The topic and issue is the fact that classes that are literally wearing robes, ROBES, can say "lol +50% armor" by drinking a potion.
Or by standing near a WP / DoK..... "lol +50% armor because im within 100ft of somebody else"
Or by attaching a fancy jewel to their armor...
Or because some ...
Search found 33 matches
- Thu Nov 03, 2016 2:59 am
- Forum: Rejected
- Topic: Stat/Armor potions
- Replies: 109
- Views: 50076
- Thu Nov 03, 2016 2:53 am
- Forum: Rejected
- Topic: Stat/Armor potions
- Replies: 109
- Views: 50076
Re: Stat/Armor potions
Changing pots has an impact on EVERYONE, and removing or severely nerfing them would have a huge impact on group makeup / balance and class desirability. There would now be a sudden need to have X class with X buff to compensate for the removal of the potion buffs, and as a result, if youre not ...
- Wed Nov 02, 2016 4:12 pm
- Forum: General Discussion
- Topic: Changehammer
- Replies: 88
- Views: 28023
Re: Changehammer
And may i ask how you got that knowledge what most players want? If you think its because of the posts in the forum, you neglected to read all those entries welcoming the changes? And you also have forgotten what in live didnt work too? Stop this life version glorification and try to remember the ...
- Wed Nov 02, 2016 3:43 pm
- Forum: Rejected
- Topic: Stat/Armor potions
- Replies: 109
- Views: 50076
Re: Stat/Armor potions
While I agree that this is a good point regarding armor buffs & pots, I disagree with the desire to remove stat boosts from pots. They do not completely override or remove the need for stat buffs from other classes, rather they (if setup properly) are used IN COMBINATION with those buffs. For ...
- Sun Oct 23, 2016 7:20 pm
- Forum: General Discussion
- Topic: Hey GMs,what did you do with engineers???....
- Replies: 192
- Views: 56151
Re: Hey GMs,what did you do with engineers???....
Although the range buff was initially an issue, it seems that, at least from what Az mentioned elsewhere regarding different specs for Engis coming in the future, the range issue is only temporary.
If I understand what he said correctly, this range buff will only be granted either a) when using ...
If I understand what he said correctly, this range buff will only be granted either a) when using ...
- Sun Oct 23, 2016 7:11 pm
- Forum: General Discussion
- Topic: NPC line of sight ignore objects
- Replies: 5
- Views: 3143
Re: NPC line of sight ignore objects
Issue is known, the devs currently can't do anything about it. They will, as soon they can, but any bypass would shift the balance for PvP. Currently they could make them obey LoS, but not walls.
Like White lions still would engage through walls, but squigs would have to run through a wall to get ...
Like White lions still would engage through walls, but squigs would have to run through a wall to get ...
- Sun Oct 23, 2016 4:52 am
- Forum: General Discussion
- Topic: Tier 3
- Replies: 5
- Views: 3238
Re: Tier 3
During Euro primetime, yes it is. But NA is dead. Its a weekend and for the past few hours (basically NA peak times) there have been between 8-20 people total online in T3.
- Sat Oct 22, 2016 1:10 am
- Forum: General Discussion
- Topic: Tier 3
- Replies: 5
- Views: 3238
Re: Tier 3
IMO it's kind of unnecessary and won't really solve the issue at all.You're just going to have the same issue again from 23-30 as you do from 22-31 right now.
What might be a better solution is:
1) Something which has already been discussed a bit with Az, changing debolster to be more "natural ...
What might be a better solution is:
1) Something which has already been discussed a bit with Az, changing debolster to be more "natural ...
- Sat Oct 22, 2016 12:54 am
- Forum: General Discussion
- Topic: Addressing balance, a different approach.
- Replies: 34
- Views: 12088
Re: Addressing balance, a different approach.
the best suggestion i can think of would be to change the debuff a faction gets for fielding a larger force, rather than increase dmg taken it could instead reduce the rewards obtained by this faction thus promoting more even fights rather than the 220% aao rushes that tend to happen at between 3pm ...
- Fri Oct 21, 2016 2:18 am
- Forum: General Discussion
- Topic: [Guard Mechanic] - Discussion/Changes?
- Replies: 63
- Views: 21003
Re: [Guard Mechanic] - Discussion/Changes?
I agree with many of the points on both sides of this discussion. Yes, guard is pretty great as is when used properly, but at the same time there are a large portion of players who don't use it properly.
Yes, that is a L2P issue, but at the same time that doesn't mean other options can't be ...
Yes, that is a L2P issue, but at the same time that doesn't mean other options can't be ...