Melee Healing suggestion
Posted: Thu Oct 29, 2015 5:13 pm
A while back I started a thread about the sad state of melee healing in this game, and especially about the Warrior (lol) Priest, that stillborn freak that is arguably the best at doing what he wasn't principally meant to do (casted heals) and hopeless at what his destiny could have led him to. I proposed a few adjustments, they were discussed, and some more adjustments were suggested.
Today I want to suggest ONE SINGLE change:
Make Sigmar's Radiance deal SPIRIT damage. The other two ways to return damage as health that the WP has (Divine Assault and Guilty Soul tactic) deal spirit damage. Spirit damage is also the damage dealt with Judgement, Soulfire and Prayer of Righteousness. Why not Sigmar's Radiance too? Fear of a spammable spirit damage ability? Take chosen's Ravage, for example, or SM's Ensorcelled Blow+EA tactic They only make them better at dealing the decent damage they are capable of, but no one would say Ravage makes Chosen OP as for example Terribad Embrace makes Mara OP, while making SR deal spirit damage would only make WP less hopeless at healing through damage. Think of it. Especially considering that we aren't talking about a "selfish" ability, but one that is designed to contribute to ALL the group and is NOT in the dps tree, but in Grace. I see some Archmage's damage-dealing abilities that only return health to one target and are almost always used for self healing which are far more OP than SR could ever be and no one questions them seriously.
Sigmar's Radiance is the only melee healing skill for his group that the WP has. Melee healing is all about SR. But with SR dealing physical damage, a class that cannot debuff armor and has no armor ignore will produce pitiful healing output compared to casted heals, and that having to sacrifice a LOT of survivability to achieve enough weapon skill, etc. You know the story....
With ONE SINGLE change you bring the staple skill for melee healing in line with the other damage-to-health abilities in the class, round off the class mechanics nicely, and most important, make melee healing less of a nightmare for the Warrior Priest.
OK, now you can burst my bubble.
Today I want to suggest ONE SINGLE change:
Make Sigmar's Radiance deal SPIRIT damage. The other two ways to return damage as health that the WP has (Divine Assault and Guilty Soul tactic) deal spirit damage. Spirit damage is also the damage dealt with Judgement, Soulfire and Prayer of Righteousness. Why not Sigmar's Radiance too? Fear of a spammable spirit damage ability? Take chosen's Ravage, for example, or SM's Ensorcelled Blow+EA tactic They only make them better at dealing the decent damage they are capable of, but no one would say Ravage makes Chosen OP as for example Terribad Embrace makes Mara OP, while making SR deal spirit damage would only make WP less hopeless at healing through damage. Think of it. Especially considering that we aren't talking about a "selfish" ability, but one that is designed to contribute to ALL the group and is NOT in the dps tree, but in Grace. I see some Archmage's damage-dealing abilities that only return health to one target and are almost always used for self healing which are far more OP than SR could ever be and no one questions them seriously.
Sigmar's Radiance is the only melee healing skill for his group that the WP has. Melee healing is all about SR. But with SR dealing physical damage, a class that cannot debuff armor and has no armor ignore will produce pitiful healing output compared to casted heals, and that having to sacrifice a LOT of survivability to achieve enough weapon skill, etc. You know the story....
With ONE SINGLE change you bring the staple skill for melee healing in line with the other damage-to-health abilities in the class, round off the class mechanics nicely, and most important, make melee healing less of a nightmare for the Warrior Priest.
OK, now you can burst my bubble.