Chosen and new ability system

Chosen, Magus, Marauder, Zealot
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Fey
Posts: 843

Re: Chosen and new ability system

Post#11 » Thu Nov 30, 2023 2:08 am

I really hope it isn't like that. Swapping guard is what good waffles do.
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CyunUnderis
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Re: Chosen and new ability system

Post#12 » Thu Nov 30, 2023 6:25 am

From what I read on Discord, Guard swap and Chosen/Knight's punt will be implemented like in the current RoR version (so better punt and QoL on Guard).

Just be patient.

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Hazmy
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Posts: 309

Re: Chosen and new ability system

Post#13 » Thu Nov 30, 2023 9:35 am

Fey wrote: Thu Nov 30, 2023 1:03 am Ability rework guard costs a GCD to change? Are you **** serious? Ah who's the genius who came up with that?
No one came up with that - there's lots of misinformed feedback on the forums by people who never read the official dev blog on what the Ability Change Rework is.
Since it's a brand new system a lot of old fixes and bandaids that were implemented to improve the game by RoR do not function on top of it and that is why a lot of good features are simply reverted to worse verisons - they will have to be re-implemented ( albeit will be faster and easier thanks to the new system ).

Most of the changes aren't intended nerfs - they are temporary nerfs they intend to fix with the new Ability System properly.

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Fey
Posts: 843

Re: Chosen and new ability system

Post#14 » Fri Dec 01, 2023 4:54 am

There are nerfs, and there are game breaking changes that severely hinder fundamental mechanics. I get what you're saying though.
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Tordek421
Posts: 11

Re: Chosen and new ability system

Post#15 » Fri Dec 01, 2023 10:26 pm

Fey wrote: Fri Dec 01, 2023 4:54 am There are nerfs, and there are game breaking changes that severely hinder fundamental mechanics. I get what you're saying though.
I will have to amend my earlier comment, I was playing some scenarios today and I was able to swap guard seamlessly without a gcd. I must have either been misremembering or maybe that was the result of playing some Red Eye ROR at 3 am.
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