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Dual Wield and Greatweapon balance

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rmpl
Posts: 766

Re: Dual Wield and Greatweapon balance

Post#51 » Fri Jan 15, 2016 7:38 pm

Another order bias change since order has more 2h classes.

Bravo devs, you're not even trying to hide it any more :lol:

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Bullen1995
Posts: 227

Re: Dual Wield and Greatweapon balance

Post#52 » Fri Jan 15, 2016 7:45 pm

Conquest Kotbs with staggering impact will have 20% parry strikethrough and with Biting blade (Tactic) 25% just worth a mention.

bloodi
Suspended
Posts: 1725

Re: Dual Wield and Greatweapon balance

Post#53 » Fri Jan 15, 2016 7:52 pm

Vigfuss wrote:I don't like this willy nilly approach to balance changes. I think it's really important to make only one change at a time, so the whole picture gets properly look at.
This is pure nonsense.

The change to WP was a mere bandaid, it didnt solve most of the wp problems, they just gave a class that was getting blown up on melee range and being a detriment to any sc they were in a tool to survive a little more.

Yet we now have to wait to analyze the consequences of it? Are you even serious? The consequences are that is still a bad class to run in any premade, do you need months to realize this?

Its specially baffling when you are trying to bring it up to block a change that wass asked for since people knew how dw vs 2h worked, which was not much after release.

If anything, changes like this need to be done ASAP, so we can actually see what they mean to the game and taclke its issues sooner, not wait periods of time between every little tweak just to appease people who are afraid of change

Penril
Posts: 4441

Re: Dual Wield and Greatweapon balance

Post#54 » Fri Jan 15, 2016 7:53 pm

@Bullen1995: Encouraged Aim, Focused Mending, Dirty Tricks, Banish Darkness, Destroy Confidence, Runefang... I'd lol at any KotBS using Biting Blade over any of the tactics i mentioned.

I see your point about Staggering Impact, but it has a 10 sec duration with a 30 sec CD, on a 14 points skill. And it is cleansable (Curse).

Also, 2H = no Dirty Tricks.
Last edited by Penril on Fri Jan 15, 2016 7:55 pm, edited 1 time in total.

User avatar
rmpl
Posts: 766

Re: Dual Wield and Greatweapon balance

Post#55 » Fri Jan 15, 2016 7:54 pm

bloodi wrote:The consequences are that is still a bad class to run in any premade
I dare you to say this on the advice chat, you'll trigger a lot of doks/wps.

Bullen1995
Posts: 227

Re: Dual Wield and Greatweapon balance

Post#56 » Fri Jan 15, 2016 8:02 pm

Penril wrote:@Bullen1995: Encouraged Aim, Focused Mending, Dirty Tricks, Banish Darkness, Destroy Confidence, Runefang... I'd lol at any KotBS using Biting Blade over any of the tactics i mentioned.

I see your point about Staggering Impact, but it has a 10 sec duration with a 30 sec CD, on a 14 points skill. And it is cleansable (Curse).

Also, 2H = no Dirty Tricks.
Biting Blade is not viable at all just stat talk wise :P

bloodi
Suspended
Posts: 1725

Re: Dual Wield and Greatweapon balance

Post#57 » Fri Jan 15, 2016 8:04 pm

rmpl wrote:I dare you to say this on the advice chat, you'll trigger a lot of doks/wps.
Pfft.

I already heard more wps/doks tell me their stories that you ever will.

I can even predict you what all of them will say and the convo will be a variant of the following:

-"Melee wps are fine, i do great with them"
- But any other healer or dps would do better than you in any role you choose to perform.
- There was this was time at the bugman brewery were i fought 3 people and won.
- Yeah anecdotal evidence is great but that means they were bad not that your class is good.
- Look, i premade all the time and we do great.
- Yeah vs pugs, once you are against anyone organized a dps or healer would be a much better idea.
- I dont play this game to play cookie cutter double slayer comps.

Every

****

Time

The convo starts about what is balanced and ends up being about what is fun.

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Shadowgurke
Posts: 618

Re: Dual Wield and Greatweapon balance

Post#58 » Fri Jan 15, 2016 8:11 pm

Bretin wrote: so does any melee but besides bad zealots who have 0 movement, there are also ppl who know how to not get flanked.
The highest burst dps a WL can do is from behind without getting parried. 10% Parry-Strikethrough is not going to change the maximum burst the WL is capable of, just the average burst. Other than that I already agreed that WL might be an issue, but I don't think that should be a definitive no. Although I personally don't know how good WL is in T4, a lot of people said that he is not relevant. Which would beg the question whether you want to balance around T3 or T4, unless you disagree with that premise.


exactly and tanks are the strongest archetype in the game with the most impact on a battlefield.
SnB

nice that you refer to right now and would balance around that point and not the endgame.
Generally I agree with this sentiment. On the other hand this is a really wierd approach. What endgame are we talking about? RR 80 Sov? Do we get Tyrant? New Sov? How many people are actually capable of getting a grip for the balance of the game at any given point in time, including several years into the past? I'd rather balance around what we can grasp now, especially since a change like that can be easily reverted if needed.

we run a 2h chosen pretty often
Since Rending Blade is apparently a L2P issue, enlighten me why you run a 2H Chosen if not for OB + RB in conjunction with CS
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Gobtar
Posts: 799

Re: Dual Wield and Greatweapon balance

Post#59 » Fri Jan 15, 2016 8:21 pm

Shadowgurke wrote: Since Rending Blade is apparently a L2P issue, enlighten me why you run a 2H Chosen if not for OB + RB in conjunction with CS
Dunno why Gankbus runs 2h chosen, but I run mine 2hander cause it allows me to draw aggro, kick ass, LOLDEEPS, look badass, and laugh off the SCs FF when i pop my M2. CS is just gravy.

When T4 unlocks, I will probably go SnB for Destined for Victory, but given the Ponies has like 4 chosen in the guild, I will only do that if we don't have a SnB chosen in group already.
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Bretin
Posts: 929

Re: Dual Wield and Greatweapon balance

Post#60 » Fri Jan 15, 2016 8:49 pm

Shadowgurke wrote:The highest burst dps a WL can do is from behind without getting parried.
a requirement every mdps has if he wants to get 100% of his dmg potential, i don't get your point again.
Shadowgurke wrote:10% Parry-Strikethrough is not going to change the maximum burst the WL is capable of, just the average burst.

the "average burst" of a WL doesn't require any buff.
Shadowgurke wrote:Although I personally don't know how good WL is in T4, a lot of people said that he is not relevant.

you don't know anything about the class, its mechanic or its viability or the reason why pugs were calling him out to be underpowered but yet you try to discuss about it's playstyle including his targeting? nice troll

Shadowgurke wrote:SnB
Tanks! see my first post in this topic about tanks and their 2h potential, if you don't understand it, read it again.


Shadowgurke wrote:I'd rather balance around what we can grasp now, especially since a change like that can be easily reverted if needed.
so your suggestion is to bother with balance changes like this every week even tho a lot of people have a lot of l2p issues and you think their "knowledge" and suggestions are worth more than the one of the prior game designer? nice troll again.

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