I belive there is an easy fix to scenarios.
Calculate total renownlvl of every team. then 12 rr40 will be like 480 points. vs rr25 be like 300 points. make that equal som how.
Level cap rise to 39 (plan)
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Re: Level cap rise to 39 (plan)
Lack of knowledge isn't the problem, the problem is when rank 22 joins a scenario and gets destroyed by r32rr40 full decked devastator + top potions and talis.Nameless wrote:it is easy to get. Most casual ppl just dont know how and from where to get the quests. The lack of knowledge is the problem not the lack of time
Re: Level cap rise to 39 (plan)
I'd rather have the renown calculation like you said but set it up like thisTrevlig wrote:I belive there is an easy fix to scenarios.
Calculate total renownlvl of every team. then 12 rr40 will be like 480 points. vs rr25 be like 300 points. make that equal som how.
say its 12 v 12
Destro has a group renown rank of 400
Order has a group renown rank of 290
Order gets 27.5% more renown per kill and end bonus, while destro gets 27.5% less... as a sort of AAO calculated by total renown ranks instead of player count for scenarios in order to incentive statistically weaker groups to fight back.
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Re: Level cap rise to 39 (plan)
+1 hmmm....I like this idea (for an alpha, maybe still in beta).Toldavf wrote:Well instead of making lowbies compete with people 18 levels higher then them why not just lower the level requirement of skills? throw in a few more spec points for people to play with.
Basically all the tools of a t4 toon but at level 32.
It would keep the current gear relevant while adding a new toys to play with.


Re: Level cap rise to 39 (plan)
If not lvl cap increase, I think we need rr cap increase. Make it 50?

- Genisaurus
- Former Staff
- Posts: 1054
Re: Level cap rise to 39 (plan)
I think you can make the argument that the Sov procs were too strong, but I don't think anyone can fairly disagree that a redesign was needed. The short form of this rant is that there should always be competition for "best-in-slot" status on gear, for every class. The extended rant is below, but you can expect to hear more of my... thoughts... on this in the near future.Torquemadra wrote:And sov, The sov "rebalance" was what destroyed the armour balance which had previously gone from being a small yet attractive stat boost progression to literal "god mode" with asinine and stupid set bonuses. Unmitigateable damage procs and self heal for "defensive" mdps? Here you go..... Sov needed a slight rework to make it more attractive as tyrant just had out and out better bonuses but what we got was so monumentally stupid I think I still may be suffering from the facepalm induced concussion I gave myself.....madwasp wrote:
Original renown cap was 80, and I really hope they don't raise the cap to 100 on RoR. Not unless they change it so there's no hidden levels, and warpforged and doomflayer gear get a huge nerf.

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Last edited by Genisaurus on Sun Jan 10, 2016 3:29 am, edited 1 time in total.
Re: Level cap rise to 39 (plan)
I wish they skipped this PVE and went straight for T4. PVE is boring.
Is this a shitpost? Let me know through personal message.
- TenTonHammer
- Posts: 3806
Re: Level cap rise to 39 (plan)
And now the "zomg no i <3 war's pve" will come out of the woodworkEuan wrote:I wish they skipped this PVE and went straight for T4. PVE is boring.
Really though the transiton from level 22-32 is brutal, the kill quests only give 1-3k exp
level 28 mobs and stuff only give like 1-2k exp
leveling is slow and hard really when all the vendors have whn your 22 is weak conquest stuff

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Re: Level cap rise to 39 (plan)
+1Euan wrote:I wish they skipped this PVE and went straight for T4. PVE is boring.
- Genisaurus
- Former Staff
- Posts: 1054
Re: Level cap rise to 39 (plan)
The tools needed to get dungeons working are the same tools needed to get city instances working. It will be a long time before we're there, but the work needs to be done either way.Euan wrote:I wish they skipped this PVE and went straight for T4. PVE is boring.
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