Search found 22 matches

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by leftside
Sun Mar 29, 2026 10:37 am
Forum: Development Discussions
Topic: Upcoming Item Rebalancing
Replies: 95
Views: 11402

Re: Upcoming Item Rebalancing


Also anti-crit being weighed the same as crit seems odd, considering how cheap it seems to be currently on gear vs crit.


This is, I think, an excellent point.

Proactive, offensive stats like crit chance, strike-through, and armor penetration should always be weighted more heavily than their ...
by leftside
Sun Oct 05, 2025 11:31 pm
Forum: General Discussion
Topic: Current guard mechanics
Replies: 16
Views: 8756

Re: Current guard mechanics

It's unlikely to be (A).
See the attached log, for example, where the incoming damage is from a solo AM.
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Untitled.png (135.56 KiB) Viewed 6524 times
by leftside
Sat Oct 04, 2025 2:26 pm
Forum: General Discussion
Topic: Current guard mechanics
Replies: 16
Views: 8756

Current guard mechanics

Player 1 is a shield-less tank with P parry.
Player 2 is a magic DPS with dP parry strike-through and dD disrupt strike-through.
Player 1 guards player 3.
Player 2 hits player 3 with a magic attack.

What is the chance for player 1 to parry the guard damage?

A: It's just P.
B: Between P/2 and P ...
by leftside
Sat Apr 19, 2025 9:24 am
Forum: General Discussion
Topic: [armor penetration]
Replies: 17
Views: 9242

Re: [armor penetration]

Image
by leftside
Sat Mar 15, 2025 2:00 pm
Forum: Suggestions & Feedback
Topic: Scenario Barriers
Replies: 23
Views: 10685

Re: Scenario Barriers

I'm still in awe that, after systematically removing the come-back mechanisms built in by Mythic, we doubled down and slapped a debuff on the losing team.

Dilly dilly, come and be killed.
by leftside
Thu Jul 11, 2024 5:09 pm
Forum: Changelogs
Topic: Patch Notes 11/07/2024
Replies: 56
Views: 54964

Re: Patch Notes 11/07/2024


I like the 10 second change but the other changes of removing guards and the existing barriers are just catering to people who want to farm people till they quit. The old way on the live server of no barriers and active guards meant that if you were out matched there was a chance to do something ...
by leftside
Tue Jun 18, 2024 6:10 pm
Forum: General Discussion
Topic: Avoidance while knocked down?
Replies: 8
Views: 7038

Re: Avoidance while knocked down?

Ashoris wrote: Tue Jun 18, 2024 1:02 pm there was a bug report on this in the early days of the server and also a video from live that showed it was possible on live too :)
Thanks very much!
I can't believe I've never noticed this before now.
by leftside
Mon Jun 17, 2024 6:56 pm
Forum: General Discussion
Topic: Avoidance while knocked down?
Replies: 8
Views: 7038

Avoidance while knocked down?

Image

I thought your parry, dodge, and so forth drop to zero when knocked down.
Is this not the case?
Here, I knock down a knight (with no immunity, the knock-down animation played), but my punt is parried?
by leftside
Fri Feb 02, 2024 3:32 pm
Forum: Suggestions & Feedback
Topic: Force Open WBs to be 2/2/2s
Replies: 28
Views: 13657

Re: Force Open WBs to be 2/2/2s

I think any suggestion meant to facilitate group play deserves consideration.

The prevailing strategy of chastising solo players is rather dubious.
by leftside
Fri Feb 02, 2024 2:59 pm
Forum: Suggestions & Feedback
Topic: Zealots/RPs marks/runes
Replies: 10
Views: 4322

Re: Zealots/RPs marks/runes

Excellent suggestion!