Search found 32 matches

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by Maltar
Thu Apr 24, 2025 2:51 pm
Forum: Suggestions & Feedback
Topic: Quality of Life
Replies: 10
Views: 10617

Re: Quality of Life

Well for purple seed loss, there is a possible "easy" fix. Transform purple seeds as they currently exist, into a unlock item, make a purple seed vendor, allow only one copy per named purple seed on a character. If your purple seed is destroyed, just claim a new one from the unlock vendor.

The ...
by Maltar
Wed Aug 21, 2024 7:19 pm
Forum: Suggestions & Feedback
Topic: A Detailed Game Management Methodology - "Saving" the game
Replies: 33
Views: 13117

Re: A Detailed Game Management Methodology - "Saving" the game

Looking at what feels the best in the game, there is one aspect of playing that is too often forgotten in the way the game has been shaped over time.

Overpowered builds, overpowered abilities, iconic specs, the more things have been nerfed across the board, the more the distinctions between the ...
by Maltar
Sat Aug 17, 2024 10:36 am
Forum: Suggestions & Feedback
Topic: [PTS] Feedback on stats/formula/renown changes
Replies: 42
Views: 20975

Re: [PTS] Feedback on stats/formula/renown changes

Well, since the class that most would benefit from the mechanic of the healers is RP and Zealot, and they convert the crit values, the thing that makes them balanced is that they have to choose which to have when they use the conversion mechanic, is to just make them able to convert renown point ...
by Maltar
Thu Jun 27, 2024 8:37 pm
Forum: Suggestions & Feedback
Topic: Endless renown
Replies: 12
Views: 8845

Re: Endless renown

There is an upside to allowing rebirth mechanic to give actual pvp advantages, you could lower the requirements for gear gains while still maintaining a reason to play the game.

And it can be balanced by increasing gear effect, and flattening the gear curve, while allowing a small persistent gain ...
by Maltar
Thu Jun 27, 2024 7:49 pm
Forum: Suggestions & Feedback
Topic: Endless renown
Replies: 12
Views: 8845

Re: Endless renown

Yeah, I have several guildies that are basically fully geared on all chars or all they care about, and with no new gear sets or deep content on the near horizon being able to unlock some permanent increases to character from Prestiging would definitely be interesting. Since they have lost interest ...
by Maltar
Wed Oct 25, 2023 6:58 pm
Forum: General Discussion
Topic: War crest gain too low
Replies: 49
Views: 20432

Re: War crest gain too low

Actually the idea of making gear free, but locking the unlock of the gear tier behind a war crest cost, well it would make skipping gears not a thing, so lower the current meta of GB/city dungeon/BS and jump directly to ranked/sov, but rather do the content your gear needs. It would make mixing and ...
by Maltar
Sat Oct 14, 2023 10:13 am
Forum: General Discussion
Topic: XP off, but with a twist..
Replies: 29
Views: 7952

Re: XP off, but with a twist..

Thinking about it, there are some things that could fit perfectly with a xp lock, and could be adjusted to not make it too unbalanced if some keep farming t2-t3 sc's.

I would suggest a epic quest chain, formed like an advanced tutorial of all the game mechanics. Spanning the entirety of t1-t3 ...
by Maltar
Thu Sep 21, 2023 12:53 pm
Forum: General Discussion
Topic: So I asked ChatGPT about XRealming...
Replies: 17
Views: 4912

Re: So I asked ChatGPT about XRealming...



The only tool that moves population is increased rewards.
(For those that are leveling/gearing)
For veterans in BiS nothing you can really do to influence what they desire to log.


You can, imagine if LotD debuff would go along side with AAO.


Interesting, though that has its own issues as ...
by Maltar
Thu Sep 21, 2023 12:32 pm
Forum: General Discussion
Topic: So I asked ChatGPT about XRealming...
Replies: 17
Views: 4912

Re: So I asked ChatGPT about XRealming...

The only tool that moves population is increased rewards.
(For those that are leveling/gearing)
For veterans in BiS nothing you can really do to influence what they desire to log.

Aao should probably be sharper, quicker ramp up, larger reward scaling, and last for entire lockout time for those ...
by Maltar
Thu Aug 11, 2022 9:54 am
Forum: Suggestions & Feedback
Topic: Balancing scenarios for 50% winrate even with pug vs premade.
Replies: 42
Views: 15885

Re: Balancing scenarios for 50% winrate even with pug vs premade.

Haha, Zulnam that has to be one of the funniest posts I have read in ages. Made me laugh for a good while there. Especially loved the Disco Inferno idea, as someone that played large amounts of Dungeon Keeper 1 and 2, that song is a trip of nostalgia in gaming.

And to Sofong a silver, gold ...