Search found 212 matches
- Sat Dec 27, 2025 11:45 am
- Forum: General Discussion
- Topic: Is RoR realisticly still a campaign game?
- Replies: 53
- Views: 5469
Re: Is RoR realisticly still a campaign game?
I want to add, that this evenings shadowland was horrible nightmare slugfest between keep and unicorn UNTIL ram was spawned, keep captured and then it still took good part of hour of fighting between BO's, coordinating warbands and holding keep which was fun exciting and felt purposeful. In the ...
- Thu Dec 25, 2025 3:34 pm
- Forum: Suggestions & Feedback
- Topic: I'm sad WE lost range
- Replies: 32
- Views: 3028
Re: I'm sad WE lost range
While I understand the argument that wh uses pistols for finishers etc and WE has daggers. This whole thing goes down the drain (imo) when you introduce "Broad severing" (slice aoe tactic) that hits all enemies to 25ft infront of you...
I am not give my opinion on the matter whether the ...
- Fri Oct 10, 2025 11:23 am
- Forum: Suggestions & Feedback
- Topic: Grimmshimmer and fleshrenders
- Replies: 112
- Views: 24342
Re: Grimmshimmer and fleshrenders
Having played WE forever and ever from live till now I do feel like gimping finishers is something I would not allow. They have always had such a horrible finishers thanks to how the game works
Now that this got a little derailed into another WE thread( there was already a decent discussion in ...
- Fri Oct 10, 2025 11:12 am
- Forum: Suggestions & Feedback
- Topic: Grimmshimmer and fleshrenders
- Replies: 112
- Views: 24342
Re: Grimmshimmer and fleshrenders
Having anathema and agile escape defendable would go a long way for WH/WE resets, it would still be strong, but not automatic escape.
I hate this idea as it is. But I would be fine if the stagger effect could be parried but let us have the cool jumps and not have it not work 60% of the time ...
- Fri Oct 10, 2025 10:39 am
- Forum: Suggestions & Feedback
- Topic: Grimmshimmer and fleshrenders
- Replies: 112
- Views: 24342
Re: Grimmshimmer and fleshrenders
Solutions could come from :
- Nerfing Witchbrew by some extend, make it less of a no-brainer choice compared to other 13pts finishers (make damage physical, lower damage, number of ticks, up cooldown, etc.)
- Cut absorb tactic value by half ; compare it to the WH one and make it 300-350, for a ...
- Thu Oct 09, 2025 8:56 pm
- Forum: Suggestions & Feedback
- Topic: EU primetime stalemates, heatmaps, and roaming incentives
- Replies: 27
- Views: 21969
Re: EU primetime stalemates, heatmaps, and roaming incentives
Snip
If you do want to revive 6vs6 scenarios, I do recommend you try to push some sort of incentive to warband guilds or community in general.
I dont believe that on whole server plays such messiah that this community will listen. Only devs can do that, with words and fixes that was ...
- Thu Oct 09, 2025 9:34 am
- Forum: Suggestions & Feedback
- Topic: EU primetime stalemates, heatmaps, and roaming incentives
- Replies: 27
- Views: 21969
Re: EU primetime stalemates, heatmaps, and roaming incentives
Snip
If you do want to revive 6vs6 scenarios, I do recommend you try to push some sort of incentive to warband guilds or community in general. Like I do remember I joined some random guild ages past, they mostly did some 2-3 group warbands in general. But, in the guild there were also scenario ...
- Tue Oct 07, 2025 7:31 am
- Forum: Suggestions & Feedback
- Topic: Remove solo queue from Scenarions
- Replies: 65
- Views: 142611
Re: Remove solo queue from Scenarions
No one thinks twice about having to join a group for content in any other MMO, but for some reason RoR players seem to think it doesn't apply here, and worse than that, that it's actually a bad thing.
THIS
Since the matchmaking mechanic cant guaranty proper setups, maybe some kind of group ...
- Mon Oct 06, 2025 10:32 am
- Forum: Suggestions & Feedback
- Topic: Remove solo queue from Scenarions
- Replies: 65
- Views: 142611
Re: Remove solo queue from Scenarions
No no no! None of this half measure bull. I have seen already a couple of diehard "Do premades or die" -people in the thread starting to backpedal this into some 2-3 man setups. None of that, show the world that 6-man groups only scenarios will thrive and will be the best thing since sliced ...
- Mon Oct 06, 2025 9:53 am
- Forum: Suggestions & Feedback
- Topic: Remove solo queue from Scenarions
- Replies: 65
- Views: 142611
Re: Remove solo queue from Scenarions
Damn, if someone put efforts to summarize all the good ideas for SCs and do a feedback post that would be awesome. And there are alot of gems in millions of whine threads of solo vs. group in SCs.
But based on millions of whine threads few things are clear as day:
- queue should be possible only ...



