Search found 20 matches

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by Musax
Thu Jun 15, 2017 9:18 am
Forum: General Discussion
Topic: T1 Feedback
Replies: 56
Views: 15876

Re: T1 Feedback

i feel like it is less about splitting WBs, it is about giving strategic coordination a heavier influence than just having the biggest zerg. if you want to have one big blob of multiple warbands all stickzerging from one point to the next, do as you please, but that should not be the best strategie ...
by Musax
Mon Jun 12, 2017 6:55 am
Forum: General Discussion
Topic: T1 Feedback
Replies: 56
Views: 15876

Re: T1 Feedback

I read what you posted, it's just a flawed argument in the case of T1 (T4 it's better because you have more coordinated players, but this is a T1 feedback thread). You're never going to have the type of coordination you're referring to in T1; it's simply a utopia that is created to fit your logic. ...
by Musax
Fri Jun 09, 2017 3:14 pm
Forum: General Discussion
Topic: T1 Feedback
Replies: 56
Views: 15876

Re: T1 Feedback

That's not the issue, though. The issue is if your force is designed to be broken up into 4 pockets where the smaller force can stay as one, even if you're coordinated you're going to have to have a large enough force to counteract the other. I'm not sure that's healthy because I would rather have ...
by Musax
Fri Jun 09, 2017 2:05 pm
Forum: General Discussion
Topic: T1 Feedback
Replies: 56
Views: 15876

Re: T1 Feedback

Yep. This. Requiring a ratio of 1:3 or 1:4 seems to be the driving factor in being able to lock a zone, not necessarily how you move around the map. I heavily disagree with this statement. Such a big advantage is only needed if noone plays coordinated. And i believe that is fair. If you don't coord...
by Musax
Fri Jun 09, 2017 1:55 pm
Forum: General Discussion
Topic: Constructive Feedback Pug Leading T1
Replies: 12
Views: 4747

Re: Constructive Feedback Pug Leading T1

I prefer a system that gives small groups a chance VS huge zergs (because the huge zergs are forced to split) even if that means that zone-locks are rare But don't you think that this system encourages the zerg as well? If you read what Wam said, when one side spreads over the BOs (one wb or couple...
by Musax
Thu Jun 08, 2017 7:14 am
Forum: General Discussion
Topic: Constructive Feedback Pug Leading T1
Replies: 12
Views: 4747

Re: Constructive Feedback Pug Leading T1

that's the fundamental problem though... you either have a system where a small group can make a difference against a huge zerg outnumbering them, but then it will be almost impossible with even forces to get a lock or you have a system where the dominant side can do locks even against almost the sa...
by Musax
Wed Jun 07, 2017 11:44 am
Forum: Trade
Topic: lf your service
Replies: 4
Views: 2392

Re: lf your service

how exactly does PLing work here anways?

haven't seen anything easily setup with 1people that actually gave much more EXP than the lowie just solo-grinding. Biggest benefit was not being alone when some guildies tried to help me level faster
by Musax
Tue Jun 06, 2017 8:47 am
Forum: General Discussion
Topic: Aktivste deutsche Gilde
Replies: 7
Views: 2319

Re: Aktivste deutsche Gilde

Bei so einer ausführlichen Vorstellung und klar definierten Frage wundert es mich dass sich hier nicht Gilden überschlagen sich zu repräsentieren... Sarkasmus beiseite, was bedeutet für dich aktiv? Ne Gilde mit Ø-online 50RPler, die in der Hauptstadt Pflanzen anbauen und im chat RPen sind mit Sicher...
by Musax
Tue May 30, 2017 1:42 pm
Forum: Closed Topics
Topic: [Implementation Feedback] RvR design
Replies: 139
Views: 60816

Re: [Implementation Feedback] RvR design

forming huge groups should be done because of the benefit in fighting power...not because of artificial bonusses imo

the problem with casual-PUG-WBs isn't that they get too few rewards for what they do, the problem is that they don't do much 90% of the time
by Musax
Tue May 30, 2017 1:15 pm
Forum: Closed Topics
Topic: [Implementation Feedback] RvR design
Replies: 139
Views: 60816

Re: [Implementation Feedback] RvR design

keep in mind that the resource turn in requires the group members to all be present to get credit. Now imagine if the entire wb got credit, THAT would encourage zerging, would it not? Picture an entire wb escorting supplies, during EU hours you can call that 4 wbs escorting a supply each. As it is ...