Search found 55 matches
- Mon Oct 12, 2015 4:05 am
- Forum: Suggestions & Feedback
- Topic: T3 delayed until lag fix . Goal impossible ?
- Replies: 61
- Views: 19569
Re: T3 delayed until lag fix . Goal impossible ?
so do you have any ideas whats causing the massive 20sec-60sec lags at keep sieges at the prime time? is it just because there are too many people clumped in one zone or is it the massive input of abilitys spammed by players at the same time? Yes, we have an idea as to what is going on during the ...
- Mon Oct 12, 2015 3:00 am
- Forum: Suggestions & Feedback
- Topic: T3 delayed until lag fix . Goal impossible ?
- Replies: 61
- Views: 19569
Re: T3 delayed until lag fix . Goal impossible ?
It is not an impossible goal. We are not aiming to fix all lag time for all time ever, but rather to address the current capacity issues far enough that we are comfortable that T3 can release and the server will be able to handle the influx of players that T3 will inevitably bring. Will it be a 100 ...
- Fri Oct 02, 2015 7:50 pm
- Forum: General Discussion
- Topic: LoS fixes and previous changes
- Replies: 10
- Views: 3458
Re: LoS fixes and previous changes
Well I don't see the fix working that well. I can still shoot AoE trough Mandred's Door. Doors do not currently have LoS checks. This. Because of their dynamic nature, doors require additional information that would enable LOS checks to conditionally pass / fail for individual pieces of geometry ...
- Thu Oct 01, 2015 1:30 am
- Forum: General Discussion
- Topic: Capes
- Replies: 19
- Views: 5243
Re: Capes
They work now http://i.4cdn.org/v/1443655714520.jpg The most important fix ever to happen on this server and it didn't make the news page? Knew it was in the works, didn't know it was in the patch. Sorry Nal! He about lost his mind for the sake of the fashion-obsessed among our community. You know ...
- Wed Sep 30, 2015 4:47 pm
- Forum: Changelogs
- Topic: Changelog 29/09
- Replies: 88
- Views: 27028
Re: Changelog 29/09
The melee range fix is all Aza's doing. I haven't tried it out yet, but I hear it's a noticeable improvement?paps wrote:I love this!!!kintari wrote: [Combat]
- Fixed some code to improve the melee range if both targets were moving
- Wed Sep 30, 2015 5:57 am
- Forum: Changelogs
- Topic: Changelog 29/09
- Replies: 88
- Views: 27028
Re: Changelog 29/09
We'll just remove enemies. No more enemy dots, problem solved.Luth wrote:Thanks for the constructive feedback. I'm sure devs got finally aware of that issue and it will now be fixed. asap.alan19 wrote:what about the enemy dots ? get rid of this **** asap plz
Spoiler:
- Tue Sep 29, 2015 12:36 pm
- Forum: Changelogs
- Topic: Changelog 29/09
- Replies: 88
- Views: 27028
Re: Changelog 29/09
YesXaun wrote:Does this change also affect pet/AA (Engi/SW/SH/Magus) LoS abuse?
- Tue Sep 29, 2015 12:14 pm
- Forum: Changelogs
- Topic: Changelog 29/09
- Replies: 88
- Views: 27028
Changelog 29/09
http://www.sixpiwan.com/ftp/WAR/news/HOTFIX_sm.png [General] - The renown rank cap is now 40 [Warband UI] - Warband unit frames no longer show warband members as 'Distant' unless they are in fact distant - Warband unit frames now update consistently and in realtime (for non-distant warband members ...
- Sun Sep 27, 2015 11:57 pm
- Forum: General Discussion
- Topic: Any chance of a US server?
- Replies: 9
- Views: 3386
Re: Any chance of a US server?
Determining the root cause and appropriate course of action for melee range issues is a high priority IMO. Currently I am working on WB / SC unit frames and map updates, but I would like to start looking at melee Soon™. I frequently play a blackguard from east coast USA, I know how it can be.
- Sun Sep 27, 2015 2:35 am
- Forum: General Discussion
- Topic: DirectX11
- Replies: 3
- Views: 1735
Re: DirectX11
It's possible to intercept rendering calls made by a game without having to modify the game binary, but what you can achieve with this method is 'limited'. I put it in quotes because SweetFX uses this approach and can do quite a lot, but like Shlomo said it pretty much all falls within the confines ...