Ways to Discourage PvDoor and Encourage ORvR
Posted: Thu Dec 10, 2015 8:08 pm
Ways to Discourage PvDoor and Encourage ORvR
On a thread I created recently,(http://www.returnofreckoning.com/forum/ ... =15&t=9071) we discussed the ways to encourage minority realms to engage in ORvR and provide incentive to do so as a means to discourage PvDoor and combat one realms zerg from becoming to mammoth. One thing that must be made abundantly clear is that this is not meant to be a means to make defense the primary means of gaining the rewards but rather as an incentive for minority realms to defend. The attacking realm should always gain higher yields from capturing a zone than the defending realm for losing the zone.
Proposal
- While actively defending a keep, players defending earn humble, flat, and pulsing rewards of experience, influence, and renown (no medallions). The longer the siege the frequency of pulsing rewards increases. Possibly requiring a specified number of defending players to be present in order for this to occur. Perhaps the number of defending players needs to be equal to what the assaulting realm needs in order to gain medallions from capturing a keep, such as twelve.
- Keep defense ticks yield a minimum of one medallion, in addition to a scaling experience and renown point reward for how heavily the keep was attacked. Medallion rewards will scale but only on a proportional basis in comparison to what the capture ick would be, due to intermittent defense ticks. A defense tick will never be as large as a “capture” tick would have been for that particular siege. (There were other ways created to provide means of supplementing the medallion reward but I felt this one best fit our intentions and would decrease the chances of people abusing the system. Below I will provide the other proposed ideas for medallion rewards)
- Introducing more frequent ORvR based live events. I would consider this tertiary and suggest it be added on with the proposed changes, however, not as a sole means of fixing the situation.
I, and others who voiced their opinions, believe this would be an agreeable means to encourage ORvR for minority realms when overwhelmed by monstrous zergs and decrease the occurrence of PvDoor for the zerging realm.
Any critiques or additions would be appreciated, as well as any input the RoR Staff might have regarding the matter.
Please keep your responses on topic and any ideas proposed be actual ideas rather than, as I stated in my previous post, suggesting the way to fix it is for the minority realm to just join guilds, group up, and change their attitude. Clearly with that already at people disposal if it were that easy to fix the problem there would not be one.
Alternate Methods Proposed to Reward Medallions to Defenders
- A moderate medallion rewards are introduced for defending a keep. A means to introduce the reward could either be done once x minutes have passed of no combat on the keep; or the current keep defense kill quest could be used as a means of supplying the defender with their reward upon completion. (Obviously the issue of the keep defense kills counter working outside of defending the specified keep would need to be addressed; or another means of supplying the defender their reward implemented.)
TL;DR
- Defending keeps provide moderate, flat, pulsing reward of experience, influence and renown scaling in accordance to the size of invading force. The longer the siege the more frequent the pulses become.
- Keep defense ticks yield minimum of one medallion and scaling experience, influence, and renown rewards for defending. All keep defense tick rewards will never be greater than an actual keep capture.
- More ORvR based live events
- Keep responses on topic, polite, and propose actual ideas instead of suggesting things such as stating the minority realm just needs to join (larger) guilds, group up more, and change their attitude.
(Thanks to, Halhammer, Abolition, bwdaWAR, Nishka, and everyone else who contributed to forming these ideas)
On a thread I created recently,(http://www.returnofreckoning.com/forum/ ... =15&t=9071) we discussed the ways to encourage minority realms to engage in ORvR and provide incentive to do so as a means to discourage PvDoor and combat one realms zerg from becoming to mammoth. One thing that must be made abundantly clear is that this is not meant to be a means to make defense the primary means of gaining the rewards but rather as an incentive for minority realms to defend. The attacking realm should always gain higher yields from capturing a zone than the defending realm for losing the zone.
Proposal
- While actively defending a keep, players defending earn humble, flat, and pulsing rewards of experience, influence, and renown (no medallions). The longer the siege the frequency of pulsing rewards increases. Possibly requiring a specified number of defending players to be present in order for this to occur. Perhaps the number of defending players needs to be equal to what the assaulting realm needs in order to gain medallions from capturing a keep, such as twelve.
- Keep defense ticks yield a minimum of one medallion, in addition to a scaling experience and renown point reward for how heavily the keep was attacked. Medallion rewards will scale but only on a proportional basis in comparison to what the capture ick would be, due to intermittent defense ticks. A defense tick will never be as large as a “capture” tick would have been for that particular siege. (There were other ways created to provide means of supplementing the medallion reward but I felt this one best fit our intentions and would decrease the chances of people abusing the system. Below I will provide the other proposed ideas for medallion rewards)
- Introducing more frequent ORvR based live events. I would consider this tertiary and suggest it be added on with the proposed changes, however, not as a sole means of fixing the situation.
I, and others who voiced their opinions, believe this would be an agreeable means to encourage ORvR for minority realms when overwhelmed by monstrous zergs and decrease the occurrence of PvDoor for the zerging realm.
Any critiques or additions would be appreciated, as well as any input the RoR Staff might have regarding the matter.
Please keep your responses on topic and any ideas proposed be actual ideas rather than, as I stated in my previous post, suggesting the way to fix it is for the minority realm to just join guilds, group up, and change their attitude. Clearly with that already at people disposal if it were that easy to fix the problem there would not be one.
Alternate Methods Proposed to Reward Medallions to Defenders
- A moderate medallion rewards are introduced for defending a keep. A means to introduce the reward could either be done once x minutes have passed of no combat on the keep; or the current keep defense kill quest could be used as a means of supplying the defender with their reward upon completion. (Obviously the issue of the keep defense kills counter working outside of defending the specified keep would need to be addressed; or another means of supplying the defender their reward implemented.)
TL;DR
- Defending keeps provide moderate, flat, pulsing reward of experience, influence and renown scaling in accordance to the size of invading force. The longer the siege the more frequent the pulses become.
- Keep defense ticks yield minimum of one medallion and scaling experience, influence, and renown rewards for defending. All keep defense tick rewards will never be greater than an actual keep capture.
- More ORvR based live events
- Keep responses on topic, polite, and propose actual ideas instead of suggesting things such as stating the minority realm just needs to join (larger) guilds, group up more, and change their attitude.
(Thanks to, Halhammer, Abolition, bwdaWAR, Nishka, and everyone else who contributed to forming these ideas)