Mind you, that takes a full damage build, critical hits on every strike, against a target with absolutely zero mitigation.Azarael wrote:If you're getting 12k off a Divine Assault, you're hitting for 857 per attack on every attack. That's outlandish damage, and if you manage to find a target that is squishy, totally debuffed and not guarded then you're playing a bad team.
In practice, I've never seen anything even remotely half-way close to that. Anyone within range of Divine Assault is likely melee and will have a Guard, likely buffed and potioned with resistance and armour, and can always parry.
I tend to average 87-160 damage on Divine Assault, per strike. With criticals it can be better, but with only 2% chance it's not something I think about much. Especially since lately I've been finding a lot more people are mindful of interrupting it with disarms and knockdowns.
-Edit- While I'm thinking about it, if anyone has done serious testing with Emperor's Ward and it's viability, I'd appreciate it.
Another edit because-
This is a prime example why I should've been in bed seven hours ago. Put in the wrong number, there. I meant 1,200 healing, not bloody 12,000. And that's per swing, not altogether. Good god. I think unmitigated I hit for 308 on Divine assault? Give or take, but god no I can't do 857.Azarael wrote:If you're getting -12k- off a Divine Assault, you're hitting for 857 per attack on every attack. That's outlandish damage, and if you manage to find a target that is squishy, totally debuffed and not guarded then you're playing a bad team.