Search found 18 matches
- Tue Dec 26, 2017 10:51 am
- Forum: Dwarfs
- Topic: [Engineer] How ES changes effect the class
- Replies: 21
- Views: 9057
Re: [Engineer] How ES changes effect the class
Yeah, I know that the changes had to be done, as "harmful" as they might have been according to me ^^. Unfortunately, especially as a Rifleman(a spec I've played the most), you need some kind of quicker turrets to actually get those few stacks of IU to deal any damage, and ES gave that nice niche of ...
- Tue Dec 26, 2017 1:31 am
- Forum: Dwarfs
- Topic: [Engineer] How ES changes effect the class
- Replies: 21
- Views: 9057
Re: [Engineer] How ES changes effect the class
Well, to set it up beforehand you need to dismount AND know that a fight is to be expected. Yes, it works during our Gunlines, but that's cause we sometimes even move somewhere on foot, not many warbands do so. Most of the time though, when the fight starts, there was no prep time; you need to hard ...
- Mon Dec 25, 2017 6:17 pm
- Forum: Dwarfs
- Topic: [Engineer] How ES changes effect the class
- Replies: 21
- Views: 9057
Re: [Engineer] How ES changes effect the class
While it might be how it's supposed to work, I dare say that it makes ES completely outclassed by Well-Oiled Machine in literally every situation, then. Atleast before, you had to decide between that trait or the other, because, let's not fool ourselves, you need SOME way of reducing your turrets ...
- Sun Sep 10, 2017 8:59 pm
- Forum: Introduce Yourself
- Topic: Another "New to Game, not new to MMOs" I would LOVE advice!
- Replies: 5
- Views: 2141
Re: Another "New to Game, not new to MMOs" I would LOVE advice!
On higher levels, when you get access to most of the skills,the main part of Sorceress rotation, as in setting up the various dots and debuffs, can be done on the move, as they're instant casts. The second part, which tends to be Arctic Blast->Gloomburst, require you to stand still for few seconds ...
- Sat Sep 09, 2017 4:56 pm
- Forum: General Discussion
- Topic: Something about Auto Attack
- Replies: 7
- Views: 4915
Re: Something about Auto Attack
There are actually three ways to activate AA. Two are as anarchypark said, the third is just rightclicking on your enemy when they're in your attack range(as in, if you're using a melee weapon, if you're in melee range, if using a ranged one, if within 100feet). It isn't required to use any ...
- Sun Sep 03, 2017 5:16 am
- Forum: General Discussion
- Topic: (Engineer) What more do you need!
- Replies: 50
- Views: 18235
Re: (Engineer) What more do you need!
The engineer turret grants disrupt and dodge, if your struggling to cc the engineer in close combat as a result then I don't know, try getting in the back for punt and KD. Or, hold the line to get in, covering your team, then cc in combat and kill the engineer. I mean come on Lucca, your complaints ...
- Sat Sep 02, 2017 5:50 am
- Forum: General Discussion
- Topic: (Engineer) What more do you need!
- Replies: 50
- Views: 18235
Re: (Engineer) What more do you need!
If the devs make turrets spawn a bit in front of you, then you'll see less engies standing in them to "gain defensive advantage". Right now, some are using it because it's good, some because they don't care to move because the position is good, and some don't because there is simply no time. Don't ...
- Sat Sep 02, 2017 5:14 am
- Forum: General Discussion
- Topic: (Engineer) What more do you need!
- Replies: 50
- Views: 18235
Re: (Engineer) What more do you need!
Target the turret, destroy it quickly, negating any defensive bonuses provided or force the enginerr away from his turret via a punt or a pull, continue to cc like you would any rdps class with your group and move on. Sure they can deploy the turret again, but you have created a circle of the engi ...
- Thu Aug 31, 2017 12:06 pm
- Forum: Dwarfs
- Topic: [Engi] Build: Kegsniper - Mk IV ‘Thorbold Pattern’ 16.11.2021
- Replies: 75
- Views: 53703
Re: [Engi] Build: Kegsniper
Meanwhile I try to hoard morale for Cannom Smashes to finish off priority targets at low health; quite handy I'd say
- Tue Aug 29, 2017 5:38 pm
- Forum: General Discussion
- Topic: (Engineer) What more do you need!
- Replies: 50
- Views: 18235
Re: (Engineer) What more do you need!
Pfft, instead of tanks blocking and dodging all your gunblasts, you'd be hitting them always... for whooping 80dmg on crit
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