Post#30 » Sat Sep 05, 2020 11:00 pm
3 things to think about;
1, Attacker strike-through. Sov gear can carry a lot of strike-through for DPS. The avoidance system has been changed a bunch on this server. I'm not positive if stat/gear/tactic/ability strike-through all hits your avoidance the same or not honestly.
2, Abilities tactics that decrease your avoidance. IE Pierce Defenses, Discerning Offense, or WS debuffs. Or shatters/enchantment clears that wipe your avoidance buffs.
3, Straight undefendables. Morales, Rampage, most DPS/Tanks have at least 1 ability that is undefendable. There isn't a way to tell if guard damage was or wasn't defendable(unless you defend it obv) so there could be a significant amount of hits you are counting as failed parries when you never got the check.
Maybe adding something to the combat log to demonstrate this guard damage was undefendable would help to alleviate this feeling, doubt that's doable though.
This is ignoring the fact that you need dodge/disrupt also... That's why I've always stacked as much block as possible.
Lastly, 53% parry(per fenris' example) isn't all that much when strike through(from WS, abilities, tactics, and gear) and when you also get debuffed. There is a reason over capping armor/resis, or going heavy into the negative chance to be crit is a thing. Even more so when almost HALF of your parry is coming from a shatterable enchantment with 5s uptime...
Debuffs hurt, especially when the opponent uses ones that stack(ability-tactic-morale). A SW can knock 25% off your parry chance, and 35% off your block chance vs their attacks(pierce defenses, discerning offense, acid arrow. Not a meta build but not the point). Plan accordingly.
Azarael wrote:
It's only a nerf if you're bad.
(see, I can shitpost too!)
Secrets wrote:
Kindly adjust your attitude to actually help the community and do not impose your will on it. You aren't as powerful as you think.