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by Mor
Sun Jun 28, 2020 10:35 pm
Forum: Addons
Topic: testing some performance addon
Replies: 33
Views: 10240

Re: testing some performance addon

This stuff works great. I am just trying to figure out which parts (addons) influence the performance the most. So far, after a scrupulous investigation adding addons one by one, I found out that ea_summoningprompt fixes the issue a little bit even on its own. But still all together improves the per...
by Mor
Wed Jun 24, 2020 12:32 pm
Forum: General Discussion
Topic: How to wipe warhammer register on Windows10
Replies: 1
Views: 462

How to wipe warhammer register on Windows10

Does anybody how to wipe Warhammer RoR register on Windows10?
by Mor
Sun Jun 14, 2020 11:05 pm
Forum: General Discussion
Topic: RvR reward system
Replies: 7
Views: 607

RvR reward system

Recently there has been a litte bit of discussion about people (especially destro) coaxing their allies into staying reluctant on forts 3rd stage and not defending. Basically, defending side is giving up a fort in order to allow the other to raid the city. Obviously, this is something horrible but a...
by Mor
Thu Jun 04, 2020 12:17 pm
Forum: General Discussion
Topic: Forts and their future
Replies: 13
Views: 2191

Re: Forts and their future

Allow invader currency drop in T4 zones/zone locks, problem solved This would be the way to make people completely avoiding forts and permanently farming rvr. This is not sloving the problem. The issue was what to change in forts so that we can enjoy balanced fights during all stages and do not nee...
by Mor
Tue Jun 02, 2020 2:40 pm
Forum: General Discussion
Topic: Forts and their future
Replies: 13
Views: 2191

Re: Forts and their future

Make them an actual siege. Make orcapults permanent ways to attack/get over the walls. Change stage 3 completely. When the doors go down make the champion lead a sally out against the attackers. The lord acts like stage 2 city champs maybe. Just make fights fluid and involve some sort of movement, ...
by Mor
Mon Jun 01, 2020 5:46 pm
Forum: General Discussion
Topic: Forts and their future
Replies: 13
Views: 2191

Forts and their future

I wanted to start a fresh topic on forts or perhaps reignite the discussion on forts since some players have concerns about the difficulty of sieging forts, espiecially on the last 3rd stage. First of all, I want to state that, at least in my opinion, forts are great content to the game and under no...
by Mor
Mon May 18, 2020 7:00 pm
Forum: General Discussion
Topic: Scenario pop-up notification or sound?
Replies: 2
Views: 488

Re: Scenario pop-up notification or sound?

Thanks!
by Mor
Mon May 18, 2020 6:33 pm
Forum: General Discussion
Topic: Scenario pop-up notification or sound?
Replies: 2
Views: 488

Scenario pop-up notification or sound?

Is it possible to add a notification or sound for scenarion pop-ups while the game is minimized and I am working on my desktop?
by Mor
Wed May 13, 2020 6:19 pm
Forum: Addons
Topic: Enemy Ability Ids
Replies: 2
Views: 408

Re: Enemy Ability Ids

Ability Ids for example: 8320, 13018, 20181 is for Seeping Wound. The command is:
/script Enemy.GetAbilityIds("Seeping Wound")
by Mor
Wed May 13, 2020 5:34 pm
Forum: Addons
Topic: Enemy Ability Ids
Replies: 2
Views: 408

Enemy Ability Ids

I am trying to find an ability IDS (ability indentification number) but the standard command doesn't show the Ids for one particular ability - Tzeench's Shielding. Is there any folder with the full list of Idses or perhaps some other method of checking them?

Cheers!