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by lumpi33
Thu Mar 05, 2026 11:27 am
Forum: Suggestions & Feedback
Topic: [WE/WH] shadow
Replies: 10
Views: 764

Re: [WE/WH] shadow

Ruin wrote: Thu Mar 05, 2026 7:57 am We all heard rummros that Initiative helps detect them. But could we get a formula behind it?
Initiative should help detecting but it doesn't. I've tried an extreme build with RP that can get lots of ini with selfbuff and it did literally nothing.
by lumpi33
Sat Feb 28, 2026 10:41 am
Forum: General Discussion
Topic: T1 scenarios: something seems weird
Replies: 4
Views: 801

Re: T1 scenarios: something seems weird

btw: does random scenario include event scenarios?
by lumpi33
Sat Feb 28, 2026 10:40 am
Forum: General Discussion
Topic: T1 scenarios: something seems weird
Replies: 4
Views: 801

Re: T1 scenarios: something seems weird

For T1 the new queue ain't working that great yet. A lot less pops.

I think they gotta soften the requirements for group setups.

It would help to see who is queuing on the other side (how many tanks/healers/dps) and which instances are open. That would help report issues and people would be more ...
by lumpi33
Fri Feb 27, 2026 3:51 am
Forum: General Discussion
Topic: T1 scenarios: something seems weird
Replies: 4
Views: 801

T1 scenarios: something seems weird

There was a lot of action in the lake but still no pops. Look at the screenshot. 1h30 no pops.

That 1h30 looks suspicious. It's like a 90minute timeout. After that it started to pop again.

https://ibb.co/fYfYsVxn
by lumpi33
Fri Feb 27, 2026 3:29 am
Forum: Suggestions & Feedback
Topic: WL Nerf
Replies: 31
Views: 2715

Re: WL Nerf

WLs have to sacrifice a lot to do good single target damage. They have to give up their AOE and their knock down. Beside that they have to rely on a buggy and squishy pet. Ain't that great. Other classes like the Mara do great damage, pulls and AOE kds without that pet with a better toolkit on top ...
by lumpi33
Fri Feb 27, 2026 3:11 am
Forum: Suggestions & Feedback
Topic: WElf Nerf
Replies: 152
Views: 11141

Re: WElf Nerf

Feinted Positioning armor ignore should be looked at first before taking any other actions. And yeah, pounce should not be on that class. Their self absorb needs to be reduced to 400 as well.
by lumpi33
Fri Feb 27, 2026 3:06 am
Forum: General Discussion
Topic: WE and WHs changes made the game booring any fixes?
Replies: 302
Views: 33443

Re: WE and WHs changes made the game booring any fixes?


But letting those 2 Classes keep an not intended 10 seconds 100% armor ignore trough FP on their highest hitting, low ap spammable builder. (on top of one of them not just every 60 sec for 10 sec, but even every 20 sec for 10 sec) is an absolute NO GO.
We had years of back and forth debates about ...
by lumpi33
Tue Feb 17, 2026 12:45 pm
Forum: Changelogs
Topic: Patch Notes 12/02/2026
Replies: 209
Views: 29607

Re: Patch Notes 12/02/2026


Having guards serves several purposes.

1) It gives the losing team a safe place to regroup and skirmish. This allows the losers to rebuild their morale (both for characters and players). The barriers force losing teams to coordinate and push out together, which usually isn't possible for pugs.
2 ...
by lumpi33
Mon Feb 16, 2026 9:58 pm
Forum: Changelogs
Topic: Patch Notes 12/02/2026
Replies: 209
Views: 29607

Re: Patch Notes 12/02/2026



Seriously, if the vast majority of people here are against barriers, why do they still exist? They were created because of one influential streamer and his premade couldn't stomp ranged kiting classes back in the day.


You answered your own question! I might be wrong but this same reason was ...
by lumpi33
Mon Feb 16, 2026 11:22 am
Forum: Suggestions & Feedback
Topic: New Player Experience - Some Feedback
Replies: 13
Views: 2805

Re: New Player Experience - Some Feedback

I think bolster is right where it should be.

There is maybe only one point I don't like about bolster: I think all debuffs are being applied before bolster and not after. That should be changed. It makes them really strong on bolstered characters.