Search found 212 matches

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by dirnsterer
Sat Dec 27, 2025 11:45 am
Forum: General Discussion
Topic: Is RoR realisticly still a campaign game?
Replies: 53
Views: 5469

Re: Is RoR realisticly still a campaign game?


I want to add, that this evenings shadowland was horrible nightmare slugfest between keep and unicorn UNTIL ram was spawned, keep captured and then it still took good part of hour of fighting between BO's, coordinating warbands and holding keep which was fun exciting and felt purposeful. In the ...
by dirnsterer
Thu Dec 25, 2025 3:34 pm
Forum: Suggestions & Feedback
Topic: I'm sad WE lost range
Replies: 32
Views: 3028

Re: I'm sad WE lost range






While I understand the argument that wh uses pistols for finishers etc and WE has daggers. This whole thing goes down the drain (imo) when you introduce "Broad severing" (slice aoe tactic) that hits all enemies to 25ft infront of you...

I am not give my opinion on the matter whether the ...
by dirnsterer
Fri Oct 10, 2025 11:23 am
Forum: Suggestions & Feedback
Topic: Grimmshimmer and fleshrenders
Replies: 112
Views: 24342

Re: Grimmshimmer and fleshrenders


Having played WE forever and ever from live till now I do feel like gimping finishers is something I would not allow. They have always had such a horrible finishers thanks to how the game works
Now that this got a little derailed into another WE thread( there was already a decent discussion in ...
by dirnsterer
Fri Oct 10, 2025 11:12 am
Forum: Suggestions & Feedback
Topic: Grimmshimmer and fleshrenders
Replies: 112
Views: 24342

Re: Grimmshimmer and fleshrenders


Having anathema and agile escape defendable would go a long way for WH/WE resets, it would still be strong, but not automatic escape.

I hate this idea as it is. But I would be fine if the stagger effect could be parried but let us have the cool jumps and not have it not work 60% of the time ...
by dirnsterer
Fri Oct 10, 2025 10:39 am
Forum: Suggestions & Feedback
Topic: Grimmshimmer and fleshrenders
Replies: 112
Views: 24342

Re: Grimmshimmer and fleshrenders


Solutions could come from :
- Nerfing Witchbrew by some extend, make it less of a no-brainer choice compared to other 13pts finishers (make damage physical, lower damage, number of ticks, up cooldown, etc.)
- Cut absorb tactic value by half ; compare it to the WH one and make it 300-350, for a ...
by dirnsterer
Thu Oct 09, 2025 8:56 pm
Forum: Suggestions & Feedback
Topic: EU primetime stalemates, heatmaps, and roaming incentives
Replies: 27
Views: 21969

Re: EU primetime stalemates, heatmaps, and roaming incentives




Snip


If you do want to revive 6vs6 scenarios, I do recommend you try to push some sort of incentive to warband guilds or community in general.


I dont believe that on whole server plays such messiah that this community will listen. Only devs can do that, with words and fixes that was ...
by dirnsterer
Thu Oct 09, 2025 9:34 am
Forum: Suggestions & Feedback
Topic: EU primetime stalemates, heatmaps, and roaming incentives
Replies: 27
Views: 21969

Re: EU primetime stalemates, heatmaps, and roaming incentives


Snip


If you do want to revive 6vs6 scenarios, I do recommend you try to push some sort of incentive to warband guilds or community in general. Like I do remember I joined some random guild ages past, they mostly did some 2-3 group warbands in general. But, in the guild there were also scenario ...
by dirnsterer
Tue Oct 07, 2025 7:31 am
Forum: Suggestions & Feedback
Topic: Remove solo queue from Scenarions
Replies: 65
Views: 142611

Re: Remove solo queue from Scenarions



No one thinks twice about having to join a group for content in any other MMO, but for some reason RoR players seem to think it doesn't apply here, and worse than that, that it's actually a bad thing.



THIS

Since the matchmaking mechanic cant guaranty proper setups, maybe some kind of group ...
by dirnsterer
Mon Oct 06, 2025 10:32 am
Forum: Suggestions & Feedback
Topic: Remove solo queue from Scenarions
Replies: 65
Views: 142611

Re: Remove solo queue from Scenarions



No no no! None of this half measure bull. I have seen already a couple of diehard "Do premades or die" -people in the thread starting to backpedal this into some 2-3 man setups. None of that, show the world that 6-man groups only scenarios will thrive and will be the best thing since sliced ...
by dirnsterer
Mon Oct 06, 2025 9:53 am
Forum: Suggestions & Feedback
Topic: Remove solo queue from Scenarions
Replies: 65
Views: 142611

Re: Remove solo queue from Scenarions


Damn, if someone put efforts to summarize all the good ideas for SCs and do a feedback post that would be awesome. And there are alot of gems in millions of whine threads of solo vs. group in SCs.

But based on millions of whine threads few things are clear as day:
- queue should be possible only ...