Search found 215 matches

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by dirnsterer
Sat Jun 06, 2026 1:55 pm
Forum: Suggestions & Feedback
Topic: Remove WE/WH From the Game
Replies: 5
Views: 1383

Re: Remove WE/WH From the Game

No joke, this would be a funny experiment in the sense that "Ban class X from game 2 weeks" and then in those two weeks of time you would start to see same exact crying but for class Y instead.
by dirnsterer
Fri Jan 23, 2026 10:29 am
Forum: General Discussion
Topic: Slayer feels too weak
Replies: 79
Views: 22152

Re: Slayer feels too weak

Image
by dirnsterer
Sun Jan 11, 2026 10:43 pm
Forum: Videos / Streams
Topic: post patch Choppa solobitz
Replies: 19
Views: 5755

Re: post patch Choppa solobitz


Solo on order is legit deadarooney after the welf-kings patch.

Double jump on that class killed shadow warrior and AM solo


Crocodile tears for AM or any healer dps to be honest. Why not try out Sha.. "Boo WL can jump around, pull and waah". Too bad strafe running away and killing people with ...
by dirnsterer
Sat Dec 27, 2025 11:45 am
Forum: General Discussion
Topic: Is RoR realisticly still a campaign game?
Replies: 53
Views: 18820

Re: Is RoR realisticly still a campaign game?


I want to add, that this evenings shadowland was horrible nightmare slugfest between keep and unicorn UNTIL ram was spawned, keep captured and then it still took good part of hour of fighting between BO's, coordinating warbands and holding keep which was fun exciting and felt purposeful. In the ...
by dirnsterer
Thu Dec 25, 2025 3:34 pm
Forum: Suggestions & Feedback
Topic: I'm sad WE lost range
Replies: 32
Views: 11393

Re: I'm sad WE lost range






While I understand the argument that wh uses pistols for finishers etc and WE has daggers. This whole thing goes down the drain (imo) when you introduce "Broad severing" (slice aoe tactic) that hits all enemies to 25ft infront of you...

I am not give my opinion on the matter whether the ...
by dirnsterer
Fri Oct 10, 2025 11:23 am
Forum: Suggestions & Feedback
Topic: Grimmshimmer and fleshrenders
Replies: 112
Views: 42778

Re: Grimmshimmer and fleshrenders


Having played WE forever and ever from live till now I do feel like gimping finishers is something I would not allow. They have always had such a horrible finishers thanks to how the game works
Now that this got a little derailed into another WE thread( there was already a decent discussion in ...
by dirnsterer
Fri Oct 10, 2025 11:12 am
Forum: Suggestions & Feedback
Topic: Grimmshimmer and fleshrenders
Replies: 112
Views: 42778

Re: Grimmshimmer and fleshrenders


Having anathema and agile escape defendable would go a long way for WH/WE resets, it would still be strong, but not automatic escape.

I hate this idea as it is. But I would be fine if the stagger effect could be parried but let us have the cool jumps and not have it not work 60% of the time ...
by dirnsterer
Fri Oct 10, 2025 10:39 am
Forum: Suggestions & Feedback
Topic: Grimmshimmer and fleshrenders
Replies: 112
Views: 42778

Re: Grimmshimmer and fleshrenders


Solutions could come from :
- Nerfing Witchbrew by some extend, make it less of a no-brainer choice compared to other 13pts finishers (make damage physical, lower damage, number of ticks, up cooldown, etc.)
- Cut absorb tactic value by half ; compare it to the WH one and make it 300-350, for a ...
by dirnsterer
Thu Oct 09, 2025 8:56 pm
Forum: Suggestions & Feedback
Topic: EU primetime stalemates, heatmaps, and roaming incentives
Replies: 27
Views: 28435

Re: EU primetime stalemates, heatmaps, and roaming incentives




Snip


If you do want to revive 6vs6 scenarios, I do recommend you try to push some sort of incentive to warband guilds or community in general.


I dont believe that on whole server plays such messiah that this community will listen. Only devs can do that, with words and fixes that was ...
by dirnsterer
Thu Oct 09, 2025 9:34 am
Forum: Suggestions & Feedback
Topic: EU primetime stalemates, heatmaps, and roaming incentives
Replies: 27
Views: 28435

Re: EU primetime stalemates, heatmaps, and roaming incentives


Snip


If you do want to revive 6vs6 scenarios, I do recommend you try to push some sort of incentive to warband guilds or community in general. Like I do remember I joined some random guild ages past, they mostly did some 2-3 group warbands in general. But, in the guild there were also scenario ...