New video: Dev Q&A T3 Dungeons
HermitHutPlays sits down with Max Hayman, Ekalime, Rubius and Emissary to talk about the new Return of Reckoning dungeons, the new Map Editor behind them, and where the team wants to take content next.
What we cover:
- The new Map Editor: what it is, whether these dungeons were its first real test, and how it lowers the barrier for team members to create new content
- How a dungeon gets made: the stages from idea to finished dungeon, the biggest challenges, how long it took, and how the dungeons changed during production
- Bosses: what makes a good dungeon boss in RoR, favorite bosses, and which one has the highest death toll in testing
- Design philosophy: rewarding experienced players without punishing new ones, the ideal dungeon length, and what makes a dungeon worth repeating
- What’s next: what comes after The Tomb of the Vulture Lord, whether the new mechanics will reach other areas, and what the team wants to see in RoR someday
Jump to the good stuff:
- 13:40: How a dungeon is built, stage by stage
- 44:51: Favorite dungeon bosses
- 55:06: The boss with the highest death toll in testing
- 1:15:48: What comes after The Tomb of the Vulture Lord
Watch the full video (about 1h 26m)
The new Map Editor opens up a lot of opportunities for Return of Reckoning, and these dungeons are just the beginning. Watch the full Q&A to see what the team has planned and where the game could go from here! ⚔️