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by lumpi33
Fri Apr 24, 2026 11:02 pm
Forum: General Discussion
Topic: WE/WH: What really went wrong
Replies: 47
Views: 2851

Re: WE/WH: What really went wrong


Show me test results from dps dok on doll pls. No shenanigans just time to kill, 3 sec burst, 1 sec burst. So i can see that crazy amount of st damage comparable to choppa/mara u talking here about.

There are a few that can pull off some really crazy damage. Can't remember their names but here ...
by lumpi33
Fri Apr 24, 2026 2:33 pm
Forum: General Discussion
Topic: WE/WH: What really went wrong
Replies: 47
Views: 2851

Re: WE/WH: What really went wrong

Sinisterror wrote: Fri Apr 24, 2026 2:19 pm Witch hunters AA works exactly like every Melee dps dual wielding! Always has so around 46% Chance offhand to proc from Mainhand AA
ok, thanks for clarification. What's the fastest WH weapons? I think WEs have faster daggers, giving them still the edge on procs.
by lumpi33
Fri Apr 24, 2026 1:47 pm
Forum: General Discussion
Topic: WE/WH: What really went wrong
Replies: 47
Views: 2851

Re: WE/WH: What really went wrong


Dps dok better than choppa/mara? 2h worse than dual wield? Hats dont have dual wield?

Dps doks can do crazy single target damage and don't have the 50% armor debuff of red choppas. Mara is without a doubt very good dps too. I wouldn't say that choppas are behind in damage. Maybe they do even a ...
by lumpi33
Fri Apr 24, 2026 11:00 am
Forum: General Discussion
Topic: WE/WH: What really went wrong
Replies: 47
Views: 2851

Re: WE/WH: What really went wrong


What's wrong with Subtlety post? I do not get it.

Also I do not get a purpose of this another trashy thread "Nerf WE's/WH's because they killed me and I am so dumb so I do not get why and how to fight them"?

May I suggest devs introducing forums bans to such cry babies? I do not see WE's/WH's ...
by lumpi33
Fri Apr 24, 2026 10:33 am
Forum: Videos / Streams
Topic: Magus Solobitz!
Replies: 7
Views: 1004

Re: Magus Solobitz!

I wish engi had that magus snare m1 grasping darkness. It is such a strong ability.
by lumpi33
Fri Apr 24, 2026 9:09 am
Forum: General Discussion
Topic: WE/WH: What really went wrong
Replies: 47
Views: 2851

Re: WE/WH: What really went wrong



Have a look at this city fight:
https://killboard.returnofreckoning.com/scenario/f151b8cf0dc344e7bed3057260e39b18

There were 247 kills in the whole round 106 kills on destro side. Guess how often the 3 WEs died:
- Hide 1x
- Snickery 0x
- Petulant 0x

Imagine that. These are supposed to be ...
by lumpi33
Thu Apr 23, 2026 9:33 pm
Forum: General Discussion
Topic: WE/WH: What really went wrong
Replies: 47
Views: 2851

Re: WE/WH: What really went wrong

Have a look at this city fight:
https://killboard.returnofreckoning.com/scenario/f151b8cf0dc344e7bed3057260e39b18

There were 247 kills in the whole round 106 kills on destro side. Guess how often the 3 WEs died:
- Hide 1x
- Snickery 0x
- Petulant 0x

Imagine that. These are supposed to be squishy ...
by lumpi33
Thu Apr 23, 2026 6:42 pm
Forum: General Discussion
Topic: WE/WH: What really went wrong
Replies: 47
Views: 2851

Re: WE/WH: What really went wrong

eigner93 wrote: Thu Apr 23, 2026 6:29 pm OP and the 2nd poster had some great takes and good suggestions on the topic, however this will be just an other derailed WE fanboi WE hater topic like the 100 before it.
ty! yes, this. The WEs players turning it into a **** show again...
by lumpi33
Thu Apr 23, 2026 12:44 pm
Forum: General Discussion
Topic: WE/WH: What really went wrong
Replies: 47
Views: 2851

Re: WE/WH: What really went wrong

Some good points Fenris.


All other options are to me counterintuitive or plainly destroying the class, like AP/s malus or damage/defense reduction, on classes meant to go out from stealth with half their AP pool, with already a uber squishy character (especially now they lost even more initiative ...
by lumpi33
Thu Apr 23, 2026 11:30 am
Forum: Suggestions & Feedback
Topic: Frequency of balance patches since the melee rework
Replies: 7
Views: 885

Re: Frequency of balance patches since the melee rework

Id prefer pair by pair. BW/Sorc, SW/SH, engi/magus, ....

Pairs fulfill the same roles and should be roughly even.