a) pulling people is fun - it pulls them out of their safety and 9 times out of 10, your quarry is dead.
b) its easy to do and no ramp up on some classes and very little risk to you as a player.
The bad....
a) its probably the most toxic ability in the game.... yeah i created a character called marapull and played on this toxicity for a while because i wanted to see how easy it was.... answer too easy.
So the classes....
a) Choppa pull - insta cast, no defending against it - (Likelihood of interupt.... 10%)
b) Marapull - you need a very skilled tank that can click target a mara and then interupt their cast (Likelihood of interupt.... 20%)
c) Magus - Requires a short cast and is an aoe pull (Likelihood of interupt.... 20%)
d) White lion - requires pet... pet has low health and needs ideally 2 tactics present to stand a chance... (Likelihood of interrupt 50%)
e) Engineer - requires a 2sec cast - aoe pull (Likelihood of interupt.... 20%)
The why?
So the question is why do we even have these skills and why is there a large imbalance in the ease between order and destro. Would the game be a better place without any of these abilities? My opinion yes... they dont really offer any skill, the aoe pulls are random, the choppa pull is just simply part of their dps rotation and undefendable against and the mara pull is just toxic (i know ive used it!).
Del



