When you are facing weird bugs that others don't have then doing a fresh installation of RoR is usually the best first approach.
It's because the patcher/launcher can mess up the installation and even a repair wont fix it. I'm saying this because I had once daily crashes and a repair didn't fix it ...
Search found 385 matches
- Sun Jan 11, 2026 2:07 am
- Forum: Technical Support Center
- Topic: Cant Join LTD
- Replies: 4
- Views: 978
- Sat Jan 10, 2026 10:16 am
- Forum: General Discussion
- Topic: Slayer feels too weak
- Replies: 65
- Views: 5380
Re: Slayer feels too weak
There are a few things about Slayers/Choppas that don't make sense to me.
1. AOE
They should be the melee class with the highest and best AOE melee damage. That is currently not the case. All mdps classes do about the same aoe damage and if I look at the morales then why are they not having a AOE ...
1. AOE
They should be the melee class with the highest and best AOE melee damage. That is currently not the case. All mdps classes do about the same aoe damage and if I look at the morales then why are they not having a AOE ...
- Mon Jan 05, 2026 1:59 pm
- Forum: General Discussion
- Topic: Slayer feels too weak
- Replies: 65
- Views: 5380
Re: Slayer feels too weak
Something feels weird with the current mechanic.
While I like the rage cost changes you are constantly fighting your own mechanic to not get red because you are getting hit way too hard when red but you need to be red to have access to certain abilities.
It is way too punishing when you are ...
While I like the rage cost changes you are constantly fighting your own mechanic to not get red because you are getting hit way too hard when red but you need to be red to have access to certain abilities.
It is way too punishing when you are ...
- Fri Jan 02, 2026 10:19 am
- Forum: General Discussion
- Topic: Slayer feels too weak
- Replies: 65
- Views: 5380
Slayer feels too weak
They used to be THE melee AOE damage dealers with great damage but not so great survivability compared to the other melee dps options.
Now that the AOE damage got nerfed down and Slayers/Choppas are even more fragile then before (+25% damage in yellow since the last patch) I really wonder what the ...
Now that the AOE damage got nerfed down and Slayers/Choppas are even more fragile then before (+25% damage in yellow since the last patch) I really wonder what the ...
- Fri Sep 06, 2024 6:53 am
- Forum: Suggestions & Feedback
- Topic: Regen stuff need a nerf
- Replies: 101
- Views: 43930
Re: Regen stuff need a nerf
The reason def regen WEs are so strong is not that armor piece. These are the reasons:
-> They don't have to invest anything into strength and can put everything in defense.
-> They can stagger you or disappear to buy time for regen then attack again or just leave.
-> The regen rings have reduced ...
-> They don't have to invest anything into strength and can put everything in defense.
-> They can stagger you or disappear to buy time for regen then attack again or just leave.
-> The regen rings have reduced ...
- Mon Aug 12, 2024 3:31 pm
- Forum: Suggestions & Feedback
- Topic: Aoe Cap feedback after playing with it
- Replies: 77
- Views: 41510
Re: Aoe Cap feedback after playing with it
Amen.Akalukz wrote: Mon Aug 12, 2024 3:01 pm Problem is everyone that wants the changes back to 24 are used to instagibbing other groups, now they can't, and they are mad. This is a good change for the game, fights are more fun for pug's casuals, that is exactly who we should be thinking about.
- Sun Aug 11, 2024 11:43 pm
- Forum: Suggestions & Feedback
- Topic: Aoe Cap feedback after playing with it
- Replies: 77
- Views: 41510
Re: Aoe Cap feedback after playing with it
I read a lot about the cap needs to be reverted again in order to give smaller forces a chances against bigger forces.
After playing a week or two with the new cap I absolutely see no issue with it. It's fine and I would say it's better than before.
Im probably the only one that would rather take ...
After playing a week or two with the new cap I absolutely see no issue with it. It's fine and I would say it's better than before.
Im probably the only one that would rather take ...
- Fri Aug 09, 2024 3:25 pm
- Forum: General Discussion
- Topic: Lots of Numbers: Twilight's Tide Event Scenarios
- Replies: 114
- Views: 56788
Re: Lots of Numbers: Twilight's Tide Event Scenarios
I respectfully disagree. Scenarios would be much fairer if they were primarily 6 vs. 6, ...
I already disagree with your first statement here. The golden number for scenarios is 12 vs 12. It's the perfect number where you have enough killing power but not a blob yet. It's perfectly fine how the ...
- Fri Aug 09, 2024 7:47 am
- Forum: General Discussion
- Topic: Lots of Numbers: Twilight's Tide Event Scenarios
- Replies: 114
- Views: 56788
Re: Lots of Numbers: Twilight's Tide Event Scenarios
I can only speak for myself and my personal perception here:
Please be assured that the development team is working hard on a practical solution for clean and fair matchmaking. Good results take time and internal testing. Please be patient. Nobody benefits from a revision if it doesn't work in ...
- Thu Aug 08, 2024 7:20 am
- Forum: General Discussion
- Topic: Lots of Numbers: Twilight's Tide Event Scenarios
- Replies: 114
- Views: 56788
Re: Lots of Numbers: Twilight's Tide Event Scenarios
As far as we know, Balance team members (tryhards as u called them), didn’t vote for any change in scs. We asked then who is responsible for that, but no reply yet.
I take my wording back on this. Lets call it the "inner circle". I think it is not only the balance team members that are having an ...



