Search found 22 matches
- Sun Mar 29, 2026 10:37 am
- Forum: Development Discussions
- Topic: Upcoming Item Rebalancing
- Replies: 95
- Views: 11410
Re: Upcoming Item Rebalancing
Also anti-crit being weighed the same as crit seems odd, considering how cheap it seems to be currently on gear vs crit.
This is, I think, an excellent point.
Proactive, offensive stats like crit chance, strike-through, and armor penetration should always be weighted more heavily than their ...
- Sun Oct 05, 2025 11:31 pm
- Forum: General Discussion
- Topic: Current guard mechanics
- Replies: 16
- Views: 8756
Re: Current guard mechanics
It's unlikely to be (A).
See the attached log, for example, where the incoming damage is from a solo AM.
See the attached log, for example, where the incoming damage is from a solo AM.
- Sat Oct 04, 2025 2:26 pm
- Forum: General Discussion
- Topic: Current guard mechanics
- Replies: 16
- Views: 8756
Current guard mechanics
Player 1 is a shield-less tank with P parry.
Player 2 is a magic DPS with dP parry strike-through and dD disrupt strike-through.
Player 1 guards player 3.
Player 2 hits player 3 with a magic attack.
What is the chance for player 1 to parry the guard damage?
A: It's just P.
B: Between P/2 and P ...
Player 2 is a magic DPS with dP parry strike-through and dD disrupt strike-through.
Player 1 guards player 3.
Player 2 hits player 3 with a magic attack.
What is the chance for player 1 to parry the guard damage?
A: It's just P.
B: Between P/2 and P ...
- Sat Apr 19, 2025 9:24 am
- Forum: General Discussion
- Topic: [armor penetration]
- Replies: 17
- Views: 9243
- Sat Mar 15, 2025 2:00 pm
- Forum: Suggestions & Feedback
- Topic: Scenario Barriers
- Replies: 23
- Views: 10685
Re: Scenario Barriers
I'm still in awe that, after systematically removing the come-back mechanisms built in by Mythic, we doubled down and slapped a debuff on the losing team.
Dilly dilly, come and be killed.
Dilly dilly, come and be killed.
- Thu Jul 11, 2024 5:09 pm
- Forum: Changelogs
- Topic: Patch Notes 11/07/2024
- Replies: 56
- Views: 54966
Re: Patch Notes 11/07/2024
I like the 10 second change but the other changes of removing guards and the existing barriers are just catering to people who want to farm people till they quit. The old way on the live server of no barriers and active guards meant that if you were out matched there was a chance to do something ...
- Tue Jun 18, 2024 6:10 pm
- Forum: General Discussion
- Topic: Avoidance while knocked down?
- Replies: 8
- Views: 7038
Re: Avoidance while knocked down?
Thanks very much!Ashoris wrote: Tue Jun 18, 2024 1:02 pm there was a bug report on this in the early days of the server and also a video from live that showed it was possible on live too![]()
I can't believe I've never noticed this before now.
- Mon Jun 17, 2024 6:56 pm
- Forum: General Discussion
- Topic: Avoidance while knocked down?
- Replies: 8
- Views: 7038
Avoidance while knocked down?

I thought your parry, dodge, and so forth drop to zero when knocked down.
Is this not the case?
Here, I knock down a knight (with no immunity, the knock-down animation played), but my punt is parried?
- Fri Feb 02, 2024 3:32 pm
- Forum: Suggestions & Feedback
- Topic: Force Open WBs to be 2/2/2s
- Replies: 28
- Views: 13658
Re: Force Open WBs to be 2/2/2s
I think any suggestion meant to facilitate group play deserves consideration.
The prevailing strategy of chastising solo players is rather dubious.
The prevailing strategy of chastising solo players is rather dubious.
- Fri Feb 02, 2024 2:59 pm
- Forum: Suggestions & Feedback
- Topic: Zealots/RPs marks/runes
- Replies: 10
- Views: 4322
Re: Zealots/RPs marks/runes
Excellent suggestion!




