Interesting
Posted: Wed Oct 28, 2015 3:20 am
No, the article explicitly says that bypassing the need for a central server is still not ok. In other words, if SimCity 4 needs to connect to EA's servers just to check the serial number, and EA shuts down the server that validates that number, we can hack it to continue to play in a single-player or local/hosted multiplayer.Coryphaus wrote:Were legit now boyz.....?
No more hiding form EA and GW....?
We can go nuts and modify the base game without worrying about repercussions...?
Basically one could bypass authentication (serial check, account log in) for already purchased games in case the developer took down servers responsible to handle the auth. process to access the LOCAL part of the game, So single player campaign, skirmishers against bots and all thatthe Librarian of Congress said that gamers deserve the right to continued access to "local play" on games that they paid for, even if the centralized authentication servers required for that play have been taken down. So if Blizzard, for instance, decides to take down the authentication servers required to verify a new copy of StarCraft II online, players will now be legally allowed to craft a workaround that allows the game to work on their PCs.
However it would still be illegal to recreate the servers needed for the multiplayer aspects of the game.The LoC placed some important limitations on this new legal right, though. For one, gamers can't legally work to restore online gameplay in titles that required a defunct central server to coordinate such play. Creating third-party matchmaking tools, the LoC argued, would necessarily run afoul of the DMCA's "anti-trafficking provision," which prevents the wide distribution of tools that circumvent DRM and TPM. That means efforts like those to restore online gameplay to the Wii and DS are still illegal under the DMCA.