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Patch Notes 14/07/2025

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Panzerkasper
Posts: 586

Re: Patch Notes 14/07/2025

Post#41 » Tue Jul 15, 2025 11:15 am

Akalukz wrote: Tue Jul 15, 2025 10:38 am This seems like a very trivial change, and not sure why it was done. Many classes have 2 group wide buffs. Not sure why magus needed a nerf.


Daemonic Resistance - Reworked to: Enchantment. 35 AP. 100 ft range. Instant. 10s CD. - You surround a single group member with daemonic resistance, increasing their Resistances by 360 for 60 minutes.
I guess the intention is to have a big res buff for the target that gets focused.

Also it actually buffs the magus solo roam, hence I consider this more of a buff for magus. Yet still, its a very very negligible change overall.
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Jeliel80
Posts: 136

Re: Patch Notes 14/07/2025

Post#42 » Tue Jul 15, 2025 11:28 am

I don't quite understand the armor nerf, while damage in RoR (not live) is the highest it has ever been at the moment.
Also you already nerfed armor talis a while back (- 27% if memory serves, from 180 to 132).

Feel like you're progressively ruining the game, trying to make it more pepes friendly.
You should consider instead reverting some numbers and making easier to gain renown and crests like it used to be before currency changes (also not forcing players to pve to save crests).

Nice try on the BO changes, have to see if it has any real impact though.

Just my 2c.
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Jeliel - RP 87
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Paxsanarion
Posts: 392

Re: Patch Notes 14/07/2025

Post#43 » Tue Jul 15, 2025 12:00 pm

Panzerkasper wrote: Tue Jul 15, 2025 11:15 am
Akalukz wrote: Tue Jul 15, 2025 10:38 am This seems like a very trivial change, and not sure why it was done. Many classes have 2 group wide buffs. Not sure why magus needed a nerf.


Daemonic Resistance - Reworked to: Enchantment. 35 AP. 100 ft range. Instant. 10s CD. - You surround a single group member with daemonic resistance, increasing their Resistances by 360 for 60 minutes.
I guess the intention is to have a big res buff for the target that gets focused.

Also it actually buffs the magus solo roam, hence I consider this more of a buff for magus. Yet still, its a very very negligible change overall.

Magus and Engie also have group armor buff now which I think is nice. Maybe makes them a bit more WB friendly.

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Fenris78
Posts: 869

Re: Patch Notes 14/07/2025

Post#44 » Tue Jul 15, 2025 12:06 pm

Armor is the same as previously, only now need group/self buffs to be full value.

Before change max value of armor buff were 990, which never stacked with potions, for a marginal and temporary gain (max +330 with a standard armor pot).

Now, standard potion is +396 and max buff is +594 = +990 total, and they stack with each other.
Meaning now average buffing skill will be both more impactful and more strategical to use, while being, for the best or worse, more mandatory.

But gaining utility for WP/Dok armor aura, and various Magic resistances buffs (AM/Sham/Zeal/Runi) which were basically useless as soon you got liniment or KotBS/Chosen is good as well.

Overall stats will be higher than before, even with now the reworked Engi/Magus group buffs, making them a fantastic asset into any group, instead of the "meh" spot they had before with bad group buffs and useless self-ones.
Last edited by Fenris78 on Tue Jul 15, 2025 12:19 pm, edited 1 time in total.

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leftayparxoun
Posts: 317

Re: Patch Notes 14/07/2025

Post#45 » Tue Jul 15, 2025 12:16 pm

Fenris78 wrote: Tue Jul 15, 2025 12:06 pm But gaining utility for WP/Dok armor aura, and various Magic resistances buffs (AM/Sham/Zeal/Runi) which were basically useless as soon you got liniment or KotBS/Chosen is good as well.

The Armor Prayer/Covenant have both been replaced since the healer rework and are no longer in the game.
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"All men make mistakes, but a good man yields when he knows his course is wrong, and repairs the evil. The only crime is pride."
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Fenris78
Posts: 869

Re: Patch Notes 14/07/2025

Post#46 » Tue Jul 15, 2025 12:18 pm

leftayparxoun wrote: Tue Jul 15, 2025 12:16 pm
Fenris78 wrote: Tue Jul 15, 2025 12:06 pm But gaining utility for WP/Dok armor aura, and various Magic resistances buffs (AM/Sham/Zeal/Runi) which were basically useless as soon you got liniment or KotBS/Chosen is good as well.
The Armor Prayer/Covenant have both been replaced since the healer rework and are no longer in the game.
Oh My bad, its now a shield proc.

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anaxandus
Posts: 8

Re: Patch Notes 14/07/2025

Post#47 » Tue Jul 15, 2025 12:32 pm

Gj devs, gj. Armour and magic resist liniments are what is wrong with this game, not anything else, gj. Maybe buff healers more.
/sarcasm

Farrul
Posts: 627

Re: Patch Notes 14/07/2025

Post#48 » Tue Jul 15, 2025 12:58 pm

Panzerkasper wrote: Tue Jul 15, 2025 11:15 amAlso it actually buffs the magus solo roam, hence I consider this more of a buff for magus. Yet still, its a very very negligible change overall.
As if the strongest solo roam toon already, needed to be buffed further. Guess devs plays Magi solo, easy- mode.

P.S. Nerfing all classes for solo would be fine, but nerfing many whilst leaving the strongest one even stronger, that's why this patch sucks from this perspective.

Buffing res lini from 180 to 360 was a good move in the past, it made some classes compete. Nerfing it back to 180 will just let those OP magic classes( Magus, Shaman, AM) further establish their dominance in the small scale.

Whilst the devs push these moves for group play, the side effect is that you get some classes that are broken.

This list is fairly accurate ( or was since many got nerfed) . Now check the part tabout the Magus/SH/AM, then consider the new change. GG
https://www.youtube.com/watch?v=s_Ar3TLenjk
Last edited by Farrul on Tue Jul 15, 2025 1:23 pm, edited 1 time in total.

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Panzerkasper
Posts: 586

Re: Patch Notes 14/07/2025

Post#49 » Tue Jul 15, 2025 1:04 pm

Farrul wrote: Tue Jul 15, 2025 12:58 pm
Panzerkasper wrote: Tue Jul 15, 2025 11:15 amAlso it actually buffs the magus solo roam, hence I consider this more of a buff for magus. Yet still, its a very very negligible change overall.
As if the strongest solo roam toon already, needed to be buffed further. Guess devs plays Magi solo, easy- mode.
It's a buff that does pretty much nothing to your solo roam capabilities. So, as I said, it is completely negectable.

Also "strongest solo roamer" is a highly questionable statement.
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tefnaht
Posts: 138

Re: Patch Notes 14/07/2025

Post#50 » Tue Jul 15, 2025 1:21 pm

Panzerkasper wrote: Tue Jul 15, 2025 11:15 am
Akalukz wrote: Tue Jul 15, 2025 10:38 am This seems like a very trivial change, and not sure why it was done. Many classes have 2 group wide buffs. Not sure why magus needed a nerf.


Daemonic Resistance - Reworked to: Enchantment. 35 AP. 100 ft range. Instant. 10s CD. - You surround a single group member with daemonic resistance, increasing their Resistances by 360 for 60 minutes.
I guess the intention is to have a big res buff for the target that gets focused.

Also it actually buffs the magus solo roam, hence I consider this more of a buff for magus. Yet still, its a very very negligible change overall.
Only one possible or after 1min all party will be buffed?

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