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Go nerf squig herder pet damage....

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Euan
Posts: 416

Re: Go nerf squig herder pet damage....

Post#71 » Wed Jan 20, 2016 10:45 pm

Don't bother with Soulcheg/Scrillian.

The damage does seem to be higher on pets than what I remember but maybe it's not. I welcome this, if it is different. The lion seems to always attack me twice and always catch up to me on mount even though I'm sure they don't have speed tactic.
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mursie
Posts: 674

Re: Go nerf squig herder pet damage....

Post#72 » Wed Jan 20, 2016 10:50 pm

I can neither confirm nor deny damage on RoR relative to values on live.

What I can tell you is this... despite having it programmed to auto attack your target, I have noticed many occasions where the pet simply sits at your side (both WL and SH) and does not engage. Even with a forced attacked, it remains unresponsive (at times).

Other than the fact that the pet doesn't respect LOS, i think the pets are not an issue. Their overall bugginess seems to have both pros and cons.

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Scrilian
Posts: 1570

Re: Go nerf squig herder pet damage....

Post#73 » Wed Jan 20, 2016 10:55 pm

rmpl wrote: Just because people on the opposite side are doing something doesn't make it right. It's typical children's explanation - "Johny, why'd you steal that candy? Well, Will did as well, so why should I feel ashamed?"

Also your obsession over xrealmers is starting to get unhealthy. You see xrealmers everywhere. I don't xrealm, as I've told you 2 times already but I don't see anything wrong with people that do. Unlike crashing to avoid death, xrealming isn't an "offence"

Let me guess, both of you are russian?
The game was always about getting every possible step ahead of your opponent, like dessies hiding on the balconies to lock stage 1 of the city siege where aoe didn't work, and numerous other gray area not-sporty enough examples. And crush-denies are no different, somehow should've been stated more clearly in the rules here, tbh. ;)
On the second half - it's quite the opposite, its just your obsession with what should I feel, whether its "cry" about xrealmers or "shame" about denies or even being russian. Damn what a life you must have then :mrgreen:
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Soulcheg
Posts: 936

Re: Go nerf squig herder pet damage....

Post#74 » Wed Jan 20, 2016 11:03 pm

Euan wrote:Don't bother with Soulcheg/Scrillian.
.
Still hurt? :(
[RU]GreenFire. //Grimward/Albiona/Edwin/many others
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Soulcheg
Posts: 936

Re: Go nerf squig herder pet damage....

Post#75 » Wed Jan 20, 2016 11:05 pm

rmpl wrote: an aoe ability which can hit shitload of targets
Why won't you ask your healer to... you know... heal you so you don't have to care about that 200-500 damage?
[RU]GreenFire. //Grimward/Albiona/Edwin/many others
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drmordread
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Posts: 916

Re: Go nerf squig herder pet damage....

Post#76 » Wed Jan 20, 2016 11:09 pm

Morf wrote:Squig pet does decent damage when you use squig frenzy which has a 3 min cooldown and killing them isnt difficult at all granted it can be a pain in the ass every now and then, same way lion's can.

Normanis, every sh player would give up the pet mechanic for sw stance mechanic aswell as all the other goodies sw's get and if u must compare sw v sh as in a 1v1 it basically comes down to who gets the jump on who and takes advantage of either eye shot or drop that first.
What a load of squig droppings :)

Keep in mind I have played BOTH classes...
-There is not ONE SH would trade the ease of one single ability bar with all of their ranged attacks available for 2 or more bars? Nope.. SH Wins
- Pets buff range and damage, SW's get a BAL buff on ONE stance only. So for a KD and kill you need to be in Skirmish, then in Scout ... and you are telling me there are SH's would want this nightmare over what they have? Nope..SH Wins
- As said, pets increase SH ranged attacks to 110 feet or more. Max SW range with a tactic you need to spec into is 105 foot ... SH wins
- A SW beats a SH almost always? HA! Maybe try saying it the other way around.
Runaway (a career tactic ) insures that the SH is far away before an SW can kill him, MEANWHILE... the pet has the SW down to 1/2 or 1/4 health

Like I said before and will say it again. Anyone who cries that a SW is more OP than a SH is blowing smoke because there is no way ... no way.... nada.... that this is true!
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Gachimuchi
Posts: 525

Re: Go nerf squig herder pet damage....

Post#77 » Wed Jan 20, 2016 11:26 pm

When SH gets a 3s ranged knockdown on a short cd without investing any points into a tree then you can complain.
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drmordread
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Posts: 916

Re: Go nerf squig herder pet damage....

Post#78 » Wed Jan 20, 2016 11:30 pm

Gachimuchi wrote:When SH gets a 3s ranged knockdown on a short cd without investing any points into a tree then you can complain.

The point I am making and you and other destro are missing is that BOTH classes have their plusses and their negatives. SH needs to spec for a 3sec KD, a SW needs t spec for 105 foot range on ONE ability only, but SH gets 110 foot range on three abilities ...

At the same time, the SH has the additional ranged attack damage of the pet ...

SH's have no right to complain period
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Morrdread Ladydread Kickyerbutt Tamorrah Whisperrss SutSut Amniell
Lolyou Tahw Fortuna Sarissa Yiorrrgos
(and eight more to keep you guessing)

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mursie
Posts: 674

Re: Go nerf squig herder pet damage....

Post#79 » Wed Jan 20, 2016 11:48 pm

drmordread wrote:
Gachimuchi wrote:When SH gets a 3s ranged knockdown on a short cd without investing any points into a tree then you can complain.

The point I am making and you and other destro are missing is that BOTH classes have their plusses and their negatives. SH needs to spec for a 3sec KD, a SW needs t spec for 105 foot range on ONE ability only, but SH gets 110 foot range on three abilities ...

At the same time, the SH has the additional ranged attack damage of the pet ...

SH's have no right to complain period
Just for clarification - the increase in range you are referring to is ONLY with the horned squig out. Using this squig means you don't get 5% crit or auto attack on the run (those are tied ONLY to the spiked squig). No one uses horned squig unless it really is some very situational circumstance.

The additional crit on spiked squig is nice... but like i said - Thor is running capped ballistic with 600+ weaponskill and a RKD. I run 800 ballistic with 300 weaponskill. Yes, my crit chance is higher, but his stance gives him 100 weapon skill and he can flip in and out of those stances very easily. To flip out of pets puts a 30 sec cooldown on each pet...and unless you use a consume pet ability, requires 2 secs to cast another and costs 55 AP.

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SpikyBitz
Posts: 110

Re: Go nerf squig herder pet damage....

Post#80 » Thu Jan 21, 2016 1:46 am

So, what I'm seeing here is "SH is the one class SW cannot entirely lock down, so please nerf it." Is that it? Is that your problem?

If SH gets that bad@zz at some point, please let me know. I had thought they progressively went more and more to chit going from T1 -> T4 due to armor values.

Any class that ignores LoS or ranges needs a kick in the pants. All pets need to be restricted in this.

Pet dmg as being OP compared to other classes, tho. . . Cannot an experienced SW 1-shot clothies once they get going? Not hard to stop getting killed by a squig as it is a soft target unless someone lags. Or unless the person it engages runs like a little girl and d/n hit back. Oh, right: SWs and BWs.
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