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Dual Wield and Greatweapon balance

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Penril
Posts: 4441

Re: Dual Wield and Greatweapon balance

Post#61 » Fri Jan 15, 2016 9:08 pm

You need to calm down. So far your only arguments have been "wrong, l2p, troll". If you want to have an adult conversation go ahead, but insulting other people will get you nowhere. You might end up like your buddy Nanji (who afaik is refraining from posting on the forums to avoid a permanent ban).

Also i don't understand your need to undermine other people. I have been told you are actually a nice guy, and you definitely know a lot about the game, so i fail to see why you need to pull this "imgodsgifttoWAR" act. I have to say it was amusing at first, but several months of the same crap just start to get boring.

And even if you happen to be right and everyone else is wrong... who the fck cares? It's just a game ffs, not a presidential election or something like that. If mistakes are made, they can be easily fixed.

Finally, im sure several players with 7+ years of experience on WAR know way more about this game and its balance than any of the first WAR devs who never even bothered playing their own game.

Now i hope Moderators are watching this thread and hopefully it wont get derailed/locked like most of the threads you participate in usually do.

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Jaycub
Posts: 3130

Re: Dual Wield and Greatweapon balance

Post#62 » Fri Jan 15, 2016 9:25 pm

Any chance of making it 10% flat damage increase instead of parry strikethrough :^)?
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Morf
Posts: 1247

Re: Dual Wield and Greatweapon balance

Post#63 » Fri Jan 15, 2016 9:32 pm

My concern is that if 2h ignores 10% parry and dual wield gives 10% parry what is the point in even having these passive buffs as they just cancel each other out ?
Im really not sure how you can make 2h's more appealing, my feeling would be to make aa's with a 2h ignore a % of the targets armor but this is just a thought off the top of my head and could lead to, like others have mentioned wl's having even greater burst.
Morfee - Shaman / Mynnos - Kotbs / Grubod - Black Orc / Snubz - Squig Herder

Bullen1995
Posts: 227

Re: Dual Wield and Greatweapon balance

Post#64 » Fri Jan 15, 2016 9:56 pm

Penril wrote:You need to calm down. So far your only arguments have been "wrong, l2p, troll". If you want to have an adult conversation go ahead, but insulting other people will get you nowhere. You might end up like your buddy Nanji (who afaik is refraining from posting on the forums to avoid a permanent ban).

Also i don't understand your need to undermine other people. I have been told you are actually a nice guy, and you definitely know a lot about the game, so i fail to see why you need to pull this "imgodsgifttoWAR" act. I have to say it was amusing at first, but several months of the same crap just start to get boring.

And even if you happen to be right and everyone else is wrong... who the fck cares? It's just a game ffs, not a presidential election or something like that. If mistakes are made, they can be easily fixed.

Finally, im sure several players with 7+ years of experience on WAR know way more about this game and its balance than any of the first WAR devs who never even bothered playing their own game.

Now i hope Moderators are watching this thread and hopefully it wont get derailed/locked like most of the threads you participate in usually do.
Are you talking to me :roll: :?:

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TenTonHammer
Posts: 3806

Re: Dual Wield and Greatweapon balance

Post#65 » Fri Jan 15, 2016 10:06 pm

Bullen1995 wrote: Are you talking to me :roll: :?:

No he was referring to bertin

I say we just test it out guys, whats the worst that could happen?
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ThePollie
Banned
Posts: 411

Re: Dual Wield and Greatweapon balance

Post#66 » Fri Jan 15, 2016 10:06 pm

I am not an expert on every game mechanic, this is based on my experience.

Block strike-through is idiotic. Unless you have nothing else within range, nobody should ever attack a tank with a shield.

Advocating that two-handed 'burst damage' balances it against dual-wield's quicker attack/proc rate and parry chance is idiotic, as well. Dual-wield strikes quicker, the enemy has to RNG a lot more often for defenses. Dual-wield can expect to at least get a few strikes in, even if parries and blocks occur. Two-handed damage is more front-loaded, and even one parry or block can negate quite a bit of damage.

Pitted against one another, dual-wield has the advantage. It attacks more often, making it harder for you to successfully parry, while allowing more effect procs, while also having a higher parry chance to lower damage dealt by their two-handed opponent. On the other side, the two-handed weapon has the advantage in doing more damage in singular attacks, assuming it isn't parried.

I've heard numerous statements that two-handed Slayer isn't viable, compared to dual-wield. The parry strike-through, albeit not huge, could actually allow that to change. Reducing the ease at which lifetaps are crippled would better Warrior priest viability for melee-healing. I doubt it will suddenly change the meta, but I'm in favour for it.

As for overpowering White Lion's burst? I've had Sorcerers do enough damage to kill me in a time stamp, from much greater safety than the melee a White Lion has to get into. And don't argue pounce is overpowered. If a White Lion pounces alone into your back line and butchers your healers and mages, you deserve your defeat for not doing something about it. He's not guarded and he's isolated, kill him for it.

Bullen1995
Posts: 227

Re: Dual Wield and Greatweapon balance

Post#67 » Fri Jan 15, 2016 10:12 pm

TenTonHammer wrote:
Bullen1995 wrote: Are you talking to me :roll: :?:

No he was referring to bertin

I say we just test it out guys, whats the worst that could happen?
Ah thanks tenton was hella confused :lol: :lol: :lol:

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Shadowgurke
Posts: 618

Re: Dual Wield and Greatweapon balance

Post#68 » Fri Jan 15, 2016 10:18 pm

Bretin wrote: a requirement every mdps has if he wants to get 100% of his dmg potential, i don't get your point again.
Yes you get the point, you just don't accept it.
the "average burst" of a WL doesn't require any buff.
I agree. It's just a byproduct of buffing 2H. There is still the option of doing changes to the WL in combination with this change.
you don't know anything about the class, its mechanic or its viability or the reason why pugs were calling him out to be underpowered but yet you try to discuss about it's playstyle including his targeting? nice troll
I disclaimed that I don't know if the class is viable in T4, that doesn't make me a troll. I am also not discussing the playstyle. All I am saying is that WL is supposedly weak in T4, which would go against your logic of balancing around T4.


so your suggestion is to bother with balance changes like this every week even tho a lot of people have a lot of l2p issues and you think their "knowledge" and suggestions are worth more than the one of the prior game designer? nice troll again.
I never said that. I am neither in favor of rushing changes nor do I think this is a change that should not be discussed (although not in the way you do, no offense). I think the prior game designers failed horribly time and time again and we now have the possibility to fix a lot of things. I also think you dismiss way too many of my points and just quote some parts you disagree with
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Tesq
Posts: 5713

Re: Dual Wield and Greatweapon balance

Post#69 » Fri Jan 15, 2016 10:41 pm

Instead buff 10% striketrough give 2h

10% armor penentration

which make 2h the antitank weapons is suppose to be and also still a bit relevant against dps
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TenTonHammer
Posts: 3806

Re: Dual Wield and Greatweapon balance

Post#70 » Fri Jan 15, 2016 10:44 pm

except 2h tankds and stuff arnt men to really be targeting tanks
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