Search found 6 matches

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by Yamashiro
Mon Apr 24, 2017 11:41 pm
Forum: Dwarfs
Topic: [Engineer] Auto Attack/range and some other stuff
Replies: 28
Views: 11114

Re: [Engineer] Auto Attack/range and some other stuff


...
And if you wanna know a trick with the shock nade from an expirienced engineer, which takes quite a bit of skill to execute: You can shock nade your turret and fend off a stagger attempt because the nade has a travel time which if timed right still flies when the stagger goes off since mines ...
by Yamashiro
Mon Apr 24, 2017 9:51 pm
Forum: Dwarfs
Topic: [Engineer] Auto Attack/range and some other stuff
Replies: 28
Views: 11114

Re: [Engineer] Auto Attack/range and some other stuff

a good player can get easy kills against disorganised players, regardless of class. a good engineer, with a strong armor debuff provided elsewhere, can easily rake in the kills with snipe/HP/FF/HS etc. i just haven't seen any active engineers that play like this recently.

I guess the combo would ...
by Yamashiro
Mon Apr 24, 2017 9:13 pm
Forum: Dwarfs
Topic: [Engineer] Auto Attack/range and some other stuff
Replies: 28
Views: 11114

Re: [Engineer] Auto Attack/range and some other stuff

^ reminds me of the trick in WoW where you'd SW:D as a SWP right before a polymorph attempt. interesting, did not know that. Haha another fellow arena junkie I assume, good SP could even break repentence, blind or sap. I miss the ridiculous comp names like african turtle cleave or lsd.^^ Great pvp ...
by Yamashiro
Mon Apr 24, 2017 8:46 pm
Forum: Dwarfs
Topic: [Engineer] Auto Attack/range and some other stuff
Replies: 28
Views: 11114

Re: [Engineer] Auto Attack/range and some other stuff


Because Engi is a dwarf with a handgun that makes boom. The other one is a guy on a disc in a Pyjama.

Also population doesn't mean skill or utility. 3 glascannon rifle Engis in an SC who doesn't coordinate fire and its game over.
AAND we have there Nuclearpotato the super magus who had his kill ...
by Yamashiro
Mon Apr 24, 2017 6:12 pm
Forum: Dwarfs
Topic: [Engineer] Auto Attack/range and some other stuff
Replies: 28
Views: 11114

Re: [Engineer] Auto Attack/range and some other stuff

Think Aza stated a few times that such problems (armor mitigation vs physical rdps) won't exist here. Hoping it is true!

At this point I really think that it might need to be a tiered system with different caps for different armor types.

But currently for prdps in a premade setting you can be ...
by Yamashiro
Mon Apr 24, 2017 2:49 pm
Forum: Dwarfs
Topic: [Engineer] Auto Attack/range and some other stuff
Replies: 28
Views: 11114

[Engineer] Auto Attack/range and some other stuff

Ahoy, fellow Engineers.

A simple question, which should only have one answer, what makes the engineer so superior to the magus that the engineer shouldn't have his Auto Attack adjusted to the effective range he gets with the different turret buffs?

I guess now is the time to mention that I've ...