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Dungeon Currency

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MightyPhred
Posts: 115

Dungeon Currency

Post#1 » Wed May 06, 2026 6:53 am

Got halfway through LV yesterday, everything was going well right up until the point one of our healers disconnected and we couldn't replace him, the team disbanded about half an hour later...

While we were trying to recruit a new guy our tank suggested a new dungeon loot system in which set items are purchased from vendors using unique dungeon currency dropped by it's bosses, which would thus allow the eventual completetion of armour sets even if your dungeon runs get ruined by DCs, rage quitters or people who genuinely need to log out for unforeseeable reasons.

Such a system could technically allow for a dungeon armour set to be completed without ever actually completing the dungeon, so I would add the suggestion that the purchase of individual armour parts be linked to tome unlocks attained from killing each dungeon boss an absolute minimum of one time (ie. you wouldn't be able to purchase the dark promise chest armour without killing n'kari at least once).

Thoughts?

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Rapzel
Posts: 488

Re: Dungeon Currency

Post#2 » Wed May 06, 2026 7:15 am

So if I keep grinding Gunbad to get absurd amounts of Dungeon crests and then clear LV once I should be fully geared from LV?
Or should there be new currencies for every dungeon?

No matter what I do not see this to be a major problem, there are PvE discords etc to solve these types of problems and I frankly believe this is a problem that should be solved by the community, not devs.

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