Post#116 » Mon Jan 04, 2016 6:31 pm
Sanctified, resident grace Warrior Priest here. I feel I have to submit my findings and experiences of playing the unique specilization.
It is a complete brawling spec, with its heals being MASSIVE if the fight is continuous and in close quarters. But, unfortunately for me, that is not the game we play. Constant sieges and BO holdouts mean that melee is often shortlived and quick, with it being the final stage in a battle. One side downs a few enemies and snowballs to a victory. In this I excel, with Sigmars Radiance being a 500+ heal for my entire group every second I use it, which is every second. With sigmars shield and divine assault also being used, my heals are good in a straight battle. But this does not warrant a healing spot on the warband. Due to me not being able to close with the enemy alongside the other melee DPS I am pretty much useless in a siege situation, just like any other melee DPS. But I do not deserve to take a DPS spot either, because my damage is negligible compared to any other melee or ranged DPS, I am much less valuable than them in the damage area.
These are my personal opinion on the changes the melee WP must undergo. Our heals are fine, grace WP must remain a brawl healer, making its party much, much harder to kill in a close quarters fight. The only changes I'd apply to them would be the removing of the required tactic for Sigmars Radiance, due to it being a waste of the GCD without it and SMALL buff for sigmars shield, maybe up the healing from 130 to 160 and MAYBE reduce the fury cost. Our damage is where we need help. We will always be put into a dps slot, due to our heals not being constant and always situational. This means we must be able to bring the minimum requirement of DPS for that party to effectively kill something. Nothing too big, only something to bring us to the table, to be competitive. Buff it too much and other melee DPS will be just WPs without heals. We must always be less DPS than other DPS classes, due to us having the bonus of heals. Maybe a transfer of normal damage to Spiritual for some skills, maybe something else, I'm not sure. Just something to put us on the board, even if it is at the bottom.
My final opinion is on gap closing. Right now a good player on a grace WP can solo any melee class aside from DoK, due to our power spike the second anyone gets close enough. I feel as though the counter of WPs must be honored. If I get kited, I can't heal and I die. Without that I would be able to kill any class that could not heal itself. Take that away and WPs would get incredibly overpowered in the 1v1 department. Not important in a Realm vs Realm game I know, but for the sake balance, WPs must have a weakness.