Lair info
Posted: Sun Oct 04, 2015 8:15 pm
i am wondering if ppl go around and kill the Lair npc in the different area. the letter between R and T on my keyboard broke. hard to find alot of word that dont need it.
tri guard and lots of healsGlorian wrote:Are we talking here about the lvl 10 heroes or the lvl 40 heroes?
I would be quite interested how you tank something that makes 16.669 damage every hit.
Edit:
This is no unbelieval critic, I REALLY want to know how to deal with that amount of damage.
Guard on an IB halfes it, but still 8000 damage is insane.
I would be very thankfull for any reports on which party killed one of the lair monsters.
I guess we were talking about the Level 10 ones.Glorian wrote:Are we talking here about the lvl 10 heroes or the lvl 40 heroes?
Having a lot of defence such as block and parry helps alot. What we used to do when tanking on the live serverers (i was a blackguard), was that i specced these: http://waronlinebuilder.org/#career=bg; ... :;;0:0:0:0: to make sure that the boss would not land as few hits as possible. That + 1 guard and a rotation with another tank on the nasty ones.Glorian wrote: This is no unbelieval critic, I REALLY want to know how to deal with that amount of damage.
Guard on an IB halfes it, but still 8000 damage is insane.
I would be very thankfull for any reports on which party killed one of the lair monsters.
I guess your answer implies that guard doesnt stack?noisestorm wrote:Because guard totally stacks. kek
I believe you can have guard from two different sources currently.noisestorm wrote:No. The closest Tank should receive the 500 damage, while the other 2 get nothing. Either that, or (i am not sure how Aza implemented it though) the guard that was applied first/last will have the only effect. Never bothered testing which is the actual one working though