Initiative should help detecting but it doesn't. I've tried an extreme build with RP that can get lots of ini with selfbuff and it did literally nothing.Ruin wrote: Thu Mar 05, 2026 7:57 am We all heard rummros that Initiative helps detect them. But could we get a formula behind it?
Search found 409 matches
- Thu Mar 05, 2026 11:27 am
- Forum: Suggestions & Feedback
- Topic: [WE/WH] shadow
- Replies: 10
- Views: 764
Re: [WE/WH] shadow
- Sat Feb 28, 2026 10:41 am
- Forum: General Discussion
- Topic: T1 scenarios: something seems weird
- Replies: 4
- Views: 801
Re: T1 scenarios: something seems weird
btw: does random scenario include event scenarios?
- Sat Feb 28, 2026 10:40 am
- Forum: General Discussion
- Topic: T1 scenarios: something seems weird
- Replies: 4
- Views: 801
Re: T1 scenarios: something seems weird
For T1 the new queue ain't working that great yet. A lot less pops.
I think they gotta soften the requirements for group setups.
It would help to see who is queuing on the other side (how many tanks/healers/dps) and which instances are open. That would help report issues and people would be more ...
I think they gotta soften the requirements for group setups.
It would help to see who is queuing on the other side (how many tanks/healers/dps) and which instances are open. That would help report issues and people would be more ...
- Fri Feb 27, 2026 3:51 am
- Forum: General Discussion
- Topic: T1 scenarios: something seems weird
- Replies: 4
- Views: 801
T1 scenarios: something seems weird
There was a lot of action in the lake but still no pops. Look at the screenshot. 1h30 no pops.
That 1h30 looks suspicious. It's like a 90minute timeout. After that it started to pop again.
https://ibb.co/fYfYsVxn
That 1h30 looks suspicious. It's like a 90minute timeout. After that it started to pop again.
https://ibb.co/fYfYsVxn
- Fri Feb 27, 2026 3:29 am
- Forum: Suggestions & Feedback
- Topic: WL Nerf
- Replies: 31
- Views: 2715
Re: WL Nerf
WLs have to sacrifice a lot to do good single target damage. They have to give up their AOE and their knock down. Beside that they have to rely on a buggy and squishy pet. Ain't that great. Other classes like the Mara do great damage, pulls and AOE kds without that pet with a better toolkit on top ...
- Fri Feb 27, 2026 3:11 am
- Forum: Suggestions & Feedback
- Topic: WElf Nerf
- Replies: 152
- Views: 11141
Re: WElf Nerf
Feinted Positioning armor ignore should be looked at first before taking any other actions. And yeah, pounce should not be on that class. Their self absorb needs to be reduced to 400 as well.
- Fri Feb 27, 2026 3:06 am
- Forum: General Discussion
- Topic: WE and WHs changes made the game booring any fixes?
- Replies: 302
- Views: 33443
Re: WE and WHs changes made the game booring any fixes?
But letting those 2 Classes keep an not intended 10 seconds 100% armor ignore trough FP on their highest hitting, low ap spammable builder. (on top of one of them not just every 60 sec for 10 sec, but even every 20 sec for 10 sec) is an absolute NO GO.
We had years of back and forth debates about ...
- Tue Feb 17, 2026 12:45 pm
- Forum: Changelogs
- Topic: Patch Notes 12/02/2026
- Replies: 209
- Views: 29607
Re: Patch Notes 12/02/2026
Having guards serves several purposes.
1) It gives the losing team a safe place to regroup and skirmish. This allows the losers to rebuild their morale (both for characters and players). The barriers force losing teams to coordinate and push out together, which usually isn't possible for pugs.
2 ...
- Mon Feb 16, 2026 9:58 pm
- Forum: Changelogs
- Topic: Patch Notes 12/02/2026
- Replies: 209
- Views: 29607
Re: Patch Notes 12/02/2026
Seriously, if the vast majority of people here are against barriers, why do they still exist? They were created because of one influential streamer and his premade couldn't stomp ranged kiting classes back in the day.
You answered your own question! I might be wrong but this same reason was ...
- Mon Feb 16, 2026 11:22 am
- Forum: Suggestions & Feedback
- Topic: New Player Experience - Some Feedback
- Replies: 13
- Views: 2805
Re: New Player Experience - Some Feedback
I think bolster is right where it should be.
There is maybe only one point I don't like about bolster: I think all debuffs are being applied before bolster and not after. That should be changed. It makes them really strong on bolstered characters.
There is maybe only one point I don't like about bolster: I think all debuffs are being applied before bolster and not after. That should be changed. It makes them really strong on bolstered characters.



