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  • Patch Notes 03/05/2024
    Highlights
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    Live Event: Wild Hunt
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    Every year Orion's rebirth in the Wood Elf realm of Athel Loren marks the start of Spring. With Orion's rebirth the Wild Hunt begins, as elves across Athel Loren join the King in the Woods in riding forth and purging the forest of its enemies. This is all done as an offering to the elven God of the Hunt, Kurnous. Enemies of Kurnous beware, for you may become an offering during the Wild Hunt.

    The Wild Hunt is upon the Elves, and Ulthuan is already sodden with blood. Hunters stalk the fields and forests in search of rare and savage prey, to demonstrate their skill to the God of the Hunt and perhaps gain his favor. Others seek merely to glimpse the fabled White Stag and gain Kurnous's blessing. But Kurnous is a true hunter, and incurring his wrath carries a price ... of poetic justice.

    Kurnous has taken particular interest in the activities of the mere mortals, ever eager to find which hunter is truly worthy. As the Wild Hunt commences, vines from the World Root have sprung up in Ellyrion. Beyond those vines lay the Hunter's Vale, sanctuary of Kurnous. All who dare can enter to see if they are worthy to face the Lord of the Hunt. Though be forewarned, nature itself will turn against those who enter the Hunter's Vale.


    Travel to Ellyrion, the kingdom beloved by Kurnous, and find the Vale Vines to his inner sanctum, the Hunter's Vale. During the Wild Hunt, some may be lucky enough to catch sight of the White Stag as it wanders along the southern coast and ranges of Ulthuan. Join the Wild Hunt in honour of Kurnous and prove to the Lord of the Hunt if you are worthy of being a hunter, or the prey.

    This event will run between noon May 3rd and noon March 13th Altdorf (Server) time.

    Rewards
    Basic: [Stag Skull Trophy]
    Advanced: [Bleeding Hart Charm] (Check the armoury for other variants)
    Elite: [Blessed Hide of Kurnous] Preview here, or the Deepwood Cloak here

    Quest Rewards: The Stag of Kurnous or the Stag of Isha (or the Daemonwood Disc for the Magus), live-event themed limited time mounts. You can preview the Mounts here and Magus Disc here.

    We would like to thank our artists for their continued contributions to RoR. Thanks to their efforts we were able to introduce a new cloaks.


    The Deepwood Forest Dragon
    A forest dragon has made its presence known in the forest realm of Avelorn. Join your allies to defeat this forest dragon in the hopes of prying some of its precious scales off of its hide! Dragon scales can be traded at the Live Event vendors in Altdorf and the Inevitable City for new cloaks which you can preview here. Players can also acquire a quest from the Deepwood Forest Dragon to acquire other components for other cloaks. Who knows what else the Deepwood Forest Dragon hides beneath its wings... perhaps a puppy.


    Live Event Quests
    The Wild Hunt includes quests to acquire your sacred-stag mounts. These quests are broken up into four brackets based on your character level and have different tasks accordingly. Make sure to read any text in all-caps. Additionally, there is a repeatable quest requiring players to beat the Hunter's Vale, with unique limited-time prizes. All quests are available from Live-Event related NPCs: Hethoac Evertrue in the Altdorf Market Square, or Karalith Raemari in the Inevitable City Apex.


    Live Event Shoppe & New Dyes
    Ah beautiful colors, what would the world be without beautiful colors? Better without blinding yellow no doubt. This Wild Hunt we are happy to introduce 32 new colors to RoR, two of which are spec-tacular dyes which may make a leprechaun out of a dwarf. Ten of these new dyes are added permanently in the game as drops from the Hunter's Vale bosses; four new optional heroes have been added to Hunter's Vale for those seeking to expand their dye pursuits. The remaining dyes, along with some unique items, are available at the live event vendor. Trophies are displayed in this link for your convenience. In the spirit of the Wood Elves, all good things are fleeting, cherish them while you can. Order players can find Thealyn Rosethorn in the Altdorf Market. Destruction players can find Rakaan Savageblood in the Inevitable City Apex.

    Dye previews are available here towards the bottom, but please be aware that the colors may apply differently on different base armor colors. We recommend to use an addon such as Pocket Palette to see how this dye will look on your armor, but please note it may take a few days before the add-on is updated. These colors were inspired largely from official publications, such as the Wood Elf 8th Ed. army book.



    Combat and Careers
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    General Changes and Fixes

    - AoE ability target selection is changed to prioritize the closest targets.

    - Hate generation from healing has been reduced by 30%, to help in both PvE and RvR Sieges.

    - The cone of the Challenge ability is increased from 45 degrees to 90 degrees.

    A slight increase of the cone of Challenge to strike a better balance between being able to affect a targeted group, but not being able to challenge full warbands with just one challenge.


    AoE radius changes

    The following abilities have had their radius reduced from 30 to 25 ft.

    This is a compensation for the new ability system calculating the radius of abilities that hit all around the player differently than the old ability system. The old system calculated distance in different ways for circle AoE, cone AoE and single target, while the new system uses the same method for all of them. This led mostly to problems with abilities that already had large radiuses, hence for now we only change abilities with a 30 ft radius. We will continue to look at the strength of all AoE abilities and their ranges.

    Tanks - Distracting Bellow
    Magic Ranged DPS - Unleash The Winds
    Healers - Rampaging Siphon
    Bright Wizard - Fire Cage
    Bright Wizard - Annihilate
    Bright Wizard - Backdraft
    Bright Wizard - Scorched Earth
    Bright Wizard - Explosive Force
    Knight of the Blazing Sun - Shackle
    Knight of the Blazing Sun - All Battle Commands
    Knight of the Blazing Sun - Staggering Impact
    Warrior Priest - Repent
    Warrior Priest - Divine Amazement
    Warrior Priest - Martyr’s Blessing
    Warrior Priest - Soulfire
    Witch Hunter - Get Thee Behind Me!
    Engineer - Self-Destruct
    Engineer - Barbed Wire
    Engineer - Extra Ammo
    Engineer - Lightning Rod
    Engineer - Bugman’s Best
    Engineer - Electromagnet (Slow part)
    Engineer - Steam Vent
    Engineer - Static Discharge
    Engineer - Fling Explosives
    Ironbreaker - Grip of Stone
    Ironbreaker - Earthshatter
    Ironbreaker - Blood of Grimnir
    Runepriest - Rune of Ending
    Runepriest - Rune of Battle
    Runepriest - Rune of Might
    Runepriest - Oath Rune of Warding
    Runepriest - Rune of Sundering
    Slayer - Distracting Roar
    Slayer - No Escape
    Slayer - Shatter Limbs
    Slayer - Inevitable Doom
    Slayer - Even the Odds
    Slayer - WIld Swing
    Archmage - Dissipating Energies
    Archmage - Funnel Energy
    Archmage - Walk Between Worlds
    Shadow Warrior - Instil Fear
    Shadow Warrior - Whirling Pin
    Shadow Warrior - Whirling Rage
    Sword Master - Aethyric Grasp
    Sword Master - Gusting Wind
    Sword Master - Wrath of Hoeth
    White Lion - Echoing Roar
    White Lion - Whirling Axe
    White Lion - Blade And Claw
    Chosen - All Chaotic Auras
    Chosen - Petrify
    Magus - Instability
    Magus - Tzeentch’s Grasp
    Magus - Lasting Chaos
    Magus - Chaotic Rift (Slow part)
    Magus - Coruscating Energy
    Magus - Warpfire
    Marauder - Wave of Horror
    Marauder - Wave of Mutilation
    Zealot - Breath of Tzeentch
    Zealot - Suppressing The Fragile Unbelievers
    Zealot - Chaotic Agitation
    Zealot - Wind of Insanity
    Zealot - Mark of the Vortex
    Zealot - Rite of Agony
    Black Orc - Where You Going?
    Black Orc - WAAAAAAAGH!
    Black Orc - Big Swing
    Choppa - Outta My Face!
    Choppa - Wot’s Da Rush
    Choppa - Furious Stompin’
    Choppa - Git To Da Choppa
    Choppa - Wild Choppin’
    Shaman - Breath of Mork
    Shaman - You Weren’t Using Dat
    Shaman - Stop hittin’ me!
    Shaman - Steal Yer Thunder
    Squig Herder - Sticky Squigz
    Squig Herder - Farty Squig
    Squig Herder - Wind Up Da Waaagh
    Squig Herder - Spore Cloud
    Squig Herder - Bad Gas!
    Squig Herder - Big Bouncin!
    Black Guard - Chains of Hatred
    Black Guard - Furious Howl
    Disciple of Khaine - Terrifying Vision
    Disciple of Khaine - Chant of Pain
    Disciple of Khaine - Khaine’s Refreshment
    Disciple of Khaine - Fell Sacrifice
    Sorcerer - Grip of Fear
    Sorcerer - Shatter
    Sorcerer - Disastrous Cascade
    Sorcerer - Surging Pain
    Sorcerer - Piercing Shadows
    Witch Elf - Enchanting Beauty
    Witch Elf - Blade Spin

    Additionally the following abilities have their radius reduced:
    Witch Hunter - Dragon gun from 30-35-40-43-48 to 25-30-35-40-45
    Witch Elf - On Your Knees! from 30-35-40-43-48 to 25-30-35-40-45


    AoE line width changes

    The following list has all abilities that function as a line in it. Several adjustments have been made:

    Tanks - Raze from 25 to 30 ft.
    Witch Elf - Web of Shadows 20 to 30 ft.
    Ironbreaker - Axe Slam remains 35 ft.
    Engineer - Strafing Run from 25 to 30 ft.
    Squig Herder - Shoot Thru Ya from 25 to 30 ft.
    Knight of Blazing Sun - Nova Strike remains 30 ft.
    Witch Hunter - Divine Blast remains 30 ft.
    Witch Hunter - Reversal of Fortune remains 30 ft.
    Bright Wizard - Wall of Fire from 20 to 30 ft.
    Marauder - Mouth of Tzeentch from 20 to 30 ft.
    Magus - Daemonic Scream from 20 to 30 ft.
    Shadow Warrior - Lileath’s Arrow from 25 to 30 ft.
    White Lion - Flying Axe remains 30 ft.
    Sorcerer - Ice Spikes from 20 to 30 ft.
    Sorcerer - Infernal Wave from 20 to 30 ft.
    Engineer - Friction Burn from 20 to 30 ft. Additionally, the Cone Angle increased from 120 to 180 degrees.
    Magus - Infernal Blast, now also functions as a line ability with the same range and width as Friction Burn.
    Bright Wizard - Flame Breath from 25 to 30 ft. Additionally, the Cone Angle increased from 120 to 180 degrees.


    Proc Changes

    To allow for better understanding of game mechanics we aim to have all procs function the same. Last patch was a first step, but now we tackle a couple of weird exceptions.

    From now, all damage procs can no longer crit or proc other procs. This affects the following procs:

    Slayer - Retribution
    Sword Master - Wall of Darting Steel
    White Lion - Hunter’s Strike
    Black Orc - ‘Ave Another One
    Black Orc - Can’t Hit Me!
    Choppa - Bring It On

    Last patch damage procs were changed to no longer be affected by damage increasers. While this was a very necessary change to some procs, there is also a group of procs that were already weak before this change. With the following adjustments we aim to make these tactics and abilities more viable and in some cases give some compensation for the previous change.

    To allow for better balancing certain procs now scale the player's Damage Bonus (DB).
    The following numbers are based on maxed out Mastery Tree values!

    MDPS - Jagged Edge - from 3 x 202 to 3 x (149 + 0.5 x DB) damage
    High Elves - Centuries of Training - from 3 x 84 damage to 3 x 101 damage (fixed tooltip to “with direct damage”)
    Chaos - Backlash - from 5 x 50 damage to 5 x 74 damage and now procs when you are being attacked, like tooltip says, instead of when taking damage.
    Bright Wizard - Lingering Fires - from 5 x (50 + 0.45 x DB) to 5 x (75 + 0.45 x DB) damage
    Bright Wizard - Playing With Fire - from 375 to 500 damage
    Knight of the Blazing Sun - Biting Blade - from 5 x 70 to 5 x (60 + 0.45 x DB) damage
    Warrior Priest - Guilty Soul - from 4 x (150 + 1.0 x DB) to 4 x (175 + 1.0 x DB) damage
    Witch Hunter - Blessed Bullets - from (337 + 1.5 x WDPS) to (375 + 1.5 x WDPS) damage
    Witch Hunter - Fanatical Zeal - from 262 to 352 damage
    Engineer - Tangling Wire - from 6 x 41 to 6 x (44 + 0.25 x DB) damage
    Engineer - Hollow Points - from 5 x (81 + 0.45 x DB) to 5 x (90 + 0.5 x DB) damage
    Archmage - Dispel Magic - from 225 to 247 damage
    Sword Master - Potent Enchantments - from 4 x 135 to 4 x (88 + 0.35 x DB) damage
    Sword Master - Wall of Darting Steel - from 150 to 187 damage
    Chosen - Tainted Wound - from 337 to 498 damage
    Magus - Infernal Pain - from 3 x (82 + 0.75 x DB) to 3 x (99 + 0.75 x DB) damage. Additionally changed to deal Spirit damage.
    Marauder - Gift of Savagery - from 5 x 168 to 5 x (81 + 0.45 x DB) damage
    Marauder - Touch of Rot - from 187 to 352 damage
    Marauder - Touch of Instability - from 348 to 390 damage
    Zealot - Waves of Chaos - from 150 to (150 + 0.75 x DB) damage
    Black Orc - Loudmouth - from 225 to (172 + 0.5 x DB) damage
    Shaman - Mork’s Touch - from 225 to 250 damage
    Disciple of Khaine - Khaine’s Imbuement - from 3 x 151 to 3 x (151 + 0.5 x DB) damage
    Sorcerer - Shades of Death - from 150 to 200 damage
    Witch Elf - Kisses - from (150 + 1.5 x WDPS) to (180 + 1.5 x WDPS) damage
    Witch Elf - Witchbrew - from 450 to (224 + 1.5 x DB) damage
    Witch Elf - Vehement Blades - from 187 to 277 damage
    Witch Elf - Treacherous Assault - from 262 to 352 damage


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    Balance Changes

    - Grudges - Internal Cooldown of building Grudge when you are being attacked reduced from 1.0s to 0.5s.

    - Heavy Blow - Damage Bonus scaling initial hit changed from 0.75 to 1.0. Damage Bonus scaling of DoT changed from 0.75 for all Grudge levels to 0.25 - 0.50 - 0.75 - 1.0 for 25+ - 50+ - 75+ - 100 Grudge.

    - Oathstone - Now additionally gives 6s of Immovable to you and your Oath Friend if they are within 50 ft.

    - Avenging The Debt - Now additionally grants 3s of slow and root immunity.

    First, Heavy Blow is now changed to scale better with Grudge. This is a buff if you are above 75 Grudge and a nerf in damage if you are below.

    Additionally we aim to buff the middle tree as Oathstone was quite an underwhelming ability. Giving yourself and your Oath Friend immunity to roots and knockbacks can be extremely valuable if timed correctly in fights.



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    Balance Changes

    - Down Ya Go - Now requires da’ Gud Plan! and leads to da’ Best Plan!

    - Git Out! & Fly Gits! - Now requires da’ Best Plan! and leads to No Plan after dis!

    - Less Stabbin’ Me - Reworked to give 10% Parry with an additional 5% Parry in da’ Gud Plan! and 10% Parry in da’ Best Plan!

    - Arm Breaka - No longer needs da’ Gud Plan!, instead now leads to da’ Gud Plan!. Base damage increased from 112 to 150. Now additionally gives the drained Action Points to your allied target.

    - You Wot!?!!! Removed and replaced by Chop Fasta!.

    - Chop Fasta! - New 13 pt ability in Path of Da’ Brawler: Blessing. 35 AP. 5 ft range. Instant. No CD. Requires Great Weapon. Needs da’ Gud Plan!. Leads to da’ Best Plan!! - You hit your target for (225 + 1.5 x DB + 1.5 x WDPS) damage and increase your auto attack speed by 50% for 10 seconds. If you are behind the target, you will almost always deal critical damage.

    Similar to the Sword Master, the knock down and knock backs trade stances. We believe that having knock down on the second stance will allow for more playmaking possibilities.
    Less Stabbin’ Me is reworked to be less reliant on your stance. As Black Orc already has a 10% block tactic, it is changed to parry and is a possible replacement to regain some of your passive defenses lost with the removal of You Wot!?!!
    Speaking off, we felt like You Wot!?!!! just did way too many things at once. No class should need such strong buffs with such high uptime. In its place is a new ability with a familiar name. It is a strong second stance ability increasing your auto attack speed.
    At last Arm Breaka is changed to first stance ability and now gives the AP removed to your allied target.



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    Balance Changes

    - Furious Stompin’ - Initial Hit base damage increased from 125 to 150. The second, third and fourth hit have their base damage reduced from 125 to 100 and their damage bonus scaling reduced from 1.0 to 0.75. Overall this is a nerf of roughly 14% in total damage.

    An adjustment to Furious Stompin’ to slightly reduce the AoE burst damage potential of this particular skill.


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    Balance Changes

    - Staggering Impact - Cooldown reduced from 30 to 10 seconds. Base damage increased from 50 to 74. Weapon DPS scaling increased from 0 to 0.45.

    By buffing this very underwhelming ability, the KotBS now has three strong options as 13 point abilities in their mastery trees, giving them maximum specialisation variability.


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    Balance Changes

    - Warrior Priest - Guilty Soul: Can now be procced by any damaging ability. The damage increase now additionally increases the damage of your auto attacks. The player now only gets the damage stacks when wearing a Great Weapon.

    This change allows DPS Warrior Priests to use more abilities in their kit without running the risk of losing their Guilty Soul stacks. SnB Warrior Priests can now use the tactic for the damage over time component, but won’t get the extra damage stacks.


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    Balance Changes

    - Oppression - Now additionally reduces damage taken of group members within 100 ft by 15% for 5 seconds.

    - Tzeentch’s Reflection - No longer buffs your willpower and initiative. Instead it gives the following effect: Group members within 100 ft become surrounded by a magical barrier for 10 seconds, which will absorb up to 1162 magical damage for each person. Action Point cost increased from 20 to 35.

    While overall Chosen is still in a decent spot, their 13 pt abilities feel rather weak. With other tanks getting buffs, it makes sense to take a look at these abilities as well.

    Oppression can now be used to reduce incoming burst damage on your group.

    Tzeentch’s Reflection is now an ability allowing you to counter magical ranged damage for your group.



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    Balance Changes

    - Touch of Instability - No longer triggers on Heal over time ticks.


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    Balance Changes

    - Crashing Wave - Now knocks down on the initial. The initial hit is now fired instantly on pressing the ability. Now counts as direct damage. Also no longer gives Unstoppable (bug fix).

    - Crashing Wave - Now requires Improved Balance and leads to Perfect Balance.

    - Mighty Gale - Now requires Perfect Balance and leads to Normal Balance.

    - Hoeth’s Tempest - Now further increases the power of the knockback.

    - Redirected Force - Now deals (150 + 0.67 x DB + 1.0 x WDPS) damage to all targets in front of you within 20 ft (220 degrees) and interrupt any spells they are casting. Cooldown increased from 5 to 10s.

    - Crushing Advance - No longer interrupts. Instead Block chance is increased from 5% to 10%.

    - Perfect Defenses - Reworked to give 5% Block with an additional 5% Block with Improved Balance and 10% Block with Perfect Balance.

    - Calming Winds - Reworked to give 10% Disrupt with an additional 5% Disrupt with Improved Balance and 10% Disrupt with Perfect Balance.

    - Ether Dance - Moved to 9 points in Path of Khaine

    - Phoenix’s Wing - Moved to 5 points in Path of Khaine. No longer requires Improved Balance, instead now leads to Improved Balance. No longer requires Great Weapon. Action Point cost increased to 40.

    - Sapping Strike - Moved to 13 points in Path of Khaine and reworked to: Hex. 35 AP. 5 ft range. Instant. No CD. Requires Great Weapon. Requires Improved Balance. Leads to Perfect Balance. - You deal 5 x (112 + 0.67 x DB + 0.67 x WDPS) Spirit damage over 10 seconds, increasing your chance to critically hit by 10% for the same duration. If you are behind the target, you instantly deal (187 + 1.5 x DB + 1.5 x WDPS) Spirit damage.

    Crashing Wave now instantly knocks down the target when pressed instead of having a weird delay.
    We swapped the stances of knockback and knockdown as we believe this can lead to better CC rotations into your own burst damage. This change will be closely tracked to see if it has the effect we aim it to have.
    For the middle tree, Redirected Force now has the AoE interrupt, allowing both SnB and 2H specs to gain access to this tool. The block of Crushing Advance is increased as compensation.
    Perfect Defenses and Calming Winds have been reworked to rely less on your current stance.
    The knockback of Mighty Gale when using Hoeth’s Tempest is increased as we felt like the knockback was too weak to warrant a tactic.
    At last several changes in the Path of Khaine. Sapping Strike is reworked as the new 13 pt ability. With two great utility options as other 13 pt abilities, this ability is focused purely on buffing your own damage. Ether Dance is moved to 9 pts, which will make it easy to combine with Vaul’s Buffer or Whispering Wind. At last, Phoenix’s Wing takes the 5 pt spot in the tree and is changed to Stance 1 ability and has the 2H requirement removed.



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    Balance Changes

    - Hatred - The Black Guard now builds 10-5-3 Hate when being attacked (0-29 Hatred; 30-59 Hatred; 60-100 Hatred) instead of always 5 Hate. The Black Guard now always builds 5 Hate when attacking instead of the 10-5-3 Hate based on Hatred.

    - Feeding On Pain - Reworked to: Reduce the AP cost of abilities based on your current Health level. With 76-100% Health: Reduce cost by 5 AP. With 51-75% Health: Reduce cost by 10 AP. With 26-50% Health: Reduce cost by 15 AP. With 0-25% Health: Reduce cost by 20 AP.

    - Crush Vitality - Reworked to: Crush the Weak now additionally lowers the target’s auto attack speed by 35%. Now available at lvl 39.

    - Simmering Anger - Now available at lvl 21.

    A small change to buff some previously useless tactics of the Black Guard. Feeding On Pain is now a proper AP tactic and Crush Vitality a potential counter against physical small scale groups.



    Realm versus Realm
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    Open-RvR

    We have reintroduced armor being obtainable via RvR bags. The full set can be acquired from the bags, but a gold bag will only include 1 piece.

    Players Renown ranks 1 to 23 will receive Obliterator Set pieces
    Players Renown ranks 24 to 32 will receive Devastator Set pieces
    Players Renown ranks 33 to 39 will receive Annihilator Set pieces
    Players Renown ranks 40 to 52 will receive Conqueror Set pieces
    Players Renown ranks 53 to 255 will receive Vanquisher Set pieces


    Fortresses

    Fortress Lords have had their bonus HP increased by 3 million. (now 8.5 million.). This should now properly equate the time between keep lords and fort lords.

    We have also reintroduced Invader Set being obtainable via Fortress bags. The full set can be acquired from the bag (minus the jewel), but a gold bag will only include 1 piece.

    Players Renown ranks 40 to 255 will receive Invader pieces in Fortress bags.


    Ranked Season 7

    Ranked Season 7 of 6v6 Scenarios has already started on the 29th April, and it is time to battle yourself up to the top of the leaderboards both in Solo Mode or Group play, to earn more rewards and have a chance at participating at the Season Finalists Tournament.

    Read more about Season 7 below:
    viewtopic.php?f=2&t=53020&p=554228#p554228


    Ranked Scenarios

    The end of season rewards for season 5 and season 6 are added to the vendors. Better late than never.


    Scenarios

    Destruction's Guards in the center lane of Login's Forge are now properly mirrored to Order's: Ranged Guards up front, with melee guards in the back.



    Dungeons
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    Hunter's Vale

    The Hunter's Vale Dungeon has re-launched with some new quality-of-life improvements and some additional restorations that bring the dungeon more in line with the original version of the Mythic servers. Key updates include:

    - Sprite bodies in the Kurnous encounter now disappear instantly once defeated. Previously, these could often pile up if unscavenged, which would prevent players from seeing the Dog/Wolf/Lion mechanic later in the fight.

    - Spears cast by Kurnous no longer duplicate per target, meaning fewer spears to worry about. However, be cautious, as the damage of these has been increased significantly!

    - The Aspect of the Dog/Wolf/Lion mechanic has been fully restored and now works like it did on the original servers. The new mechanic follows the same rock-paper-scissors style of picking an animal to counter whichever Kurnous selects, but now players are granted reactive abilities to use which counter the power that Kurnous will soon unleash in his new animal form. To gain these, interact with one of the animals which appear as this phase begins.

    The Hunter's Vale Dungeon now also grants new Basic and Advanced Influence Rewards. (With Elite to follow in the future!)

    Additionally, Hunter's Vale now also grants influence towards the Dungeon Weekly, with the final three main bosses granting a total of 8,000 influence, or just under the first reward pip.

    The Hunter's Vale Wiki Page has also been given a much-needed facelift, and now has all the correct information and guides on the bosses for newer players and curious parties!


    Gunbad

    - The damage on Masta Mixa's fists have been reduced slightly once more. This should be about the sweet spot for them now.

    - Masta Mixa's knockback mechanic has been temporarily disabled until we're able to properly restore his "Kablooey!" say chat, which is intended to warn players to interrupt him. This knockback is planned to return someday in the future once this functionality is restored.



    Content
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    Tome of Knowledge

    The Achievements for Quests have been implemented and work retroactively counting quests you had already completed (excluding repeatable quests that were previously done as there is no counter for how many times these have been done). Players can now achieve these achievements and earn the associated rewards.


    Companion Pets

    Two new Companion Pets have been added for players to acquire with their Companion Coins! These are:

    Order: Basset Hound Companion
    Destro: Ravenspawn Companion

    These two pets are tied to the Altdorf Sewers and Sacellum Dungeon, and their quest lines are unique in that players can repeat these quests once per week to acquire all 4 color variations of this pet by speaking to the starting NPC after they finish the quest. (You only need to spend your companion coins once to acquire all 4 variants.)

    The quests for these new companions (and samples of how they look) can be found at the vendors in Altdorf's Southeast quarter or The Inevitable City's Slaanesh quarters.

    Items

    The name for the Level 35 Intelligence potion has had its name changed to "Potion of Elegance" in order to reduce confusion with the Level 10 Intelligence potion "Potion of Subtlety" which shared the same name.

    The Skull of Ograrand from the Inevitable City is now properly implemented. Giving you different responses each time you interact with the item.

    Guild Vendor

    [22604] - Players will now be able to purchase 4 Purple 200 Apothecary vials for 1 guild coin instead of being a 1:1 trade.


    Community
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    Community Events
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    On the weekend of May 10th to 13th, a Tier 1 Leveling Event will be held for Return of Reckoning, featuring x2 Renown increase for all Tier 1 RvR Zones. The aim of this event is to assist leveling new characters but also to encourage inviting new players and your friends to try out RoR, as it will be the best time to get some
    easy boost starting out!

    As a major collaboration with this Tier 1 Leveling Event, three Warhammer Creators will also be featured along with it: "The Great Book of Grudges" and "ProphetOreo" trying out Warhammer Online, with the help of community member "Tothmonra", who helped organize it. For the duration of the Tier 1 Leveling Event and the Weekend, Twitch Drops will be available on the channels of these three creators.

    - Tothmonra - Follow
    - TheGreatBookofGrudges - Follow
    - ProphetOreo - Follow

    We encourage everyone to participate in our Tier 1 Event, especially to help and assist new players ease into the game and help wherever possible.

    You can also read about it here:
    viewtopic.php?f=8&t=53022


    Feedback

    The following Suggestions & Feedback Threads from the Forums have been locked,reviewed and addressed or partially addressed for this update:

    [General] Equalise AOE interupts across destro and order
    [General] Keep Lord Aggro Problem - Buff Menace, Tanking NPCs in RvR
    [General] Tone down the Meta Procs
    [General] Start a Solo Ranked Season
    [General] Balance the Roaming, not just Mass RvR
    [General] Restart the Balancing
    [Ironbreaker] Equalize the defense. Advocating for Ironbreaker to match height to other tanks
    [Ironbreaker] Some Mechanic & Skill recommendations
    [Ironbreaker] IB Mechanical Grudge
    [Swordmaster] Roll back (mostly) to December
    [Swordmaster & Black Orc] BO/SM changes to tactics giving bonuses base on the stance.

    Thank you for providing the Return of Reckoning Team valuable feedback to help the development of the project, we will continue to track your messages, answer and address them as time allows!



    Bug Fixes
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    [22529] - Fixed an issue allowing Stat Tactic Effects to be doubled through Bolster.
    [22504] - Fixed Interface issues during City Sieges.
    [22552] - Destruction guards at the Chaos Chapter 20 camp are now hostile again, and will attack Order players who venture too close.
    [22524] - The Masked Shade in the quest "Unmasking the Enemy" has been moved to ensure players can easily enter combat with it.
    [22512] - The issue with Gunbad influence rewards showing "Item received: 0" has been fixed. Players that have tried to claim the rewards previously will need to speak with the herald to re-claim their rewards.
    [22519] - Will of the warboss stage 13 is now completable again.
    [22561] - The quest "Great Green Mushroom" is now completable again.
    [22405] - The quest "Don't Eat the Muck" is now completable again.
    [22406] - The quest "Squig Shakes" is now completable again.
    [22531] - Creeping Death and Sapping Strike now properly apply the correct immunity.
    [22581] - Mirror of the Chaos Wastes is no longer useable in combat
    [22575] - Spawned an additional guard for Chaos Chapter 16
    [22608] - Marauder arm mutation's are now visually corrected, they will display properly now.
    [21498] - Inevitable Doom expiration incorrectly syncronizing
    [22026] - Inevitable Doom won't work if you already have two up
    [22602] - Lotsa Choppin + Extra Choppin' Tactic not functioning properly.
    [22556] - Slayer Flurry + Accuracy Tactic not functioning properly.
    [22630] - Ensnare + Flames of Fate ignoring immunities.
    Fri May 03, 2024 7:37 am View the latest post
  • Ranked Season 7 is Starting!
    New Ranked Season Imminent
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    Ranked Season 7

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    Unleash your might and prepare for the ultimate test of combat prowess, for the Winds of Change stir once more!

    We are happy to announce that Season 7 of Ranked 6v6 Scenarios will be starting as planned on the 29th of April, with the usual rewards and systems prepared as before. Get ready to battle yourself to the top of the leaderboard, either in Solo or Group Category and earn [Triumphant Insignias] that you can spend on various goodies, including unique mounts!

    Battle your way to the top of the Leaderboards and participate in a Final Grand battle where the best players and the best groups can clash against each other in one Final Tournament, while being broadcasted by Realm Watch.
    More information about the possibility of this closer to the end of the season.

    Season 7 is currently set to end on 24th June.

    We hope you will enjoy Season 7 of Return of Reckoning Ranked Scenarios.


    Rewards & Leaderboard

    Now let's talk quickly about rewards and how they are given out to players who participate in our Ranked Seasons.

    Rewards will be given out separately for both the winners of Ranked Solo and Ranked Groups, as previously, and we have also made steps to give out rewards to players for the last seasons.


    - The Ranked Vendors in the capital cities will have the Season 5, 6 and Season 7 Rewards added to them along with the next major patch we deploy soon!


    So how are rewards calculated and given out?

    At the end of the Season 7 you will receive [War Crests] based on your total ranking on the scoreboard, but also additional ones if you are among the top four players within your class.

    The top players will receive additional [War Crests] based on their leaderboard placement at the end of the season:

    #1: 1000 [War Crests]
    #2: 950 [War Crests]
    #3: 900 [War Crests]
    #4: 850 [War Crests]
    #5: 800 [War Crests]
    #6: 750 [War Crests]
    #7: 700 [War Crests]
    #8: 650 [War Crests]
    #9: 600[War Crests]
    #10: 550 [War Crests]
    #11: 500 [War Crests]
    #12: 495 [War Crests]
    #13: 490 [War Crests]
    ...
    #100: 55 [War Crests]

    The top players of each class will also receive additional [War Crests]:

    #1: 1000 [War Crests]
    #2: 750 [War Crests]
    #3: 500 [War Crests]
    #4: 250 [War Crests]

    Matchmaking

    There is one major change in the Ranked Matchmaking of Season 7, as a result of the recent Balance Updates you can read about in our previous Changelogs. Since both Black Orcs and Swordmasters now possess a single target Punt ability, they no longer have special rules attached to their matchmaking.

    Matchmaking Changes for Ranked Season 7:

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    - Black Orcs no longer have matchmaking limitations to be with a Swordmaster or another Black Orc on the same team.

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    - Swordmasters no longer have matchmaking limitations to be with a Black Orc or another Swordmaster on the same team.

    As we are currently in the middle of updates to Game Balance, there will be additional changes during the Season that will affect careers and their state on Return of Reckoning.

    Weekly Ranked Warfront

    The Weekly Ranked Warfront Event will also become more active and easier to complete with with the beginning of the new Season, so we encourage everyone to try to complete these Tome Events for bonus rewards you can earn in this content of Return of Reckoning.

    Earn additional [Triumphant Insignias] this way, along with a bonus source of [War Crests] that you can spend on anything you like, and have faster progression.


    You can access the Weekly Ranked Warfront in your Tome of Knowledge or the Ranked Leaderboards Menu:
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    Then:
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    Final Notes
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    If you have any further questions regarding Ranked Game Mode or this Announcement, feel free to create a Forum Post about it or ask us or the community live on the Official Return of Reckoning Discord Server.

    That is all for our Season 7 Ranked announcement!

    Hope you will all have fun participating in Ranked and we look forward to watching you all compete for the top of the leaderboards in Season 7.

    WAAAGH!
    Sun Apr 28, 2024 8:42 pm View the latest post
  • Patch Notes 22/03/2024
    Highlights
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    Eastern Wyvern Hunt

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    Every year after spring settles in, Eastern Wyverns flock to the west for their breeding season, leaving a foul stench across the Old World. Greenskins scour the lands for 'da bestest wyvern for da big boss', while their enemies seek to cull the wyvern population. Wyvern wings will blot out the sun unless the brave venture out into the wilderness.

    The Old World and Ulthuan reek with the stench of Eastern Wyvern eggs, a smell that seems to rile up the greenskins. War may be everywhere, but sometimes you just need to take out your basket and go egg collecting. Who knows what those pesky wyverns have been eating and laying in their eggs.

    This live event will run from March 22nd to April 1sth, Altdorf noon time. Look man, it's an invasive species. Just because they largely coincide with when patching is done to "turn them on" or whatever doesn't mean you should take your time for granted. Everything might just end this week for all we know. Make the best of your time, crack some eggs, get out there and explore the world while it's still here.


    Rewards

    Basic: [Crate of Bloody Sunz Dyes][Crate of Butcher's Pass Dyes][Mini Eastern Wyvern Eggs] or [Eastern Wyvern Eggs]
    Advanced: [Eastern Wyvern Claw][Eastern Wyvern Claw][Eastern Wyvern Claw] [Eastern Wyvern Claw] [Eastern Wyvern Claw][Eastern Wyvern Claw][Eastern Wyvern Claw]
    Elite: [Clipped Wyvern Wings] from 2022 seen here , [Shorn Wyvern Wings] seen here, or [Potion of Acclaim]. All RoR cloaks are visible in the gallery here .

    Easter Egg Hunt or Live Event Quest: Wyvern Mounts / Eastern Wyvern Disc. You can preview the Mounts here and Magus Disc here. The Ghastly White Eastern Wyvern is only available from the Live Event Quest "The Great White Wyvern" / "Da Great White Wyvern" in Karaz-a-Karak / Karak Eight Peaks respectively.

    All Live Event rewards are only available from the associated heralds: Masta Wrangla Gribz at the Karak Eight Peaks Flya Boyz, or Wyvernslayer Thorrek on the Karaz-a-Karak Flight Deck - near the flight masters in the two cities.


    Wyvern Egg Hunt

    Those wretched wyverns have laid over 6,200 eggs across the Old World and Ulthuan. Worst of all, somehow those eggs found their way into Karaz-a-Karak and Karak Eight Peaks! That's what you get when you let a slayer decide what's for breakfast.

    Tier 1 maps, along with Karaz-a-Karak and Karak Eight Peaks, have Mini Eastern Wyvern Eggs, which contain smaller quantities of rewards and items aimed at lower-level / newer players. Tier 2+ maps (including the side zones of Death Peak, Cinderfall, West Praag, and the Isle of the Dead) have Wyvern Eggs. Wyvern Eggs contain larger quantities of potions and dyes, and a few rare items for you to discover. However, Wyvern Eggs also have a chance to summon a feisty Eastern Wyvern Matriarch, so be careful when egg-hunting!

    This year we've moved the Live-Event-Associated mounts, the pesky wyverns, to be exclusive to the Wyvern Eggs. When looting eggs, you have a rare chance to find a special Specked Egg of a colored variety. These eggs can be traded between players, or if you hate wyverns they can be crushed under your foot. Eggs are traded for mounts at the Live Event merchant near the Heralds.


    Live Event Shoppe & New Dyes

    The return of the Eastern Wyvern Hunt sees the return of the associated 26 Eastern Wyvern Hunt dyes, including two spec dyes themed around our Greenskin friends. The primary way to find new live event dyes is in the Wyvern Eggs, however some players may find that luck is not on their side and wish to buy dyes from a vendor. During the Eastern Wyvern Hunt, enemy players will drop a Green 'trash' item that players can use to buy dyes from the live event merchant (check your auto-rolls!) Order players will drop 'Teef' for Destruction players; Destruction players will drop 'Fangs' for Order players. Teef and Fangs are tradeable between players.

    During the Eastern Wyvern Hunt, players can visit the live-event vendor to trade any Specked Eggs for a colorful wyvern mount, or Teef/Fangs for dyes. Destruction players can find Wrangla Rugrit Onetoof at the outdoor Flya Boyz area of Karak Eight Peaks, near the flight master. Order players can find Ranger Doreksson on the Flight Deck of Karaz-a-Karak. Please note that the live event heralds and merchants will only remain for 5 days after the live event, so claim your rewards and make your purchases in a timely manner!

    Dye previews are available here towards the bottom, but please be aware that the colors may apply differently on different base armor colors. We recommend to use an addon such as Pocket Palette to see how this dye will look on your armor, but please note it may take a few days before the add-on is updated. These colors were taken from official publications.


    Weekend Warfront: Assault on Black Crag

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    Karak Drazh was once among the mightiest Dwarf strongholds of the World Edge Mountains, but was taken by the Greenskins during the Goblin Wars. Strategically placed at the western end of Death Pass, it guards the approach to Karak Eight Peaks. Today known as Black Crag, it is the most powerful Orc stronghold.

    This weekend Assault on Black Crag will be the weekend warfront from 12:00 on Friday to 12:00 on Monday Altdorf time. You get +50% XP and Renown in the Black Crag Keep scenario, and extra rewards from completing the event tasks.



    Realm versus Realm
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    Fortresses

    - Fortress Lords have had their Stat set amended slightly, and have had a bonus HP increase of 3 million. (now 5.5 million.)



    Dungeons
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    Gunbad

    A new map has been created by one of our artists for Mount Gunbad! This map covers the 'top' level of Mount Gunbad. Unfortunately due to the middle wing wrapping under itself, we are unable to map this portion of the dungeon at this time, but you no longer have to feel lost in most of the dungeon. Likewise, a new map icon has been implemented for Mount Gunbad to help it stand out as a unique location, and not a standard cave.

    After some feedback, some things have been toned down slightly in Gunbad. You can see the changes below:

    Redeye Mixa's: EEK! - Base Damage reduced to 250 (Previous of 500). Radius reduced to 1200 (Previous of 7000). Base damage multiplier reduced to 125 (Previous 175). This should be just about the sweet spot for the ability.

    Chipfang: Chipfang's Screech - Radius reduced to 800 (Previous 1200). Stun duration lowered to 4 seconds (Previous of 6.) Stun will be now casted every 30 seconds (Previous of 20s)

    [22454]- Jar o' Pummelin's AA damage slightly reduced to 200 (Previous of 250)


    Gunbad Quest Rework

    We have analyzed all the quests in the Gunbad instance, and we have implemented many fixes for these quests. We have also introduced many new rewards that are aimed to be beneficial to both low level players and high level players. We have also introduced a new trophy with this quest rework! Have fun finding and obtaining all the new rewards!


    Gunbad Influence Rework
    We have updated the Gunbad influence rewards to be more rewarding for both lower and higher level players, as the previous blue-rarity items were not useful for anyone. You can see the changes below:

    Basic: Renown Potion

    Advanced: Choice of a Soulstone or a Companion Coin

    Elite: A brand new Squig cloak! The cloak can be previewed here.


    Gunbad Armor Change
    We have decided to swap out the Redeye Cloak for a Redeye Belt to be in line with the other armor sets in this tier bracket. Solithex will now drop the Redeye Belt. The item stats of the Redeye Belt will be the same as the Redeye Cloak. Players may trade their Redeye Cloaks for the Redeye Belt at a merchant inside Mount Gunbad if they do not wish to obtain it through the new means, though this merchant may be removed at some time in the future. Additionally, the Redeye Belt has been added to the Armory section of the Tome of Knowledge, so when you equip it you can see the unlock (the cloak did not have this previously).

    Players who have the Redeye Cloak will not lose it, or its appearance, however in the near future this appearance will not be obtainable. It will be re-added during future PvE reworks in appropriate content more fitting for a Cold One skin.

    If you have any feedback about the Gunbad Changes, please share it with the Developer Team below, but especially in the Gunbad Feedback Megathread:
    viewtopic.php?t=52738


    Content
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    Inventory
    In preparation for incoming dye-hoarding, all dye stacks have been increased from 99 to 999.


    Temporary Sentinel Weapon Acquisition
    The Sentinel Vendors in IC and Altdorf now offer Sentinel Weapons for the cost of 2 Sentinel Veteran Medallions, which can be obtained via the Dungeon Weekly. These vendors can be found in The Undercroft for Destruction, or The War Quarters for Order.



    Bug Fixes
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    [22453] - Will of the Warboss stage 9 is now completable again.
    Fri Mar 22, 2024 9:44 am View the latest post
  • PvE Development and Roadmap - March 2024
    PvE Development and Roadmap
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    Hi everyone,

    Earlier this month, we released a Developer Update about PvP Balance, its current progress and future plans that the Balance Group will be working on to improve PvP and Careers on Return of Reckoning. In the very same thread, we have received comments that you’d also love to see a similar update about the PvE Development Progress and so we have a few things to share with you.

    In this update we’d like to share the Live Event Schedule with you for the next 3 months, update you on the progress of Dungeon Restorations after the Ability Rework, give a temporary solution to Sentinel Weapons and City Dungeons and introduce you to the Tier 2 PvE Rework and how it will affect you moving forward!

    There’s a lot to share, Returning Content, Reworks, Item Set Adjustments and even new Cosmetic Items!

    We’ve also heard your concerns, and so we’d like to take the opportunity to reassure you that PvE Development is done completely separately from PvP Development on Return of Reckoning and does not affect the pace at which PvP content is being updated or released!


    Dungeon Restoration Progress
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    In this Section like shown on the Roadmap above, we’d like to talk about the Progress of Development around Dungeons and what content you can expect to reappear in-game and in what particular order.

    We hear you all, and know that City Dungeons and Sentinel Items are high priority for the community, and we are working hard on restoring said content to the game, if everything goes well, very soon, but until then we are also preparing temporary solutions on acquiring Sentinel Weapons that we hope will serve you well.

    Read about Sentinel Weapons below!

    Gunbad Restoration

    Recently we have released our first batch of updates to Gunbad Dungeon, applying fixes and adjustments to restore it to its original state before the Ability Rework. The intention of this restoration is to create a Dungeon Experience that both players and developers can be proud of as representation of the Warhammer Fantasy Universe while still offering an enjoyable experience.

    These modifications all affected Monster and Boss Abilities, Mechanics and Attributes that we are still looking for Feedback about, please do visit our Feedback Megathread.

    In the following weeks, further updates will be applied to Gunbad, with the aims to rework some of its group content such as Influence, Quests and other Rewards, to be more in line with the current game design and offer Items that are useful or otherwise treasured by the rest of the playerbase.

    This means gaining more valuable Talismans, Potions or other Currencies that are more useful than before and can help new or returning players to be battle-ready faster and contribute to their Realm.

    Rumours are that the Greenskins of Gunbad have also been hoarding fancy looking treasures unknown before. Who knows what the explorers of Gunbad might reward you with if you gain their trust?


    Hunter's Vale

    The next Dungeon Content the community will gain access to again will be Hunter’s Vale as preparation for the coming of the Wild Hunt Live Event, and the return of Kurnous.

    As mentioned earlier, the Ability Rework has destabilised a lot of content that now requires fixing and development to restore them to their prior state, and even further improve it where possible.

    In the coming weeks we will contact the community just like with the re-release of Bastion Stairs to test Hunter’s Vale, fine-tune it where necessary, and launch it on the Live Server to be ready for the Wild Hunt.


    City Dungeons & Sentinel Weapons

    The return of City Dungeons is possibly the most recurring question we get nowadays and we are ready to share some information about them.

    Restoration of these Dungeons is currently the highest priority for the PvE Team, not only because it is next in line for our development plans, but also because of player feedback about their return and specifically the return of Sentinel Weapons.

    But the re-release of Simar’s Crypts, Warpblade Tunnels, the Bloodwrought Enclave, and Bilerot Burrows is currently still further away, and requires quite a bit of work to be functional again, especially Bosses, and so it is our current plan to offer a temporary solution to the playerbase for acquiring Sentinel Weapons for Careers that desperately need them!

    Until City Dungeons are re-launched, players will soon be able to redeem their Sentinel Veteran Medallions, earned via the Dungeon Weekly, for Sentinel Weapons at a rate of 2 medallions per weapon.

    We will share further details about this along with the Patch that they will be added with!

    We’d like to stress that this is a temporary measure that will disappear once the dungeons become functional again, and so if there are players who’d prefer acquiring these weapons with this method, rather than its intended way, now will be the time to do so!


    Chapter 22

    Finally as shown on the Roadmap, the work will begin for restoring Chapter 22 Public Quests in order to give access to the playerbase to these fun PvE Events, but also the way to acquire the Onslaught Set once again.

    As we progress further and further with the Dungeon Restoration and Development we will of course share more information and details about each content but also about our future plans for the rest of the missing dungeons!


    Tier 2 Content Rework
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    Progress & Planned Changes

    Simultaneously with the Dungeon Restorations, the Rework of Tier 1 and Tier 2 Content has also been steadily advancing.

    In our last Patch Notes, you could read about all the changes, restored or even newly added content to the now finished Tier 1 Zones and its Tome of Knowledge content, and the same effort will go into updating all of Tier 2, its Tome Unlocks, Public Quests, Quests, Item Rewards and all Tier 2 PvP and PvE Armor Sets.

    Most of the work around re-implementing and fixing Tome of Knowledge unlocks for Tier 2 Content is complete, along with Achievements, Bestiary Unlocks and Kill Collectors that you can already read about.

    Quests & Public Quests

    We have begun the process of analysing all of the Tier 2 Quests, Public Quests to add missing completion text, fix any issues with them and update rewards that are more up-to-date to what a new player requires to have the best chance possible at contributing to their Realm’s War Effort.

    Most Influence Rewards, Quests Rewards, Items will be adjusted to be valuable, such as High Quality Talismans, Potions and Equipment with proper Attributes that fit their Tier, that will be now worth doing for easy upgrades, if nothing else!

    Armor Sets

    This also means that all Tier 2 Armor Sets, both PvP and PvE will also be adjusted and modified to be in line with their Item Level and the Tier, as before most players would choose to only acquire the Keeper Dungeon Sets, and our goal is to offer more viable alternatives by modifying the rest of the Armor Sets that you can acquire through Public Quests, Questlines or PvP.

    Armor sets that will be modified include:
    • Obliterator Set
    • Challenger Set
    • Tracker Set
    • Havoc Set
    • Keeper Set

    Hidden Quests

    As a bonus, we haven’t forgotten about Hidden Quests either and of course Tier 2 will also include the continuation for expanding your Tier 1 Explorer’s Set, along with new surprises you can earn through thorough completion of Tier 2 and unveiling all its secrets!


    Live Event Schedule
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    March - May

    Lastly we’d like to announce and share the next three Live Events that will return this year as well to Return of Reckoning over the next three months!

    This month, in March, the invasive Eastern Wyverns are returning to breed and lay their eggs all across the world, threatening the balance between the Forces of Order and Destruction. During this event, players will be able to hunt down Wyvern Eggs all over the world, both in PvE and PvP. You will have a chance at finding special event items from Dyes to Potions, and also the most unique Cosmetic Items, such as the highly coveted Aviator Goggles.

    Next in mid-April, to celebrate the re-release of Hunter’s Vale, The Wild Hunt Live Event will be held. The Spirit of Kurnous returns once again to challenge all would-be “master hunters” to the hunt of their lives! Participate in the hunts, and the newly re-released Hunter’s Vale to re-earn Special Event Mounts and a Unique Cloak Cosmetic.

    Finally, in mid-May, Sigmartag will be back! It is the most important celebration across the Empire, as citizens flock to Altdorf for celebrations full of spectacles and food - especially Sizzling Sausages! Elsewhere, denizens of Chaos pay tribute to their own first Champion, a sad mimicry of Sigmar’s triumph.
    Support your Realm for Increased Renown Gains on the battlefield, Special Dyes, Mounts and a Cloak to celebrate the festivities!

    Mark your calendars to make sure you can participate in all these Live Events coming soon!


    Thank you for your Support!
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    That is our Developer Update for the PvE Roadmap and overall Dungeon Restoration Progress that is underway.

    Please share your opinions about parts of PvE you’d like to see more of, you have trouble with, or you’d like to see otherwise expanded upon. In the meantime we will continue to keep you updated as we progress and get closer to releasing everything mentioned above.

    As always we thank you for all your support you are giving us in-game, or through the Forums and our Discord Server and we will continue to read your feedback and be engaged with you all as much as possible while expanding our means to include you in assisting us in the betterment of Return of Reckoning.

    Thank you, everyone, for reading all this!

    WAAAGH!
    The RoR Team
    Mon Mar 18, 2024 5:01 pm View the latest post
  • Patch Notes 11/03/2024
    Highlights
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    Community Event - Reckoning Rumble 6v6 Tournaments
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    It is our pleasure to announce that on the up-coming weekend of Return of Reckoning, March 15th - 17th, a New Community Event will take place called Reckoning Rumble!

    "Summoned forth by the Gods, Reckoning Rumble emerges from the shadows, a battleground forged in the crucible of endless war and blood. Here, amidst the clash of titans and the thunderous sound of WAAAGH, the champions of both the Forces of Order and Destruction converge in a relentless show of steel and sorcery. Prepare thyself, for within these battlefields of fate, teams of six shall vie for supremacy across a multitude of tournaments, spanning from the calm of the Friendly Category to the ferocious trials of the Competitive Category, where rivalries ignite like wildfire and destinies are forged in the fires of battle."

    Read more here


    Weekend Warfront: Bane of Peace

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    The Dark Elf march through Dragonwake has not gone unchallenged. High Elves and their Order allies have rallied around key locations, determined to protect ancient ruins and dragon nesting sites.

    This weekend Bane of Peace will be the weekend warfront from 12:00 on Friday to 12:00 on Monday Altdorf time. You get +50% XP and Renown in the Dragon's Bane scenario, and extra rewards from completing the event tasks.

    Completing all tasks rewards the title "Orderbane" for destruction characters or "Destructionbane" for order characters.



    Realm versus Realm
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    Fortresses

    [22177] - Fortress Lords have had their Bonus HP reduced to 2.5 million (Previous of 10 million) But have been given a far stronger stat set to what they had previously. This should hopefully equate the time it takes to kill a Fort lord compared to a keep lord.



    Combat and Careers
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    General Changes and Fixes

    - Damage bonus abilities/tactics/buffs/class mechanics will no longer enhance the damage output of procs.

    Damage procs are defined as tactics and buffs that activate additional damage through another ability or auto-attack. For example prayers, covenants, Flames of Rhuin, Frozen Touch etc

    These adjustments are the first step in our plan to refine proc damage. The aim is to reduce the overall damage output from procs and create a more level playing field. This ensures that a damage proc will deliver the same damage value across different scenarios, whether it's triggered by a White Lion using the Loner tactic or a Witch Hunter.



    Content
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    Gunbad

    The damage on adds has been fine tuned. Their auto attack damage has been increased some, to compensate, some of their ability damage has been decreased if applicable.

    The Damage on bosses has been increased where applicable, you can see the changes below:

    Left Wing

    - Griblik da Stinka - Auto attack damage increased significantly

    - Bilebane the Rager - Auto attack damage increased significantly, New ability "Warped Bile" 360 degree AoE ability that does moderate damage to entire group.

    - Garrolath the Poxbearer - Auto attack damage increased significantly, New ability "Seeping fumes" AoE Knockback that fires behind the boss, does small damage.

    - Kurga da Squigmaker - Auto Attack damage increased significantly, New ability "Rage of Da Squig-maker" 100% damage increase enchantment that is casted every 20 seconds and lasts for 8 seconds. This ability can be shattered.

    - Foul Mouf da Ungry - Auto attack damage increased significantly

    - Glomp da Squig Masta - Auto attack damage increased significantly


    Right wing

    - Brood Mother Szikalax - Auto attack damage increased significantly

    - Masta Wrangla Glix - Auto attack damage increased significantly

    - Elder Kizzig da Waaagha - Auto attack damage increased significantly. - Chipfang - New ability "Chipfangs Screench" which plays a stomping animation and sound, 6 second 360 degree unbreakable stun which is casted every 20 seconds.

    - Herald of Solithex - Both his and Logazor Brightaxe's Auto attack damage has been increased significantly

    - Redeye Mixas - New ability "EEK!" AoE 360 degree knockback which is casted every 30 seconds, that will do quite a lot of damage, similar to how it was pre ability rework.

    - Masta Mixa - Auto attack damage increased significantly, Redeye mixas auto attack damage increased slightly, their HP pool has been reduced to compensate. Jar o' Pummeling's damage increased moderatly.


    Middle Wing

    - Redeye Big Oaf - Auto attack damage increased significantly

    - Blaz da Tamin' Masta - His & Velkyrrix's auto attack damage has been increased significantly

    - Arathremia - Auto attack damage increased significantly

    - 'Ard ta feed - Auto attack damage increased significantly

    - Wight Lord Solithex - Auto attack damage increased significantly

    There will be more Gunbad changes in the future, to restore some of the mechanics/minor changes that are still missing, but these changes for now are to increase the difficulty of the dungeon, as currently the dungeon is much easier than intended. The speed-run quest is not affected with these changes, therefore the timer will not be changed.

    Additionally, the bug where Glomp da Squig masta would sometimes respawn the wave(s) of adds and go immune again for another 30 seconds has been fixed.


    Beastlord

    We also have additional changes to Beastlord, as currently this is much easier than intended. You can view the changes below:

    - Ursine Domina: Auto attack damage increased significantly

    - Bramble Witch - Both the boss and Bramble Daemonvine have had their auto attack damage increased significantly

    - Khorgash Manbreaker - Both the shamans and the boss have had their auto attack damage increased significantly.

    - Skarlok - Auto attack damage increased significantly, Self heal reduced by half, Skarlok Brood auto attack damage increased significantly

    - Snizzort - Auto attack damage increased significantly.

    We will have more changes to Beastlord in the future, to restore some of the mechanics/minor changes that are still missing, but these changes for now are to increase the damage output of these bosses, as for now they do not hit as hard as they are intended to.


    Tier 1 PvE Rework Completed

    - All Tier 1 Hidden (aka Easter Egg) Quests have been reactivated and now have some use, for those who wish to exchange their trinkets. Previously the quests rewarded a trash item with no purpose. Now these trash items can be traded in at a special vendor in the Chapter 4 hubs. Four 'Easter Egg' quests that reward these curious trash items exist (one per chapter area).

    Additionally we have reimplemented the Collector's Edition quests as Easter Egg quests, and these will reward you with an accessory set that will get upgraded in the future (so don't throw it away), and the title unlocks from the Collector's Edition.

    There are a total of 20 Easter Egg quests in Empire v Chaos [5 for Order, 5 for Empire, 5 for Destruction, 5 for Chaos]; 22 in Dwarf vs Greenskin [5 for Order, 5 for Dwarfs, 5 for Destruction, 5 for Greenskins, 2 Universal]; and 26 in the superior elven race [5 for Order, 5 for High Elves, 5 for Destruction, 5 for Dark Elves, 6 Universal]. These quests are hidden in various game objects or quest items dropped from NPCs, so put on your exploring hat.

    New cloaks were designed to fill in for the old 'Pre Order' cloaks (which mostly went on Bloodlord gear). All new cloaks can be previewed here, including the 9 new cloaks in the Tier 1 Hidden Quests.

    - All Tier 1 Kill Collectors have been implemented, adjusted, and given a bonus reward upon completion. On live all kill collector's required you to kill 60 mobs and get a small experience bonus, which we felt was rather unrewarding. Now you can earn some potions or dyes (or the rare Bestial Tome unlock).

    Please note that a Kill Collector has a hidden counter and you will not know how many mobs you have to kill, but you will see the final reward even if you kill one mob. This is not a bug, it is simply how the Kill Collector works. Do not stress our CMs out by killing one boar and seeing that the reward is some dyes and you get no dyes - you will only get the dyes once you have killed enough boars! How many is enough? That is for you to figure out (but it is fewer than 60...)

    - A new achievements section has been created to track completion of Kill Collectors, so that if you finish it and return one day in the future, you'll be able to quickly check if you've already done it, instead of killing mobs and trying to figure it out. This new section goes under the Career category and is called 'The Tallyman'. This section is currently only implemented for Kill Collectors from Tiers 1 and 2. It will be implemented for Tier 3 & 4 when these reworks are done.

    - All Tier 1 (and two IC) Achievement and Bestiary unlocks have been implemented/fixed. Many of these unlocks did not even work on live, so we are happy to introduce some unread achievements to RoR! Please note that some bestiary unlocks are hidden behind kill collectors. The RoR wiki may not be up-to-date with these unlocks, so explore the world and see what you can find!

    - New icons and landmarks have been added to Tier 1 maps to help improve the questing experience.

    - Two new 'Normal' Public Quests have been added to Dwarf/Greenskin Chapter 3, the Scartusk Camp for Destruction, and the Bloodhorn Barrens for Order. These two chapters never had a normal difficulty public quest, and we thought for the sake of balance it would be nice to create new PQs.

    With all the above done, we are happy to announce that we have concluded the Tier 1 Rework, which started a year ago. All Tier 1 quests, public quests, influence rewards, tome unlocks, zone areas, map markers, etc. have been fixed and improved. We are immensely thankful to all those who contributed to this effort (making new map marker icons, making new cloaks, writing completion text), and we hope to continue this journey into Tier 2!

    The conclusion of the Tier 1 Rework does not mean that we are done with Tier 1, it simply means that we are done fixing existing content (unless you find a bug!) We do have plans to add some new custom RoR content for Tier 1, but this will take time.


    Tier 2 PvE Rework

    Wasting no time, we've started the rework on Tier 2 PvE.

    - All Tier 2 History and Lore, and Noteworthy Person unlocks have been fixed/implemented.

    - All Tier 2 Public Quests have had their tome sections given an initial look-over and we've removed 'ghost' 4th task bubbles where there was no 4th stage. A number of PQ related ToK unlocks were fixed in the process.

    - All Tier 2 Achievements have been implemented, including many that did not exist on live but were in the database.

    - All Tier 2 Bestiary unlocks have been fixed/implemented. Previously many unlocks were simply placed on the npc, when on live they were intended to have you loot an item from an NPC and equip it to get the unlock. We have reverted these unlocks to how they worked on live, where possible. Please note that the wiki may not be accurate as to the method of acquiring these unlocks.

    - All Tier 2 Kill Collectors have been implemented with updated rewards for completing the kill collector.

    - All Tier 2 zone maps have been analysed and fixed as needed (fixing a handful of PQs that were not showing up because they were listed in the wrong chapter). Ostland will no longer show areas like C9 or C11.

    - All Tier 2 maps have had their icons fixed and updated. No more dwarfen statues in the Shadowlands or Empire towers in Barak Varr. All PQs now list the correct information. New icons were added to assist with questing.

    - A few Tier 2 PQs with objectives to kill siege weapons are once again doable.

    - The Tier 2 Keep ToKs have been reimplemented when you explore a keep. If the keep is Order, then the Order ToK is on the outer grounds of the keep while Destruction will only get it when reaching the inner sanctum; and vice versa.

    - We have begun the process of analysing the hundreds of Tier 2 quests to add missing completion text, update rewards, and fix any issues with them. If you want that +4 strength talisman on your healer, this may be the last chance you'll have to get it.

    - We have begun the process of analysing all Tier 2 PQs to adjust their requirements, because killing 100 mobs is not what should make a hard PQ hard.

    - We have begun the process of analysing the Tier 2 Influence rewards to improve them.

    - We have begun the analysis of Tier 2 armour sets.


    Tribute

    - In loving memory of Viet, who passed away recently, a gravestone has been added in the Graveyard of Praag.

    "I'll be waiting with my raiding party to pillage once more."



    Bug Fixes
    Image

    - The Cloak of the Barazbezeki [i.e. the Karaz-a-Karak city release cloak for dwarfs] has been taken to the tailor and made longer. Apparently it was giving dwarfs a height complex.

    - Fixed Siege Weapons. The High/Dark Elf single target ballista's flight time has improved to match the animation, and AoE repeater ballistas now work. The flight time of the Empire and Dwarf cannons has been improved with damage matching animations. The Empire and Dwarf AoE cannons no longer use the chaos tri-barrel cannon animations. The Chaos Hellcannon is once again single-target, and the tri-barrel hellcannon once again works as AoE.

    - The Ranks of the Damned Achievement no longer unlocks from one game object, but is appropriately distributed among different game objects in the Inevitable City.

    - The unlocks for the graves of the Seven Lords and Seven Sons properly appear in the Tome of Knowledge in a new subsection of the Achievements - Exploration tab.

    - The floating trees in the Order Nordland Warcamp, Ekrund, and Mount Bloodhorn have been cut off from the Winds of Chaos and brought back down to earth.

    - The Keeper's Shoulders and Helm have been added to the Old World Armory, and are now required to earn the completed Keeper's armor set unlock, and 'The Keeper's Keeper' title.

    - The Sharpthorn Wud Public Quest (Greenskin Chapter 2) has been fixed and will now show up in the Tome of Knowledge.

    - [22284] Fixed to make AP drain not stack.

    - [22034] Alternate Appearances and dyes for cloaks should appear now for everyone again.

    - [22304] Significantly lowered the HP for these siege weapons to make the quests completable.

    - [7542] Oil should no longer be Scavenge-able now.

    - [21801] Lowered the health significantly for this NPC. Making the quest Completable.

    - [22285] Fixed to make AP drain not stack.

    - [22286] This lair should be properly reachable now with how the mechanic was originally intended.

    - [22279] The PvE instructors boon should no longer trigger the Armor Pot Cooldown Group.

    - [22193] These Bolt throwers should be attackable now and have a relatively low HP pool.

    - [22281] These Bolt throwers have had their HP pool Significantly lowered, the PQ should be completable now.

    - [22047] These open world mobs should no longer be able to heal now.

    - [22356] Players that are Lower than level 20 should no longer be snared when casting a 60% speed mount.

    - [22360] This game object should no longer de-spawn upon interaction, making the quest completable.

    - [22196] The spawn location of these mobs have been moved slightly.

    - [22197] Added a small sell price to the quest jewelry pieces.

    - [22071] This game object should no longer de-spawn upon interaction, making the quest completable.

    - [22260] Kadrin Rune of Passage should no longer send you to the order warcamp as Destruction.

    - [20756] Fixed the quest radius for this quest, you are now able to get credit outside the walls of the keep.

    - [21055] Fixed the quest radius for this quest, you are now able to get credit outside the walls of the keep.

    - [7635] Fixed the stat allocation on these cloaks.

    - [7947] Removed the level 1 green belt from this HE WC quest

    - [7951] Removed the level 1 green belt from this HE WC quest

    - [22369] Fixed the game object

    - [13198] Fixed the display of this item

    - [15504] made item only usable for AM and RP.

    - [22374] Fixed Typo

    - [22373] These Bolt throwers have had their HP pool Significantly lowered, the PQ should be completable now.

    - [22350] You can now target the NPC and complete the quest.

    - [16044] Fixed the missing model for this item.

    - [20306] This item now has the proper effect it once had restored.

    - [22379] Warrior Priest now has Buckler of the Smuggler and Sledge of the Smuggler purchasable for war-tokens.

    - [22392] This game object should no longer de-spawn upon interaction, making the quest completable.

    - [22395] This game object should no longer de-spawn upon interaction, making the quest completable.

    - [22402] Hunter boots now properly gives the proper tome unlock

    - [9727] Tome unlock properly implemented

    - [10567] Fixed this tome page

    - [12871] Fixed this tome page

    - [14189] Now properly displays chapter 8 Influence

    - [15008] Fixed this tome page

    - [15007] Fixed this tome page

    - [15009] Fixed this tome page

    - [14523] Fixed this tome page

    - [20677] Now properly displays chapter 7 influence

    - [15166] Fixed this tome page

    - [15154] Fixed this tome page

    - [Sacellum] Mawgut Bulls "Bull Charge" properly applies immovable.

    - [Sacellum] Hoarfrost "Grasp of Frost" properly applies immovable.

    - [Sacellum] The Thunderbelly twins now properly applies immovable

    - [Sacellum] Malghar Ragehorn "Challenging Roar" now properly applies immovable

    - [22425] - This game object should no longer de-spawn upon interaction, making the quest completable.

    - [22223] - Players can no longer auto attack the ram and players through keep doors.

    - [22420] - Kill Collector properly implemented

    - [22427] - This Tome of knowledge entry has been fixed.

    - [22429] - This respawn area has been fixed in KV.

    - [22444]- You no longer get teleport into the abyss when clicking on the door of the Officer's Room in Sigmar's Hammer.
    Sun Mar 10, 2024 10:02 pm View the latest post