend.
16 mastery points for 1 core tactics and a core m4. nice try
magter3001 wrote:WH's still have torment, and can save their FP for when the WP has his heal debuff ready.
getting backstabbed is a ... or is caused by a KD (3s max).
magter3001 wrote:The WP though would provide extra heals.
so does the dok
magter3001 wrote:Every little bit helps... otherwise you wouldn't waste your time cleansing on a dps DoK

but unnecessary in that case, while purge isn't
magter3001 wrote:The DoK doesn't get as much damage increased from the armor debuff... if anything it's thunderous blow that help the DoK out, and really the whole premade.
almost all dmg abilities of the DoK deal physical damage, i hope you won't use rend soul for it's dmg on cd
magter3001 wrote:Theorizing is all fun and games but the comp we both listed would result in a really long drawn-out fight. Both sides would have high survivability and both would either rely on timing or on someone making a mistake
if you wanna test how long the fight will be and if you wanna show me the unleashed strength of a WH/WP combo, we can do a 6vs6 whenever you got this setup ready. i'm sure it won't last long.. mrd and dok is pretty sick while WP and WH is mediocre at best :p