Stinksuit wrote: Fri Dec 12, 2025 5:37 am
It would make it so regen has a counter to it, which it currently doesn't. Also no zealot runs HD when soloing (xd). Mara would also benefit greatly from this kind of change. Would likely make mara one of the better solo classes since they would also heal from people's regen with their heal debuff.
Me personally I never understood the issue of soloing without regen.. People often complain that you just die to dots instantly if you dont run with regen, well thats odd because pretty much all of my friends and me solo without regen and we are doing just fine. Just makes me wonder how can we do it but others cant?
Why wouldn't you run HD on Zealot when soloing? Because it's inconvenient? You have the option to, it's only 3 points in a path you skill into anyway. Mara could possibly take it too for the same cost but I'm really not comfortable with the thought of Mara sapping off someone elses regen because that simply creates another whole issue to worry about even if it's only 25% of the original value.
Firstly, you'd have to mention which classes you/your friends play and who they play against. I think we can agree that the average RoR player is beyond horrible, you can see countless people holding S and having no clue about what buttons to press all the time ingame or even in vids so obviously you can do pretty well without regen items because of the abysmally low average skilllevel. I'm not talking about those people. The issue arises when you have a decently competent player who decides to abuse a regen deftard build and all of a sudden you don't have a chance yourself IF you aren't a
kiting class OR your
damage is high enough to burst them quickly - assuming no regen on your side. Not that you
can't run around without regen but rather that you -almost- autolose against those builds unless the previously mentioned conditions are met and not because they played so well or you ran into a counter class, simply because they decided to dump all the stats into defensives and regen so you are on a timer and every second passed makes a loss more likely for you. Let's take Chosen as an example: the class is a huge statcheck and can easily reach 75%+ parry with passive absorb/damage and healing through regen, how exciting does it feel to have someone completely ignore about half or your attacks while also healing 5% or so every 4 seconds? A class that baseline has close to no healing all of a sudden feels immortal in a 1v1 (if you're a melee), how do people not see the problem with that?
From my point of view this isn't even a debate at all really. There's nothing to argue about, it's just numbers. If AM/Shaman DoTs tick for ~250-300 dmg each x3 for 15s+ every 3s, you end up with around 4k damage taken, without any buffs/debuffs. Would be nice to have someone who actually plays those classes share the exact numbers but that's what I remember seeing in my combat log. That's in a 15s timeframe without anything else used. If you're not using regen how exactly will you come back from that? Assuming you're facing a player with some basic understanding of their class who won't just pewpewlazer while facetanking but actually kite and abuse DoTs+knockback/puddle/sustain. That's exactly my entire point, I'm not focusing on the regular solo experience of farming unprepared scrubs who're simply trying to get back to the blob but actual people prepared and willingly looking for solo fights.
If I unequip regen items and happen to run into a DoT class they absolutely annihilate my healthbar where as with regen items I can barely even feel them ticking. Regen itself is not the issue, it's a solution that creates another issue once it's paired with insanely high defenses and THAT's why I'm so heavily against it working the way it does right now. I think ultimately we just have different experiences and expectations: I expect to be able to at least have a realistic chance against most opponents I come across if I play well and find this autolose scenario to be the most boring thing imaginable. The effort should be more or less equal between both, if I have to rethink every button I press while a def WE effectively presses 4 buttons and outsustains me that's where the frustration starts.