Yes, in my mind i posted renown points.SilverWF wrote: Points of what? Renown?

I can see several which could work for me. +melee crit, strength, weaponskill and maybe parry for some survivability?
Your thoughts?
Yes, in my mind i posted renown points.SilverWF wrote: Points of what? Renown?
do you have support group of always_guard_you tank and always_heal_you healer?Kragg wrote:Yes, in my mind i posted renown points.SilverWF wrote: Points of what? Renown?![]()
I can see several which could work for me. +melee crit, strength, weaponskill and maybe parry for some survivability?
Your thoughts?
Very intresting, thank you!SilverWF wrote:do you have support group of always_guard_you tank and always_heal_you healer?Kragg wrote:Yes, in my mind i posted renown points.SilverWF wrote: Points of what? Renown?![]()
I can see several which could work for me. +melee crit, strength, weaponskill and maybe parry for some survivability?
Your thoughts?
If yes - go full offensive (WS and melee crit - Str will be enough from tactic)
If no - defensive (toughness, parry+ dodge) OR why you even play slayer in this case?
Np, mate. Some1 will said that I'm troll, but I'm not. All I want is interesting gameplay for both sides.Kragg wrote:Very intresting, thank you!
How about rotations? Any tips and tricks? Brand new to slayer
I am pretty certain I will have a tank and a healer aviable, most of the times.SilverWF wrote:Np, mate. Some1 will said that I'm troll, but I'm not. All I want is interesting gameplay for both sides.Kragg wrote:Very intresting, thank you!
How about rotations? Any tips and tricks? Brand new to slayer
I'm not very familiar with slayer, but I'm sure rotations will depends on my previous question too
The softcaps are currently at?Toldavf wrote: As for weapon skill over strength I'd say this is also wrong for t3 most medium armour classes cap out at about 60% miti with buffs. After armour debuff (your in the bitterstone so im sure you can find an engie or ib to assist) the figure will drop nicely and you will be able to get away with having around 40% armour pen. Focus on having punishing base damage the only targets you wont kill fast are doks and tanks but for good ones you need a full train anyway so that's no big deal.
I used to run FM on live when I was solo roaming, it is not a must have tactic. For group makeup the T4 4 slot tactics for me are Brute Force, Flanking, Push for More and Wild Gambit.TenTonHammer wrote:Feirce might is not necessary at all, do you really want a tactic that rewards you for being and/or staying at low health on a glass cannon class?Hogtooth wrote: Fierce Might
There are much better options like brute force, push for more, wild gambit, flanking, embrace the pain which are all much better options
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