[Balance] Standardise Cleanse

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Vaul
Posts: 358

[Balance] Standardise Cleanse

Post#1 » Sun Jan 24, 2016 3:03 pm

Background FYI:
Spoiler:
Most debuffs in game have a type, they are either an Ailment, a Curse or a Hex, and each class will tend to apply debuffs of a single type (Bright Wizard debuffs are Hexes for example, Sorc's are Curses).

All healers have a core ability which can cleanse (remove) these debuffs where each healer career's cleans will remove debuffs of two of the three types. E.g. An Archmange cleanse will remove an Ailment or Hex, a RP will remove a Curse or Ailment.
  • Archmage "Cleansing Light" - removes an Ailment of Hex
  • Runepriest "Rune of Cleansing" - removes a Curse or Ailment
  • Warrior Priest "Purify" - removes a Curse or Hex
  • DoK "Patch Wounds" - removes an Ailment or Hex
  • Shaman "Greener 'n Cleaner" - removes a Curse or Ailment
  • Zealot "Glimpse of Chaos" -removes Curse or Hex
Here's an balance idea I want to float and have the bones picked out.

Change each healer's core cleanse ability so that it can remove any debuff type (Ailment, Curse, or Hex) instead of just 2 of the 3.

Why?
I imagine this assymetrical nature of cleanse fit well with the original game design to have no mirror classes. The ability of a healer to counter debuffs from certain classes but leave them with a weakness against others is a sound idea in principle and adds depth.

WAR's endgame class meta and distribution however as well as the current RoR one leaves some healing classes without the tools they need to counter the most dangerous/popular classes in the game. E.g. AM cannot cleanse Sorc or Choppa, two popular endgame classes. Shaman cannot cleanse BW (e.g. Boiling Blood). DOK can cleanse both BW and Slayer.

I think standardising cleanse across all healers could be a step in the right direction to balance healing classes a bit. I also suggest the WP/DoK group cleanse should be discussed as a separate matter.
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Nekkma
Posts: 797

Re: [Balance] Standardise Cleanse

Post#2 » Sun Jan 24, 2016 3:10 pm

I like the fact that the alpha healers cannot cleanse some debuffs. The present system encourage groups to bring two different healing classes to cover all debuffs. Any change making double dok/wp more viable is a big no no.
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Jaycub
Posts: 3130

Re: [Balance] Standardise Cleanse

Post#3 » Sun Jan 24, 2016 3:13 pm

I think the real problem is any debuff that is of a type that the almighty DoK/WP cannot group cleanse is held is much higher regard because group cleanse is super balanced guys :^)

It's funny that people where using the fact knight can shatter 3 enchants and that it takes a shaman 3 casts and AP's worth and the knight can remove it all with 1 cast and ap. But no one has made the same argument for an ability that is 6x more effective then the base skill, and removes potentially 6 casts worth of stuff for 1.
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vove
Posts: 209

Re: [Balance] Standardise Cleanse

Post#4 » Sun Jan 24, 2016 3:23 pm

I think it is rather made like that so people play different healers instead of stacking AMs only.

In my opinion (from healer's pov) as it is right now is ok.

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Lileldys
Posts: 666

Re: [Balance] Standardise Cleanse

Post#5 » Sun Jan 24, 2016 3:28 pm

I dislike that DoK can cleanse all order inc healdebuffs. Means groups will mostly just stack DoK, and m2 then they get WL/IB outgoing healdebuff.

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Azarael
Posts: 5332

Re: [Balance] Standardise Cleanse

Post#6 » Sun Jan 24, 2016 3:44 pm

This is difficult.

If the classes, and especially the potency of debuffs in each class, were actually balanced, it would not be considered a problem to be without a healer that could not cleanse one particular meta type. Additional inconvenience comes from Hex and Curse being occupied by BW and Sorc respectively, and thus being types of inflated importance compared to the rest.

I think cleanse should not be changed. Instead, it should be ensured that Hex, Curse and Ailment for both sides share an equal proportion of highly dangerous debuffs, such that having one of your healers dead creates a valuable vulnerability to one type no matter what. I don't think that will be easy, though.

One thing to consider in future, if we get access, is bringing back the Cripple type to represent an effect that is cleansable by any healer's cleanse, and using this where required as a balancing factor.

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