Search found 20 matches
- Thu Jun 15, 2017 9:18 am
- Forum: General Discussion
- Topic: T1 Feedback
- Replies: 56
- Views: 15876
Re: T1 Feedback
i feel like it is less about splitting WBs, it is about giving strategic coordination a heavier influence than just having the biggest zerg. if you want to have one big blob of multiple warbands all stickzerging from one point to the next, do as you please, but that should not be the best strategie ...
- Mon Jun 12, 2017 6:55 am
- Forum: General Discussion
- Topic: T1 Feedback
- Replies: 56
- Views: 15876
Re: T1 Feedback
I read what you posted, it's just a flawed argument in the case of T1 (T4 it's better because you have more coordinated players, but this is a T1 feedback thread). You're never going to have the type of coordination you're referring to in T1; it's simply a utopia that is created to fit your logic. ...
- Fri Jun 09, 2017 3:14 pm
- Forum: General Discussion
- Topic: T1 Feedback
- Replies: 56
- Views: 15876
Re: T1 Feedback
That's not the issue, though. The issue is if your force is designed to be broken up into 4 pockets where the smaller force can stay as one, even if you're coordinated you're going to have to have a large enough force to counteract the other. I'm not sure that's healthy because I would rather have ...
- Fri Jun 09, 2017 2:05 pm
- Forum: General Discussion
- Topic: T1 Feedback
- Replies: 56
- Views: 15876
Re: T1 Feedback
Yep. This. Requiring a ratio of 1:3 or 1:4 seems to be the driving factor in being able to lock a zone, not necessarily how you move around the map. I heavily disagree with this statement. Such a big advantage is only needed if noone plays coordinated. And i believe that is fair. If you don't coord...
- Fri Jun 09, 2017 1:55 pm
- Forum: General Discussion
- Topic: Constructive Feedback Pug Leading T1
- Replies: 12
- Views: 4747
Re: Constructive Feedback Pug Leading T1
I prefer a system that gives small groups a chance VS huge zergs (because the huge zergs are forced to split) even if that means that zone-locks are rare But don't you think that this system encourages the zerg as well? If you read what Wam said, when one side spreads over the BOs (one wb or couple...
- Thu Jun 08, 2017 7:14 am
- Forum: General Discussion
- Topic: Constructive Feedback Pug Leading T1
- Replies: 12
- Views: 4747
Re: Constructive Feedback Pug Leading T1
that's the fundamental problem though... you either have a system where a small group can make a difference against a huge zerg outnumbering them, but then it will be almost impossible with even forces to get a lock or you have a system where the dominant side can do locks even against almost the sa...
- Wed Jun 07, 2017 11:44 am
- Forum: Trade
- Topic: lf your service
- Replies: 4
- Views: 2392
Re: lf your service
how exactly does PLing work here anways?
haven't seen anything easily setup with 1people that actually gave much more EXP than the lowie just solo-grinding. Biggest benefit was not being alone when some guildies tried to help me level faster
haven't seen anything easily setup with 1people that actually gave much more EXP than the lowie just solo-grinding. Biggest benefit was not being alone when some guildies tried to help me level faster
- Tue Jun 06, 2017 8:47 am
- Forum: General Discussion
- Topic: Aktivste deutsche Gilde
- Replies: 7
- Views: 2319
Re: Aktivste deutsche Gilde
Bei so einer ausführlichen Vorstellung und klar definierten Frage wundert es mich dass sich hier nicht Gilden überschlagen sich zu repräsentieren... Sarkasmus beiseite, was bedeutet für dich aktiv? Ne Gilde mit Ø-online 50RPler, die in der Hauptstadt Pflanzen anbauen und im chat RPen sind mit Sicher...
- Tue May 30, 2017 1:42 pm
- Forum: Closed Topics
- Topic: [Implementation Feedback] RvR design
- Replies: 139
- Views: 60816
Re: [Implementation Feedback] RvR design
forming huge groups should be done because of the benefit in fighting power...not because of artificial bonusses imo
the problem with casual-PUG-WBs isn't that they get too few rewards for what they do, the problem is that they don't do much 90% of the time
the problem with casual-PUG-WBs isn't that they get too few rewards for what they do, the problem is that they don't do much 90% of the time
- Tue May 30, 2017 1:15 pm
- Forum: Closed Topics
- Topic: [Implementation Feedback] RvR design
- Replies: 139
- Views: 60816
Re: [Implementation Feedback] RvR design
keep in mind that the resource turn in requires the group members to all be present to get credit. Now imagine if the entire wb got credit, THAT would encourage zerging, would it not? Picture an entire wb escorting supplies, during EU hours you can call that 4 wbs escorting a supply each. As it is ...