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[Bright Wizard] Combustion / Career Mechanic

Discuss Knight of the Blazing Sun, Bright Wizard, Witch Hunter, and Warrior Priest.
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Joshwa70
Posts: 361

Re: [Bright Wizard] Combustion / Career Mechanic

Post#11 » Thu Jan 14, 2016 9:11 am

Cbustions should crit at the rate of the bonus crit and damage of the mechanic... rofl

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Jaycub
Posts: 3130

Re: [Bright Wizard] Combustion / Career Mechanic

Post#12 » Thu Jan 14, 2016 9:20 am

IDK I was thinking more along the lines of uncapping the max amount of combustion/dark magic and making the backlash/explosion much more lethal which would require you to manage your mechanic, but in doing so you could end up getting more out of it if you play it right.

The main gripe being our mechanic is boring/moot pretty much on par with KotBS/Chosen auras in terms of user input and what you are getting out of it (no difference between a good player and a bad one, unlike some mechanics like choppa/slayer rage).
<Lords of the Locker Room> <Old School>

Desidus
Posts: 81

Re: [Bright Wizard] Combustion / Career Mechanic

Post#13 » Thu Jan 14, 2016 9:23 am

Jaycub wrote:IDK I was thinking more along the lines of uncapping the max amount of combustion/dark magic and making the backlash/explosion much more lethal which would require you to manage your mechanic, but in doing so you could end up getting more out of it if you play it right.

The main gripe being our mechanic is boring/moot pretty much on par with KotBS/Chosen auras in terms of user input and what you are getting out of it (no difference between a good player and a bad one, unlike some mechanics like choppa/slayer rage).
I agree - It's supposed to be a risk reward mechanic, but currently it's all reward with minimal risk.

Kotbs / Chosen aura mechanic is laughably obsolete with the use of several addons which constantly rotate it for you as long as you spam the button.

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Jaycub
Posts: 3130

Re: [Bright Wizard] Combustion / Career Mechanic

Post#14 » Thu Jan 14, 2016 9:27 am

The thing about that reward tho, is it seems like the class has been balanced around being at 100 mechanic, increasing the risk portion of the mechanic in it's current state without adjusting how it works as a whole would be totally unfair.
<Lords of the Locker Room> <Old School>

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rmpl
Posts: 766

Re: [Bright Wizard] Combustion / Career Mechanic

Post#15 » Thu Jan 14, 2016 9:28 am

Desidus wrote:Kotbs / Chosen aura mechanic is laughably obsolete with the use of several addons which constantly rotate it for you as long as you spam the button.
You don't need to rotate them any more, just toggle.

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talissera
Posts: 159

Re: [Bright Wizard] Combustion / Career Mechanic

Post#16 » Thu Jan 14, 2016 9:31 am

Desidus wrote:
Jaycub wrote:IDK I was thinking more along the lines of uncapping the max amount of combustion/dark magic and making the backlash/explosion much more lethal which would require you to manage your mechanic, but in doing so you could end up getting more out of it if you play it right.

The main gripe being our mechanic is boring/moot pretty much on par with KotBS/Chosen auras in terms of user input and what you are getting out of it (no difference between a good player and a bad one, unlike some mechanics like choppa/slayer rage).
I agree - It's supposed to be a risk reward mechanic, but currently it's all reward with minimal risk.

Kotbs / Chosen aura mechanic is laughably obsolete with the use of several addons which constantly rotate it for you as long as you spam the button.
Addons? At this moment just from the box))
Okay, risk reward. How you see it? 4.5k hp appr, 600 appr for a chance tick = 1/7 of hp. Seems worth. With group or wb scale there are different tasks and different questions.
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Мой запасный планъ - русскій авось, кокаинъ и пистоли.

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merkin
Posts: 258
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Re: [Bright Wizard] Combustion / Career Mechanic

Post#17 » Thu Jan 14, 2016 10:19 am

TenTonHammer wrote:BW/Sorc mechanic:

Stand next to a healer
Roll face across keyboard
Watch people explode in the next time stamp
If only it was that simple man.
murkin
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Scrilian
Posts: 1570

Re: [Bright Wizard] Combustion / Career Mechanic

Post#18 » Thu Jan 14, 2016 10:26 am

Could feel broken in t3 scens, but in t4 it was not.
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Desidus
Posts: 81

Re: [Bright Wizard] Combustion / Career Mechanic

Post#19 » Fri Jan 15, 2016 1:46 am

Murkin you Scrub.

What do you know.

Desi.

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Azarael
Posts: 5332

Re: [Bright Wizard] Combustion / Career Mechanic

Post#20 » Fri Jan 15, 2016 1:50 am

Jaycub wrote:IDK I was thinking more along the lines of uncapping the max amount of combustion/dark magic and making the backlash/explosion much more lethal which would require you to manage your mechanic, but in doing so you could end up getting more out of it if you play it right.

The main gripe being our mechanic is boring/moot pretty much on par with KotBS/Chosen auras in terms of user input and what you are getting out of it (no difference between a good player and a bad one, unlike some mechanics like choppa/slayer rage).
Pretty much what I was thinking - backlash is used to justify so much power, yet the drawback is mostly illusory.

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