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Changelog 10/01.

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porkstar
Posts: 721

Re: Changelog 10/01.

Post#21 » Tue Jan 12, 2016 8:12 pm

Gobtar wrote:
porkstar wrote:All I know is that when I'm soloing as a SH, if a Wh kds and pops Res Def, I might as well not even press any buttons because Sticky Squigs won't hit. Not QQing. I suppose its possible to try and pot through after you get up until you can punt but even then you'll likely get burned down with ranged shots. IDK how many actually run RD to solo but it kicks my ass.
Detaunt, pop Run Away, Cleansing Wind, dbl pot and run...the detaunt and the "Challange" ability from Run Away means that WH is doing 25% damage, eat your squig and pop out Gas Squig. Wait for RD to wear off then snare em pop CC as need. Win.
Oh man this sounds excellent. I such a noob to SH but getting better. AZ, please don't get angry with us for discussing this in changelog!
Vagreena Auntie Dangercat
Porkstar Hamcat Coolwave
Penril wrote:So you are saying that a class you never touched is OP?
Go play it before posting about it pal...

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navis
Posts: 784

Re: Changelog 10/01.

Post#22 » Tue Jan 12, 2016 8:28 pm

regarding the /assist function fixes..

I have been experimenting with Assist addon again and it seems that it is working now.

I would love to hear others experience with how they are using the /assist either through WB/SC Main Assist assign/claim or through other addon use.

cheers
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Soulcheg
Posts: 936

Re: Changelog 10/01.

Post#23 » Tue Jan 12, 2016 8:44 pm

It's still kinda bugged - you should be near the caller, to take assist from him. That's hard when in your group both RDPS and MDPS.
[RU]GreenFire. //Grimward/Albiona/Edwin/many others
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