Search found 119 matches
- Fri Dec 19, 2025 8:08 am
- Forum: General Discussion
- Topic: Mara Pull Untouched???
- Replies: 22
- Views: 2415
Re: Mara Pull Untouched???
Both, mara pull and fetch should be stationary channels.
- Thu Dec 18, 2025 11:49 am
- Forum: Changelogs
- Topic: Patch Notes 18/12/2025
- Replies: 186
- Views: 17445
Re: Patch Notes 18/12/2025
- Rampage - Now exhausts 50 Rage and is no longer off the global cooldown. Your attacks are now 100% less likely to be Blocked or Parried. If you are Furious, the duration is increased to 20 seconds.
Rampage in 3.. 2.. 1..
Let's melt boiiiiz!
Rampage in 3.. 2.. 1..
Let's melt boiiiiz!
- Wed Dec 10, 2025 8:24 pm
- Forum: Suggestions & Feedback
- Topic: Texture improvement
- Replies: 3
- Views: 746
Texture improvement
I think there is no place in the whole game which is causing more frustration than this particular spot. Would it be possible to improve texture quality to just slightly reduce possibility of getting stuck here?
- Wed Dec 10, 2025 2:07 pm
- Forum: Suggestions & Feedback
- Topic: X-Realm Lockout - Potential Solution
- Replies: 19
- Views: 2419
Re: X-Realm Lockout - Potential Solution
Noooo, I want to blob with the rest of the winning side, stomping inferior beings and get my well earned rewards!
Jokes aside, seems like a not too complex thing to implement and good idea for organized groups to balance the lakes, +1
Jokes aside, seems like a not too complex thing to implement and good idea for organized groups to balance the lakes, +1
- Thu Nov 27, 2025 10:48 am
- Forum: Suggestions & Feedback
- Topic: [Suggestion] Blobfest
- Replies: 31
- Views: 7950
Re: [Suggestion] Blobfest
Sounds like exploitable system. Loosing side can deny siege and zone lock by simply switching the lake.
- Sun Nov 23, 2025 9:58 am
- Forum: General Discussion
- Topic: [blob]
- Replies: 45
- Views: 7640
Re: [blob]
Blobbing should feel like a bad experience for players, something they internally want to avoid. The overall idea with with LotD debuff was not that bad but it was utilized only in combat situations. How about to implement % speed debuff simulating sluggish movement of such mass?
- Fri Nov 14, 2025 6:50 am
- Forum: Suggestions & Feedback
- Topic: Upcoming Gunbad Updates + QoL Changes
- Replies: 30
- Views: 5171
Re: Upcoming Gunbad Updates + QoL Changes
Reading this wall of text I see huge dedication from PvE team. If you truly want your efforts to be relevant for the major aspect of the game which is PvP, why don't do try to collaborate with RvR team? If designed properly and implemented well, PvE may become fantastic addition for lake fights ...
- Sun Nov 09, 2025 11:34 am
- Forum: Suggestions & Feedback
- Topic: Petition about Gunbad
- Replies: 32
- Views: 7068
Re: Petition about Gunbad
Petition signed
- Sun Nov 09, 2025 10:16 am
- Forum: Suggestions & Feedback
- Topic: City siege aditional Rewards
- Replies: 15
- Views: 4242
Re: City siege aditional Rewards
Unfortunately, most cities are one-sided fights, and after a few attempts, the losing side often simply gives up and leaves the instance, not wanting to waste valuable time being the winning team's punching bag. But honestly, there's no point in them staying. With the current scoring system, which ...
- Sat Nov 08, 2025 9:32 am
- Forum: Suggestions & Feedback
- Topic: What Happened to Gunbad?
- Replies: 45
- Views: 11215
Re: What Happened to Gunbad?
When some established activity with the same output becomes harder for no reason it's just creates feels bad moment. Yeah we are just people, this is a normal thing. As mentioned earlier if there is dedicated and active pve team for this game, please focus on bringing new activities, not replacing ...



