Sorry for the double post, but was unable to delete other post 'cause thread got locked.
Does parry/dodge/disrupt have a hard cap?
I've found conflicting information lately. For instance here:
Secrets wrote:
Some classes like SMs can get up to 87% parry. Some skills boost parry to 200% like ...
Search found 6 matches
- Wed Nov 22, 2017 4:34 am
- Forum: General Discussion
- Topic: Does parry/dodge/disrupt have a hard cap?
- Replies: 4
- Views: 2402
- Mon Nov 20, 2017 3:16 am
- Forum: General Discussion
- Topic: How does block work since 10/13/17 patch?
- Replies: 0
- Views: 1308
How does block work since 10/13/17 patch?
Still unclear on how block is now supposed to calculated.
Old way of calculation before 10/13/17 patch: (please confirm this is correct)
(block_rating/attacker_offensive_stat)*.2 = block % Example: LvL 15 chosen with 157 block rating, +1% block from gear, being attacked by LvL 19 warrior priest ...
Old way of calculation before 10/13/17 patch: (please confirm this is correct)
(block_rating/attacker_offensive_stat)*.2 = block % Example: LvL 15 chosen with 157 block rating, +1% block from gear, being attacked by LvL 19 warrior priest ...
- Sat Nov 18, 2017 7:30 pm
- Forum: General Discussion
- Topic: Summary of new defensive mechanics
- Replies: 56
- Views: 25606
Re: Summary of new defensive mechanics
Does parry/dodge/disrupt have a hard cap?
I've found conflicting information lately. For instance here:
Some classes like SMs can get up to 87% parry. Some skills boost parry to 200% like morales. Those will still function as we removed the cap from parry rather recently.
So if you have a crazy ...
I've found conflicting information lately. For instance here:
Some classes like SMs can get up to 87% parry. Some skills boost parry to 200% like morales. Those will still function as we removed the cap from parry rather recently.
So if you have a crazy ...
- Sat Nov 18, 2017 6:36 pm
- Forum: General Discussion
- Topic: Summary of new defensive mechanics
- Replies: 56
- Views: 25606
- Thu Nov 16, 2017 7:50 am
- Forum: Changelogs
- Topic: Patch Notes 13/10/17
- Replies: 309
- Views: 118496
Re: Patch Notes 13/10/17
-Dodge/Disrupt/Parry now takes the opposing stats into consideration in a different way, by adding onto the 'high-end' of the 100 roll used for calculating the chance, with a hard cap of 75% of any of these. The proper formula is now used for calculating parry % from weaponskill/strength (and ...
- Thu Nov 16, 2017 7:13 am
- Forum: Suggestions & Feedback
- Topic: Dual Wield and Greatweapon balance
- Replies: 323
- Views: 80824
Re: Dual Wield and Greatweapon balance
I just did some testing and my findings suggest equipping a twohander (great hammer in this case) grants around a -10% to -12% chance to be parried. Summary of my testing:
Attacker: Warrior Priest bolstered to lvl 15, strength = 97, no items worn that grant -% chance to be parried
Defender: Chosen ...
Attacker: Warrior Priest bolstered to lvl 15, strength = 97, no items worn that grant -% chance to be parried
Defender: Chosen ...