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Melee Squig

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ferndog
Posts: 22

Melee Squig

Post#1 » Sun Jan 24, 2016 4:12 pm

i don't believe the stats are accurately convereted from bal to strength, etc. when SH turns into Melee Squig. And not to mention, half the time my stats don't stay the same. i'll go into melee form and my stats are one way, theni'll go to SH form then BACK to melee form, and my stats are different.

my damage is extremely low. no matter what high end gear i have on and type of talis slotted. my damage output is mainly between 1,000-5,000 in each sc i play in (i play scenairos %100 of the time; pug of course) as a level 31 toon, clearly there is something seriously wrong here. back on live, i use to average between 30k-50k with ease at 31, and without heals. with heals 50k-70k, and even sometimes 70k-100k. i know that's not big damge compared to other melee toons in the game, but nonetheless there is something seriously wrong with the stat conversion...or something.

and are all of the pets working as they should? basically their contributions as a pet? doesn't seem like it.

i would imagine this can be a quick fix, but i don know. i just felt the need to point this out in hopes that this problem can be looked at. so for all of u WH diehards, there is no need to flip out and start rage posting about how the melee squig sucks, the devs have better things to do, and balh blah blah. again, i just wanted to point it out. and if this is the wrong pleace to do it, then forgive me, and point me in the right direction. thank u.

btw, i just found out last night about this that there is a way to bug the melee squig to greatly increase its stats. it's where you slot jewlery. i noticed that if i stay in melee form and remove my existing jewlery, my stats remain unchnaged. so when i replace the old jewlery with the new ones with higher stats, all of my stats go up. if i try to do it in SH form and then go into melee form, it doesn't work. As long as i remain in melee form, it works. ive tested only against npc's and noticed the difference in damage. if proven to be true, i would like my kick ass shiny token please!
:-) as a matter fo fact, i would like TWO kick ass shiny tokens. one for actually playing a melee squig. and of course the second one for pointing out the bug.

name of T2 toon Squignnosaurus. My level 31 is Squigzilla. and yes, ive rolled ANOTHER melee squig...

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TenTonHammer
Posts: 3806

Re: Melee Squig

Post#2 » Sun Jan 24, 2016 4:13 pm

dont roll melee squig....it bad....just bad

though im sure youve this all before
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Soulcheg
Posts: 936

Re: Melee Squig

Post#3 » Sun Jan 24, 2016 4:50 pm

Melee squig is the same as healing Choppa.
[RU]GreenFire. //Grimward/Albiona/Edwin/many others
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Nishka
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Posts: 1057

Re: Melee Squig

Post#4 » Sun Jan 24, 2016 5:23 pm

Anything will work if you have a pocket guard and 2 healers. :P
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porkstar
Posts: 721

Re: Melee Squig

Post#5 » Sun Jan 24, 2016 6:08 pm

It's maybe a fringe build for a WB using bad gas. I actually use it on my QS build for the KB only.
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